3 research outputs found
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Detailed and Practical 3D Reconstruction with Advanced Photometric Stereo Modelling
Object 3D reconstruction has always been one of the main objectives of computer vision. After many decades of research, most techniques are still unsuccessful at recovering high resolution surfaces, especially for objects with limited surface texture. Moreover, most shiny materials are particularly hard to reconstruct.
Photometric Stereo (PS), which operates by capturing multiple images under changing illumination has traditionally been one of the most successful techniques at recovering a large amount of surface details, by exploiting the relationship between shading and local shape. However, using PS has been highly impractical because most approaches are only applicable in a very controlled lab setting and limited to objects experiencing diffuse reflection.
Nevertheless, recent advances in differential modelling have made complicated Photometric Stereo models possible and variational optimisations for these kinds of models show remarkable resilience to real world imperfections such as non-Gaussian noise and other outliers. Thus, a highly accurate, photometric-based reconstruction system is now possible.
The contribution of this thesis is threefold. First of all, the Photometric Stereo model is extended in order to be able to deal with arbitrary ambient lighting. This is a step towards acquisition in a non-fully controlled lab setting. Secondly, the need for a priori knowledge of the light source brightness and attenuation characteristics is relaxed as an alternating optimisation procedure is proposed which is able to estimate these parameters. This extension allows for quick acquisition with inexpensive LEDs that exhibit unpredictable illumination characteristics (flickering etc). Finally, a volumetric parameterisation is proposed which allows one to tackle the multi-view Photometric Stereo problem in a similar manner, in a simple unified differential model. This final extension allows for complete object reconstruction merging information from multiple images taken from multiple viewpoints and variable illumination.
The theoretical work in this thesis is experimentally evaluated in a number of challenging real world experiments, with data captured by custom-made hardware. In addition, the applicability of the generality of the proposed models is demonstrated by presenting a differential model for the shape of polarisation problem, which leads to a unified optimisation problem, fusing information from both methods. This allows for the acquisition of geometrical information about objects such as semi-transparent glass, hitherto hard to deal with
Reconsidering light transport : acquisition and display of real-world reflectance and geometry
In this thesis, we cover three scenarios that violate common simplifying assumptions about the nature of light transport. We begin with the first ingredient to any çD rendering: a geometry model. Most çD scanners require the object-of-interest to show diffuse refectance. The further a material deviates from the Lambertian model, the more likely these setups are to produce corrupted results. By placing a traditional laser scanning setup in a participating (in particular, fuorescent) medium, we have built a light sheet scanner that delivers robust results for a wide range of materials, including glass. Further investigating the phenomenon of fluorescence, we notice that, despite its ubiquity, it has received moderate attention in computer graphics. In particular, to date no datadriven reflectance models of fluorescent materials have been available. To describe the wavelength-shifling reflectance of fluorescent materials, we define the bispectral bidirectional reflectance and reradiation distribution function (BRRDF), for which we introduce an image-based measurement setup as well as an efficient acquisition scheme. Finally, we envision a computer display that showsmaterials instead of colours, and present a prototypical device that can exhibit anisotropic reflectance distributions similar to common models in computer graphics.In der Computergraphik und Computervision ist es unerlässlich, vereinfachende Annahmen über die Ausbreitung von Licht zumachen. In dieser Dissertation stellen wir drei Fälle vor, in denen diese nicht zutreffen. So wird die dreidimensionale Geometrie von Gegenständen oft mit Hilfe von Laserscannern vermessen und dabei davon ausgegangen, dass ihre Oberfläche diffus reflektiert. Dies ist bei den meisten Materialien jedoch nicht gegeben, so dass die Ergebnisse oft fehlerhaft sind. Indem wir das Objekt in einem fluoreszierenden Medium einbetten, kann ein klassischer CD-Scanner-Aufbau so modifiziert werden, dass er verlässliche Geometriedaten für Objekte aus verschiedensten Materialien liefert, einschließlich Glas. Auch die akkurate Nachbildung des Aussehens von Materialien ist wichtig für die photorealistische Bildsynthese. Wieder interessieren wir uns für Fluoreszenz, diesmal allerdings für ihr charakteristisches Erscheinungsbild, das in der Computergraphik bislang kaum Beachtung gefunden hat. Wir stellen einen bildbasierten Aufbau vor, mit dem die winkel- und wellenlängenabhängige Reflektanz fluoreszierender Oberflächen ausgemessen werden kann, und eine Strategie, um solche Messungen effizient abzuwickeln. Schließlich befassen wir uns mit der Idee, nicht nur Farben dynamisch anzuzeigen, sondern auch Materialien und ihr je nach Lichteinfall und Blickwinkel unterschiedliches Aussehen. Einer generellen Beschreibung des Problems folgt die konkrete Umsetzung in Formzweier Prototypen, die verschiedene Reflektanzverteilungen auf einer Oberfläche darstellen können
Forum Bildverarbeitung 2016
Bildverarbeitung spielt in vielen Bereichen der Technik zur schnellen und berührungslosen Datenerfassung eine Schlüsselrolle. Der vorliegende Tagungsband des „Forums Bildverarbeitung“, das am 1. und 2. Dezember 2016 in Karlsruhe als Veranstaltung des Karlsruher Instituts für Technologie und des Fraunhofer-Instituts für Optronik, Systemtechnik und Bildauswertung stattfand, enthält die Aufsätze der eingegangenen Beiträge. Darin wird über aktuelle Trends und Lösungen der Bildverarbeitung berichtet