745 research outputs found

    Hate is not Binary: Studying Abusive Behavior of #GamerGate on Twitter

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    Over the past few years, online bullying and aggression have become increasingly prominent, and manifested in many different forms on social media. However, there is little work analyzing the characteristics of abusive users and what distinguishes them from typical social media users. In this paper, we start addressing this gap by analyzing tweets containing a great large amount of abusiveness. We focus on a Twitter dataset revolving around the Gamergate controversy, which led to many incidents of cyberbullying and cyberaggression on various gaming and social media platforms. We study the properties of the users tweeting about Gamergate, the content they post, and the differences in their behavior compared to typical Twitter users. We find that while their tweets are often seemingly about aggressive and hateful subjects, "Gamergaters" do not exhibit common expressions of online anger, and in fact primarily differ from typical users in that their tweets are less joyful. They are also more engaged than typical Twitter users, which is an indication as to how and why this controversy is still ongoing. Surprisingly, we find that Gamergaters are less likely to be suspended by Twitter, thus we analyze their properties to identify differences from typical users and what may have led to their suspension. We perform an unsupervised machine learning analysis to detect clusters of users who, though currently active, could be considered for suspension since they exhibit similar behaviors with suspended users. Finally, we confirm the usefulness of our analyzed features by emulating the Twitter suspension mechanism with a supervised learning method, achieving very good precision and recall.Comment: In 28th ACM Conference on Hypertext and Social Media (ACM HyperText 2017

    Emotions in Microblogs and Information Diffusion: Evidence of a Curvilinear Relationship

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    How is emotional content shared on microblogging platforms? Prior work has proposed that emotionally charged content is diffused more than emotionally neutral content because it can evoke physiological arousal in platform users. Drawing on recent research in IS, we argue that the real relationship between emotions and Information Diffusion is an inverse U-shaped relationship; moderately strong emotions lead to optimal diffusion. We further theorize that this relationship is moderated by discourse context and valence of emotions. We test these hypotheses by testing a Twitter dataset that includes tweets collected from multiple conversation contexts. Results show broad support for our hypotheses and extend prior work on emotional content in microblogging

    Web information search and sharing :

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    制度:新 ; 報告番号:甲2735号 ; 学位の種類:博士(人間科学) ; 授与年月日:2009/3/15 ; 早大学位記番号:新493

    Mean birds: Detecting aggression and bullying on Twitter

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    In recent years, bullying and aggression against social media users have grown significantly, causing serious consequences to victims of all demographics. Nowadays, cyberbullying affects more than half of young social media users worldwide, suffering from prolonged and/or coordinated digital harassment. Also, tools and technologies geared to understand and mitigate it are scarce and mostly ineffective. In this paper, we present a principled and scalable approach to detect bullying and aggressive behavior on Twitter. We propose a robust methodology for extracting text, user, and network-based attributes, studying the properties of bullies and aggressors, and what features distinguish them from regular users. We find that bullies post less, participate in fewer online communities, and are less popular than normal users. Aggressors are relatively popular and tend to include more negativity in their posts. We evaluate our methodology using a corpus of 1.6M tweets posted over 3 months, and show that machine learning classification algorithms can accurately detect users exhibiting bullying and aggressive behavior, with over 90% AUC

    Measuring #GamerGate: A Tale of Hate, Sexism, and Bullying

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    Over the past few years, online aggression and abusive behaviors have occurred in many different forms and on a variety of platforms. In extreme cases, these incidents have evolved into hate, discrimination, and bullying, and even materialized into real-world threats and attacks against individuals or groups. In this paper, we study the Gamergate controversy. Started in August 2014 in the online gaming world, it quickly spread across various social networking platforms, ultimately leading to many incidents of cyberbullying and cyberaggression. We focus on Twitter, presenting a measurement study of a dataset of 340k unique users and 1.6M tweets to study the properties of these users, the content they post, and how they differ from random Twitter users. We find that users involved in this "Twitter war" tend to have more friends and followers, are generally more engaged and post tweets with negative sentiment, less joy, and more hate than random users. We also perform preliminary measurements on how the Twitter suspension mechanism deals with such abusive behaviors. While we focus on Gamergate, our methodology to collect and analyze tweets related to aggressive and bullying activities is of independent interest

    Whither Blogestan: Evaluating Shifts in Persian Cyberspace

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    Between 2002 and 2010, the Persian blogosphere—or what is referred to as “Blogestan”—exploded in size and became the topic of numerous reports, essays, videos and books. Global interest in this emerging trend, however, seemed to decrease during the second presidential mandate of Mahmoud Ahmadinejad (2009- 2013), when online social networking and microblogging became the most discussed and researched IT-related topics, along with the Iranian regime’s policies aimed at deterring online expression. This report is aimed at addressing whether Blogestan itself has faded in size, activity and influence since 2009. We use three parallel methodologies: An audience survey of 165 Persian blog users from inside and outside of Iran; a web crawling analysis of the Iranian blogosphere; and a series of interviews with 20 influential bloggers living outside and inside Iran

    Analysis of Students Emotion for Twitter Data using Naïve Bayes and Non Linear Support Vector Machine Approachs

