7,990 research outputs found

    A Methodology for Engineering Collaborative and ad-hoc Mobile Applications using SyD Middleware

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    Today’s web applications are more collaborative and utilize standard and ubiquitous Internet protocols. We have earlier developed System on Mobile Devices (SyD) middleware to rapidly develop and deploy collaborative applications over heterogeneous and possibly mobile devices hosting web objects. In this paper, we present the software engineering methodology for developing SyD-enabled web applications and illustrate it through a case study on two representative applications: (i) a calendar of meeting application, which is a collaborative application and (ii) a travel application which is an ad-hoc collaborative application. SyD-enabled web objects allow us to create a collaborative application rapidly with limited coding effort. In this case study, the modular software architecture allowed us to hide the inherent heterogeneity among devices, data stores, and networks by presenting a uniform and persistent object view of mobile objects interacting through XML/SOAP requests and responses. The performance results we obtained show that the application scales well as we increase the group size and adapts well within the constraints of mobile devices

    Middleware for Wireless Sensor Networks: An Outlook

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    In modern distributed computing, applications are rarely built directly atop operating system facilities, e.g., sockets. Higher-level middleware abstractions and systems are often employed to simplify the programmer’s chore or to achieve interoperability. In contrast, real-world wireless sensor network (WSN) applications are almost always developed by relying directly on the operating system. Why is this the case? Does it make sense to include a middleware layer in the design of WSNs? And, if so, is it the same kind of software system as in traditional distributed computing? What are the fundamental concepts, reasonable assumptions, and key criteria guiding its design? What are the main open research challenges, and the potential pitfalls? Most importantly, is it worth pursuing research in this field? This paper provides a (biased) answer to these and other research questions, preceded by a brief account on the state of the art in the field

    Exploiting logical mobility in mobile computing middleware

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    We consider the following forms of mobile interactions: client/server interactions, whereby the request of a client triggers the execution of a unit of code in a server and returns the results to the client; remote evaluation, where a device can send code to another host, have it executed and retrieve the result; code on demand, where a host can request a unit of code from another device to be retrieved and executed; and mobile agents, where an agent is an autonomous unit of code that decides when and where to migrate. Moreover, we consider devices that can be nomadically connected to a fixed network, devices that are constantly connected to a fixed network over a wireless connection, devices that are connected to adhoc networks and any combinations of the above

    Virtual Communication Stack: Towards Building Integrated Simulator of Mobile Ad Hoc Network-based Infrastructure for Disaster Response Scenarios

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    Responses to disastrous events are a challenging problem, because of possible damages on communication infrastructures. For instance, after a natural disaster, infrastructures might be entirely destroyed. Different network paradigms were proposed in the literature in order to deploy adhoc network, and allow dealing with the lack of communications. However, all these solutions focus only on the performance of the network itself, without taking into account the specificities and heterogeneity of the components which use it. This comes from the difficulty to integrate models with different levels of abstraction. Consequently, verification and validation of adhoc protocols cannot guarantee that the different systems will work as expected in operational conditions. However, the DEVS theory provides some mechanisms to allow integration of models with different natures. This paper proposes an integrated simulation architecture based on DEVS which improves the accuracy of ad hoc infrastructure simulators in the case of disaster response scenarios.Comment: Preprint. Unpublishe

    Use of context-awareness in mobile peer-to-peer networks

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    Mobile ad-hoc network are an emerging research field due to the potential range of applications that they support and for the problems they present due to their dynamic nature. Peer-to-peer is an example of a class of applications that have recently been deployed on top of ad-hoc networks. In this paper we propose an approach based on context-awareness to allow peer-to-peer applications to exploit information on the underlying network context to achieve better performance and better group organization. Information such as availability of resources, battery power, services in reach and relative distances can be used to improve the routing structures of the peer-to-peer network, thus reducing the routing overhead
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