568 research outputs found

    Meta-Learning for Phonemic Annotation of Corpora

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    We apply rule induction, classifier combination and meta-learning (stacked classifiers) to the problem of bootstrapping high accuracy automatic annotation of corpora with pronunciation information. The task we address in this paper consists of generating phonemic representations reflecting the Flemish and Dutch pronunciations of a word on the basis of its orthographic representation (which in turn is based on the actual speech recordings). We compare several possible approaches to achieve the text-to-pronunciation mapping task: memory-based learning, transformation-based learning, rule induction, maximum entropy modeling, combination of classifiers in stacked learning, and stacking of meta-learners. We are interested both in optimal accuracy and in obtaining insight into the linguistic regularities involved. As far as accuracy is concerned, an already high accuracy level (93% for Celex and 86% for Fonilex at word level) for single classifiers is boosted significantly with additional error reductions of 31% and 38% respectively using combination of classifiers, and a further 5% using combination of meta-learners, bringing overall word level accuracy to 96% for the Dutch variant and 92% for the Flemish variant. We also show that the application of machine learning methods indeed leads to increased insight into the linguistic regularities determining the variation between the two pronunciation variants studied.Comment: 8 page

    Essential Speech and Language Technology for Dutch: Results by the STEVIN-programme

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    Computational Linguistics; Germanic Languages; Artificial Intelligence (incl. Robotics); Computing Methodologie

    Word segmentation for Akkadian cuneiform

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    We present experiments on word segmentation for Akkadian cuneiform, an ancient writing system and a language used for about 3 millennia in the ancient Near East. To our best knowledge, this is the first study of this kind applied to either the Akkadian language or the cuneiform writing system. As a logosyllabic writing system, cuneiform structurally resembles Eastern Asian writing systems, so, we employ word segmentation algorithms originally developed for Chinese and Japanese. We describe results of rule-based algorithms, dictionary-based algorithms, statistical and machine learning approaches. Our results may indicate possible promising steps in cuneiform word segmentation that can create and improve natural language processing in this area

    Cross-Lingual Neural Network Speech Synthesis Based on Multiple Embeddings

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    The paper presents a novel architecture and method for speech synthesis in multiple languages, in voices of multiple speakers and in multiple speaking styles, even in cases when speech from a particular speaker in the target language was not present in the training data. The method is based on the application of neural network embedding to combinations of speaker and style IDs, but also to phones in particular phonetic contexts, without any prior linguistic knowledge on their phonetic properties. This enables the network not only to efficiently capture similarities and differences between speakers and speaking styles, but to establish appropriate relationships between phones belonging to different languages, and ultimately to produce synthetic speech in the voice of a certain speaker in a language that he/she has never spoken. The validity of the proposed approach has been confirmed through experiments with models trained on speech corpora of American English and Mexican Spanish. It has also been shown that the proposed approach supports the use of neural vocoders, i.e. that they are able to produce synthesized speech of good quality even in languages that they were not trained on

    Computer vision methods for unconstrained gesture recognition in the context of sign language annotation

