177,503 research outputs found

    Newcastle University Study Abroad in Japan/Studying Japanese/Career/Japanese Speech Contest

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    Students studying in Japan report their memorable experiences. University students report their experience in learning Japanese. Graduates report their experience of job hunting

    Evocative computing – creating meaningful lasting experiences in connecting with the past

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    We present an approach – evocative computing – that demonstrates how ‘at hand’ technologies can be ‘picked up’ and used by people to create meaningful and lasting experiences, through connecting and interacting with the past. The approach is instantiated here through a suite of interactive technologies configured for an indoor-outdoor setting that enables groups to explore, discover and research the history and background of a public cemetery. We report on a two-part study where different groups visited the cemetery and interacted with the digital tools and resources. During their activities serendipitous uses of the technology led to connections being made between personal memo-ries and ongoing activities. Furthermore, these experiences were found to be long-lasting; a follow-up study, one year later, showed them to be highly memorable, and in some cases leading participants to take up new directions in their work. We discuss the value of evocative computing for enriching user experiences and engagement with heritage practices

    PENGARUH DESTINATION IMAGE DAN MEMORABLE TOURISM EXPERIENCES TERHADAP REVISIT INTENTION PADA WISATA ISLAMI KOTA BANDA ACEH

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    ABSTRAKPenelitian ini bertujuan untuk mengukur Destination Image dan Memorable Tourism Experiences Terhadap Revisit Intention pada Wisa Islami Kota Banda Aceh. Sampel yang digunakan dalam penelitian ini adalah wisatawan yang pernah dan sedang berkunjung ke Kota Banda Aceh yang berjumlah 148 responden. Peralatan pengumpulan data yang digunakan pada penelitian ini adalah kuisioner. Teknik pengambilan sampel yang digunakan adalah Purposive Sampling. Regresi berganda digunakan sebagai metode analisis untuk mengetahui pengaruh dari semua variabel-variabel yang terlibat.Berdasarkan hasil analisis regresi berganda, mengindikasikan bahwa Destination Image berpengaruh terhadap Revisit Intention dan Memorable Tourism Experiences berpengaruh terhadap Revisit Intention.Kata Kunci: Destination Image, Memorable Tourism Experiences, Revisit Intention, Multiple Regression

    From Service to Experience: Understanding and Defining the Hospitality Business

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    Failure adequately to define or understand hospitality as a commercial phenomenon has created a fragmented academic environment and a schizophrenia in the industry that has the potential to limit its development as a global industry. This article suggests that, by redefining hospitality as behaviour and experience, a new perspective emerges that has exciting implications for the management of hospitality businesses. A framework to describe hospitality in the commercial domain is proposed. This framework suggests a focus on the host–guest relationship, generosity, theatre and performance, ‘lots of little surprises’, and the security of strangers – a focus that provides guests with experiences that are personal, memorable and add value to their lives

    Build n burn: using fire as a tool to evoke, educate and entertain

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    The visceral nature of fire was exploited in the Neolithic and Bronze Age periods in Britain by the burning down of timber buildings and monuments, as well as the cremation of the dead. These big fires would have created memories, perhaps even ‘flashbulb memories’, and this powerful mnemonic aspect of fire was likely of significance to the social and religious lives of individuals, families and communities. This article introduces the Build N Burn concept, where fires are recreated and deployed alongside public talks, performances, experimental archaeology activities and demonstrations by craft specialists to create memorable and informative public events. Three public engagements to date, two on the island of Arran and one in Caithness, both Scotland, are described here. In each case, we constructed replica timber structures inspired by local prehistoric sites, and then burned these down in a free-to-attend public event at dusk, evoking the culmination of a prehistoric festival. Build N Burn has, at its core, the principle of delivering memorable experiences for the public inspired by prehistory, underpinned by research and experiment, using events which draw on cross-sectoral collaboration and working with local communities. This article offers a critical reflection on work to date, and discusses future potential for such activities, utilizing the mnemonic power and transformational potential of fire for public engagement and experimental archaeology

    Cole Barton's Blog

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    Journal created during fall 2010 Freshman Interest Group: Hidden History.Freshman student at the University of Oregon keeps a written journal documenting memorable experiences, events and thoughts.10000-01-0

    Boston Hospitality Review: Spring 2016

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    Understanding the Momentum and Motivations of Foreign Investors in U.S. Hospitality by Ken Wilson and Liya Ma -- Creating Memorable Experiences: How hotels can fight back against Airbnb and other sharing economy providers by Makarand Mody -- Rebranding Before the Digital Age: 4 Strategies Used by the Sheraton New York Hotel and Towers During the 1992 Democratic National Convention by Leora Halpern Lanz, Juan Lesmes, and Erinn Tucker -- Federal Minimum Wage Debate: Are Gubernatorial Politics Behind a Hotel Line Employee Wage? by Nicholas Thomas and Eric Brown -- Rethinking Substance Use and Abuse Among Hospitality Employees by Amir Shani -- Consumers’ Desires in Hostels: Addressing Latent and Explicit Needs in United States Hostels by Emily Horto

    Using segmentation to compete in the age of the sharing economy: testing a core-periphery framework

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    Airbnb has emerged as a credible competitive threat to the hotel industry. Consequently, hotel brands are having to rethink the experiences they provide to customer in an increasingly competitive environment. Despite these trends in the industry, experience-related research that examines and informs these developments remains under-represented in the hospitality and tourism literature. The present study offers a systematic approach to examine the potential differences in experiential consumption in the accommodations industry. Using a multiple-group analysis approach, it examines the moderating effects of individual characteristics and situational factors on the nature and dynamics of experiential consumption in the accommodations industry. The findings of the study culminate in the core-periphery framework of the hospitality consumption experience that can provide a relevant theoretical lens for future research into the different sectors and types of experiences within the hospitality and tourism industry. The study also outlines important implications for the hotel industry’s strategic experience design initiatives, from the standpoint of product development, the segmentation, targeting and positioning (STP) process, and marketing communications.Accepted manuscrip
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