3,980 research outputs found

    Octopus - an energy-efficient architecture for wireless multimedia systems

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    Multimedia computing and mobile computing are two trends that will lead to a new application domain in the near future. However, the technological challenges to establishing this paradigm of computing are non-trivial. Personal mobile computing offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The approach we made to achieve such a system is to use autonomous, adaptable modules, interconnected by a switch rather than by a bus, and to offload as much as work as possible from the CPU to programmable modules that is placed in the data streams. A reconfigurable internal communication network switch called Octopus exploits locality of reference and eliminates wasteful data copies

    The Octopus switch

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    This chapter1 discusses the interconnection architecture of the Mobile Digital Companion. The approach to build a low-power handheld multimedia computer presented here is to have autonomous, reconfigurable modules such as network, video and audio devices, interconnected by a switch rather than by a bus, and to offload as much as work as possible from the CPU to programmable modules placed in the data streams. Thus, communication between components is not broadcast over a bus but delivered exactly where it is needed, work is carried out where the data passes through, bypassing the memory. The amount of buffering is minimised, and if it is required at all, it is placed right on the data path, where it is needed. A reconfigurable internal communication network switch called Octopus exploits locality of reference and eliminates wasteful data copies. The switch is implemented as a simplified ATM switch and provides Quality of Service guarantees and enough bandwidth for multimedia applications. We have built a testbed of the architecture, of which we will present performance and energy consumption characteristics

    Media Mapping: Using Georeferenced Images and Audio to provide supporting information for the Analysis of Environmental Sensor Datasets

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    Field based environmental monitoring projects often fail to gather supporting temporal information on the surroundings, yet these external factors may play a significant part in understanding variations in the collected datasets. For example when sampling air quality the values may change as a result of a bus passing the sampling point, yet this temporal local information is difficult to capture at a con-sistently high resolution over extended time periods. Here we develop an applica-tion which runs on a mobile phone able to capture visual and audio data with cor-responding time and location details. We also develop a desktop analysis tool which synchronises the display of this dataset with those captured from environ-mental sensors. The result is a tool able to assist researchers in understanding local changes in environmental datasets as a result of changes in the nearby surrounding environment

    Realizing the Potential of Mobile Phone Technology for Language Learning

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    This paper focuses on the exploitation of mobile phone technology for thelearning of foreign languages. It begins by considering the obstaclesfacing the effective use of mobile phone technology for language learning.In doing so, the paper describes four challenges that have to be overcomefor mobile phone technology to become an effective pedagogical tool.Specifically: Intrusiveness, Cost, Practical technological constraints andPedagogical methodologies. Having defined the issues that need to beaddressed, the paper then proceeds to describe how these challenges havebeen met in the design of MobLang, an EU funded Lifelong Learningproject

    Capturing Synchronous Collaborative Design Activities: A State-Of-The-Art Technology Review

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    Automatic Prediction Of Small Group Performance In Information Sharing Tasks

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    In this paper, we describe a novel approach, based on Markov jump processes, to model small group conversational dynamics and to predict small group performance. More precisely, we estimate conversational events such as turn taking, backchannels, turn-transitions at the micro-level (1 minute windows) and then we bridge the micro-level behavior and the macro-level performance. We tested our approach with a cooperative task, the Information Sharing task, and we verified the relevance of micro- level interaction dynamics in determining a good group performance (e.g. higher speaking turns rate and more balanced participation among group members).Comment: Presented at Collective Intelligence conference, 2012 (arXiv:1204.2991
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