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    Cette thèse porte sur l'étude des méthodes de vision par ordinateur pour la reconnaissance de gestes naturels dans le contexte de l'annotation de la Langue des Signes. La langue des signes (LS) est une langue gestuelle développée par les sourds pour communiquer. Un énoncé en LS consiste en une séquence de signes réalisés par les mains, accompagnés d'expressions du visage et de mouvements du haut du corps, permettant de transmettre des informations en parallèles dans le discours. Même si les signes sont définis dans des dictionnaires, on trouve une très grande variabilité liée au contexte lors de leur réalisation. De plus, les signes sont souvent séparés par des mouvements de co-articulation. Cette extrême variabilité et l'effet de co-articulation représentent un problème important dans les recherches en traitement automatique de la LS. Il est donc nécessaire d'avoir de nombreuses vidéos annotées en LS, si l'on veut étudier cette langue et utiliser des méthodes d'apprentissage automatique. Les annotations de vidéo en LS sont réalisées manuellement par des linguistes ou experts en LS, ce qui est source d'erreur, non reproductible et extrêmement chronophage. De plus, la qualité des annotations dépend des connaissances en LS de l'annotateur. L'association de l'expertise de l'annotateur aux traitements automatiques facilite cette tâche et représente un gain de temps et de robustesse. Le but de nos recherches est d'étudier des méthodes de traitement d'images afin d'assister l'annotation des corpus vidéo: suivi des composantes corporelles, segmentation des mains, segmentation temporelle, reconnaissance de gloses. Au cours de cette thèse nous avons étudié un ensemble de méthodes permettant de réaliser l'annotation en glose. Dans un premier temps, nous cherchons à détecter les limites de début et fin de signe. Cette méthode d'annotation nécessite plusieurs traitements de bas niveau afin de segmenter les signes et d'extraire les caractéristiques de mouvement et de forme de la main. D'abord nous proposons une méthode de suivi des composantes corporelles robuste aux occultations basée sur le filtrage particulaire. Ensuite, un algorithme de segmentation des mains est développé afin d'extraire la région des mains même quand elles se trouvent devant le visage. Puis, les caractéristiques de mouvement sont utilisées pour réaliser une première segmentation temporelle des signes qui est par la suite améliorée grâce à l'utilisation de caractéristiques de forme. En effet celles-ci permettent de supprimer les limites de segmentation détectées en milieu des signes. Une fois les signes segmentés, on procède à l'extraction de caractéristiques visuelles pour leur reconnaissance en termes de gloses à l'aide de modèles phonologiques. Nous avons évalué nos algorithmes à l'aide de corpus internationaux, afin de montrer leur avantages et limitations. L'évaluation montre la robustesse de nos méthodes par rapport à la dynamique et le grand nombre d'occultations entre les différents membres. L'annotation résultante est indépendante de l'annotateur et représente un gain de robustese important.This PhD thesis concerns the study of computer vision methods for the automatic recognition of unconstrained gestures in the context of sign language annotation. Sign Language (SL) is a visual-gestural language developed by deaf communities. Continuous SL consists on a sequence of signs performed one after another involving manual and non-manual features conveying simultaneous information. Even though standard signs are defined in dictionaries, we find a huge variability caused by the context-dependency of signs. In addition signs are often linked by movement epenthesis which consists on the meaningless gesture between signs. The huge variability and the co-articulation effect represent a challenging problem during automatic SL processing. It is necessary to have numerous annotated video corpus in order to train statistical machine translators and study this language. Generally the annotation of SL video corpus is manually performed by linguists or computer scientists experienced in SL. However manual annotation is error-prone, unreproducible and time consuming. In addition de quality of the results depends on the SL annotators knowledge. Associating annotator knowledge to image processing techniques facilitates the annotation task increasing robustness and speeding up the required time. The goal of this research concerns on the study and development of image processing technique in order to assist the annotation of SL video corpus: body tracking, hand segmentation, temporal segmentation, gloss recognition. Along this PhD thesis we address the problem of gloss annotation of SL video corpus. First of all we intend to detect the limits corresponding to the beginning and end of a sign. This annotation method requires several low level approaches for performing temporal segmentation and for extracting motion and hand shape features. First we propose a particle filter based approach for robustly tracking hand and face robust to occlusions. Then a segmentation method for extracting hand when it is in front of the face has been developed. Motion is used for segmenting signs and later hand shape is used to improve the results. Indeed hand shape allows to delete limits detected in the middle of a sign. Once signs have been segmented we proceed to the gloss recognition using lexical description of signs. We have evaluated our algorithms using international corpus, in order to show their advantages and limitations. The evaluation has shown the robustness of the proposed methods with respect to high dynamics and numerous occlusions between body parts. Resulting annotation is independent on the annotator and represents a gain on annotation consistency

