1,063 research outputs found

    Design of Equipment Rack with TRIZ Method to Reduce Searching Time in Change Over Activity (Case Study : PT. Jans2en Indonesia)

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    Janssen is a manufacturing plant that works in furniture assembly. Component shortages often occurs, it will cause the increase of work in process (WIP) in assembly section. In previous studies, we analyze the root causes with FMEA and then it is resulted that router section is the constraint of the system. There are many non value added activities such as searching and transportation caused by a messy condition of work places and the devices that aren’t put in the right place. The impact is that the time allocated for every change over is higher than before. There are many components that are worked by the router section, so improvements are needed to minimize changes in over time. 5S method and the use of a new design of rack by TRIZ method are suggested for fixing the conditions of work environment. It is expected to eliminate non value added activities and changes in over time. Result shows that we can reduce non value activities in change over of regular components up to 41% and the elimination of this time is 41,6%. The non value activities in changeover of new items is 36,6% and this elimination of time is 53,3%. Key word : change over, kaizen, design, TRIZ metho

    Language-Learner Computer Interactions

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    This book focuses on learner-computer interactions (LCI) in second language learning environments drawing largely on sociocultural theories of language development. It brings together a rich and varied range of theoretical discussions and applications in order to illustrate the way in which LCI can enrich our comprehension of technology-mediated communication, hence enhancing learners’ digital literacy skills. The book is based on the premise that, in order to fully understand the nature of language and literacy development in digital spaces, researchers and practitioners in linguistics, sciences and engineering need to borrow from each others’ theoretical and practical toolkits. In light of this premise, themes include such aspects as educational ergonomics, affordances, complex systems learning, learner personas and corpora, while also describing such data collecting tools as video screen capture devices, eye-tracking or intelligent learning tutoring systems

    Aerospace Medicine and Biology: a Continuing Bibliography with Indexes (Supplement 328)

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    This bibliography lists 104 reports, articles and other documents introduced into the NASA Scientific and Technical Information System during September, 1989. Subject coverage includes: aerospace medicine and psychology, life support systems and controlled environments, safety equipment, exobiology and extraterrestrial life, and flight crew behavior and performance

    Nuni-A case study

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    Generative UX Research Process for Designing Professional Service Robotic Systems and Teleoperation Interfaces

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    The User Experience-driven Innovation (UXDI) framework emphasizes that successful product design, irrespective of organizational or personal systems, considers the user, context, and technology. In this paper, we outline a generative UX research process to study user needs for teleoperation robotics systems that can assist employees in specialized tasks under stressful conditions as there has been minimal work in documenting such processes. Grounded in the socio-technical systems (STS) theory we developed a tasks-first approach to studying employee needs for professional service robots. We designed worksheets for 1) identifying project tasks and their Key Performance Indicators (KPIs), 2) creating high-level and detailed task experience maps, and 3) developing personas for employees who complete the identified tasks. The experience maps and personas can then be used to generate insights for designing robotic systems that can assist employees with the identified tasks
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