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    Students' informal discussions on social media (e.g Twitter, Facebook) shed light into their educational understandings- opinions, feelings, and concerns about the knowledge process. Data from such surroundings can provide valuable knowledge about students learning. Examining such data, however can be challenging. The difficulty of students' experiences reflected from social media content requires human analysis. However, the growing scale of data demands spontaneous data analysis techniques. The posts of engineering students' on twitter is focused to understand issues and problems in their educational experiences. Analysis on samples taken from tweets related to engineering students' college life is conducted. The proposed work is to explore engineering students informal conversations on Twitter in order to understand issues and problems students encounter in their learning experiences. The encounter problems of engineering students from tweets such as heavy study load, lack of social engagement and sleep deprivation are considered as labels. To classify tweets reflecting students' problems multi-label classification algorithms is implemented. Non Linear Support Vector Machine, Naïve Bayes and Linear Support Vector Machine methods are used as multilabel classifiers which are implemented and compared in terms of accuracy. Non Linear SVM has shown more accuracy than Naïve Bayes classifier and linear Support Vector Machine classifier. The algorithms are used to train a detector of student problems from tweets. DOI: 10.17762/ijritcc2321-8169.150515

    Measuring Social Influence in Online Social Networks - Focus on Human Behavior Analytics

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    With the advent of online social networks (OSN) and their ever-expanding reach, researchers seek to determine a social media user’s social influence (SI) proficiency. Despite its exploding application across multiple domains, the research confronts unprecedented practical challenges due to a lack of systematic examination of human behavior characteristics that impart social influence. This work aims to give a methodical overview by conducting a targeted literature analysis to appraise the accuracy and usefulness of past publications. The finding suggests that first, it is necessary to incorporate behavior analytics into statistical measurement models. Second, there is a severe imbalance between the abundance of theoretical research and the scarcity of empirical work to underpin the collective psychological theories to macro-level predictions. Thirdly, it is crucial to incorporate human sentiments and emotions into any measure of SI, particularly as OSN has endowed everyone with the intrinsic ability to influence others. The paper also suggests the merits of three primary research horizons for future considerations

    Application of Common Sense Computing for the Development of a Novel Knowledge-Based Opinion Mining Engine

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    The ways people express their opinions and sentiments have radically changed in the past few years thanks to the advent of social networks, web communities, blogs, wikis and other online collaborative media. The distillation of knowledge from this huge amount of unstructured information can be a key factor for marketers who want to create an image or identity in the minds of their customers for their product, brand, or organisation. These online social data, however, remain hardly accessible to computers, as they are specifically meant for human consumption. The automatic analysis of online opinions, in fact, involves a deep understanding of natural language text by machines, from which we are still very far. Hitherto, online information retrieval has been mainly based on algorithms relying on the textual representation of web-pages. Such algorithms are very good at retrieving texts, splitting them into parts, checking the spelling and counting their words. But when it comes to interpreting sentences and extracting meaningful information, their capabilities are known to be very limited. Existing approaches to opinion mining and sentiment analysis, in particular, can be grouped into three main categories: keyword spotting, in which text is classified into categories based on the presence of fairly unambiguous affect words; lexical affinity, which assigns arbitrary words a probabilistic affinity for a particular emotion; statistical methods, which calculate the valence of affective keywords and word co-occurrence frequencies on the base of a large training corpus. Early works aimed to classify entire documents as containing overall positive or negative polarity, or rating scores of reviews. Such systems were mainly based on supervised approaches relying on manually labelled samples, such as movie or product reviews where the opinionist’s overall positive or negative attitude was explicitly indicated. However, opinions and sentiments do not occur only at document level, nor they are limited to a single valence or target. Contrary or complementary attitudes toward the same topic or multiple topics can be present across the span of a document. In more recent works, text analysis granularity has been taken down to segment and sentence level, e.g., by using presence of opinion-bearing lexical items (single words or n-grams) to detect subjective sentences, or by exploiting association rule mining for a feature-based analysis of product reviews. These approaches, however, are still far from being able to infer the cognitive and affective information associated with natural language as they mainly rely on knowledge bases that are still too limited to efficiently process text at sentence level. In this thesis, common sense computing techniques are further developed and applied to bridge the semantic gap between word-level natural language data and the concept-level opinions conveyed by these. In particular, the ensemble application of graph mining and multi-dimensionality reduction techniques on two common sense knowledge bases was exploited to develop a novel intelligent engine for open-domain opinion mining and sentiment analysis. The proposed approach, termed sentic computing, performs a clause-level semantic analysis of text, which allows the inference of both the conceptual and emotional information associated with natural language opinions and, hence, a more efficient passage from (unstructured) textual information to (structured) machine-processable data. The engine was tested on three different resources, namely a Twitter hashtag repository, a LiveJournal database and a PatientOpinion dataset, and its performance compared both with results obtained using standard sentiment analysis techniques and using different state-of-the-art knowledge bases such as Princeton’s WordNet, MIT’s ConceptNet and Microsoft’s Probase. Differently from most currently available opinion mining services, the developed engine does not base its analysis on a limited set of affect words and their co-occurrence frequencies, but rather on common sense concepts and the cognitive and affective valence conveyed by these. This allows the engine to be domain-independent and, hence, to be embedded in any opinion mining system for the development of intelligent applications in multiple fields such as Social Web, HCI and e-health. Looking ahead, the combined novel use of different knowledge bases and of common sense reasoning techniques for opinion mining proposed in this work, will, eventually, pave the way for development of more bio-inspired approaches to the design of natural language processing systems capable of handling knowledge, retrieving it when necessary, making analogies and learning from experience
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