    The Lexicon Graph Model : a generic model for multimodal lexicon development

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    Trippel T. The Lexicon Graph Model : a generic model for multimodal lexicon development. Bielefeld (Germany): Bielefeld University; 2006.Das Lexicon Graph Model stellt ein Modell für Lexika dar, die korpusbasiert sein können und multimodale Informationen enthalten. Hierbei wird die Perspektive der Lexikontheorie eingenommen, wobei die zugrundeliegenden Datenstrukturen sowohl vom Lexikon als auch von Annotationen betrachtet werden. Letztere fallen dadurch in das Blickfeld, weil sie als Grundlage für die Erstellung von Lexika gesehen werden. Der Begriff des Lexikons bezieht sich hier sowohl auf den Bereich des Wörterbuchs als auch der in elektronischen Applikationen integrierten Lexikondatenbanken. Die existierenden Formalismen und Ansätze der Lexikonentwicklung zeigen verschiedene Probleme im Zusammenhang mit Lexika auf, etwa die Zusammenfassung von existierenden Lexika zu einem, die Disambiguierung von Mehrdeutigkeiten im Lexikon auf verschiedenen lexikalischen Ebenen, die Repräsentation von anderen Modalitäten im Lexikon, die Selektion des lexikalischen Schlüsselbegriffs für Lexikonartikel, etc. Der vorliegende Ansatz geht davon aus, dass sich Lexika zwar in ihrem Inhalt, nicht aber in einer grundlegenden Struktur unterscheiden, so dass verschiedenartige Lexika im Rahmen eines Unifikationsprozesses dublettenfrei miteinander verbunden werden können. Hieraus resultieren deklarative Lexika. Für Lexika können diese Graphen mit dem Lexikongraph-Modell wie hier dargestellt modelliert werden. Dabei sind Lexikongraphen analog den von Bird und Libermann beschriebenen Annotationsgraphen gesehen und können daher auch ähnlich verarbeitet werden. Die Untersuchung des Lexikonformalismus beruht auf vier Schritten. Zunächst werden existierende Lexika analysiert und beschrieben. Danach wird mit dem Lexikongraph-Modell eine generische Darstellung von Lexika vorgestellt, die auch implementiert und getestet wird. Basierend auf diesem Formalismus wird die Beziehung zu Annotationsgraphen hergestellt, wobei auch beschrieben wird, welche Maßstäbe an angemessene Annotationen für die Verwendung zur Lexikonentwicklung angelegt werden müssen.The Lexicon Graph Model provides a model and framework for lexicons that can be corpus based and contain multimodal information. The focus is more from the lexicon theory perspective, looking at the underlying data structures that are part of existing lexicons and corpora. The term lexicon in linguistics and artificial intelligence is used in different ways, including traditional print dictionaries in book form, CD-ROM editions, Web based versions of the same, but also computerized resources of similar structures to be used by applications. These applications cover systems for human-machine communication as well as spell checkers. The term lexicon in this work is used as the most generic term covering all lexical applications. Existing formalisms in lexicon development show different problems with lexicons, for example combining different kinds of lexical resources, disambiguation on different lexical levels, the representation of different modalities in a lexicon. The Lexicon Graph Model presupposes that lexicons can have different structures but have fundamentally a similar structure, making it possible to combine lexicons in a unification process, resulting in a declarative lexicon. The underlying model is a graph, the Lexicon Graph, which is modeled similar to Annotation Graphs as described by Bird and Libermann. The investigation of the lexicon formalism contains four steps, that is the analysis of existing lexicons, the introduction of the Lexicon Graph Model as a generic representation for lexicons, the implementation of the formalism in different contexts and an evaluation of the formalism. It is shown that Annotation Graphs and Lexicon Graphs are indeed related not only in their formalism and it is shown, what standards have to be applied to annotations to be usable for lexicon development
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