356 research outputs found

    Design, prototyping and preliminary testing of an elastic-powered climbing exoskeleton

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    Thesis (S.B.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2011.Cataloged from PDF version of thesis.Includes bibliographical references (p. 24).Human powered elastic mechanisms can be used to reduce work requirements of muscles, by storing and releasing energy to more evenly distribute work load. An exoskeleton was designed to delay human fatigue during rock climbing. This exoskeleton stores energy in the less intensive motion, extension while reaching upwards, and uses the stored energy in the more intensive motion, flexion during upwards ascent. A cuff 3D which will be printed by Objet Geometries Inc. utilizes Arthur Iberall's lines of non-extension to simultaneously maximize rigidity and comfort. Due to the inability of Objet's printed items to withstand the required high forces, a prototype climbing exoskeleton for the arm was fabricated from heat moldable plastic and latex springs. Pilot tests were conducted with the prototype and preliminary results were promising.by Hazel Briner.S.B

    Soft Biomimetic Finger with Tactile Sensing and Sensory Feedback Capabilities

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    The compliant nature of soft fingers allows for safe and dexterous manipulation of objects by humans in an unstructured environment. A soft prosthetic finger design with tactile sensing capabilities for texture discrimination and subsequent sensory stimulation has the potential to create a more natural experience for an amputee. In this work, a pneumatically actuated soft biomimetic finger is integrated with a textile neuromorphic tactile sensor array for a texture discrimination task. The tactile sensor outputs were converted into neuromorphic spike trains, which emulate the firing pattern of biological mechanoreceptors. Spike-based features from each taxel compressed the information and were then used as inputs for the support vector machine (SVM) classifier to differentiate the textures. Our soft biomimetic finger with neuromorphic encoding was able to achieve an average overall classification accuracy of 99.57% over sixteen independent parameters when tested on thirteen standardized textured surfaces. The sixteen parameters were the combination of four angles of flexion of the soft finger and four speeds of palpation. To aid in the perception of more natural objects and their manipulation, subjects were provided with transcutaneous electrical nerve stimulation (TENS) to convey a subset of four textures with varied textural information. Three able-bodied subjects successfully distinguished two or three textures with the applied stimuli. This work paves the way for a more human-like prosthesis through a soft biomimetic finger with texture discrimination capabilities using neuromorphic techniques that provides sensory feedback; furthermore, texture feedback has the potential to enhance the user experience when interacting with their surroundings. Additionally, this work showed that an inexpensive, soft biomimetic finger combined with a flexible tactile sensor array can potentially help users perceive their environment better

    The role of morphology of the thumb in anthropomorphic grasping : a review

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    The unique musculoskeletal structure of the human hand brings in wider dexterous capabilities to grasp and manipulate a repertoire of objects than the non-human primates. It has been widely accepted that the orientation and the position of the thumb plays an important role in this characteristic behavior. There have been numerous attempts to develop anthropomorphic robotic hands with varying levels of success. Nevertheless, manipulation ability in those hands is to be ameliorated even though they can grasp objects successfully. An appropriate model of the thumb is important to manipulate the objects against the fingers and to maintain the stability. Modeling these complex interactions about the mechanical axes of the joints and how to incorporate these joints in robotic thumbs is a challenging task. This article presents a review of the biomechanics of the human thumb and the robotic thumb designs to identify opportunities for future anthropomorphic robotic hands

    Design and Analysis of a Body-Powered Underactuated Prosthetic Hand

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    As affordable and efficient 3-D printers became widely available, researchers are focusing on developing prosthetic hands that are reasonably priced and effective at the same time. By allowing anyone with a 3-D printer to build their body powered prosthetic hands, many people could build their own prosthetic hand. However, one of the major problems with the current designs is the user must bend and hold their wrist in an awkward position to grasp an object. The primary goal of this thesis is to present the design process and analysis of a mechanical operated, underactuated prosthetic hand with a novel ratcheting mechanism that locks the finger automatically at a desired position. The prosthetic hand is composed of the following components: a frame for the hand and forearm, ratcheting mechanism, finger mount, rack, pawl and stopper for ratchet, cable, springs, rigidly supporting finger and a compliant finger. The compliant finger was manufactured using shape deposition manufacturing. The joints of the finger were made using PMC 780, polyurethane material, and the finger pads were made of Polydimethylsiloxane(PDMS). To estimate how a compliant finger behaves on the actual system with the ratcheting mechanism and how much force is required to operate this finger, the preshaping analysis was conducted. The preshaping analysis data was verified by loading and unloading weights to the tendon cable and taking pictures of the finger each time the cable force was varied. Then, the pictures were processed using MATLAB image processing tools to calculate joint angles. Additionally, the contact force analysis was performed to determine the effects of the contact location and finger joint angles on the magnitude of contact force given the tension of the cable. Using the contact force analysis, it would be possible to estimate how much load the hand can hold. Finally, the hand was tested to hold various shapes of objects to prove how well it can grasp. Based on the experiment, the hand had a higher success rate of grasping objects that are lightweight (less than 500g) and cylindrical or circular shaped

    Embodied active tactile perception

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    Tactile perception plays an important role in an agent safely interacting with the environment while acquiring information about it. Bio-inspired robotics opens up possibilities for a new paradigm leveraging the morphology of the body, which filters the tactile information in physical interactions and enables investigations of new designs for embodied active tactile perception. The subjects of morphology embodied active perception and motor embodied active perception is defined and discussed in this chapter. In the scope of morphology embodied active perception, sensor optimization and sensor adaptation are further defined to describe the change of sensor morphology in the design phase and the interacting phase, respectively. More specifically, the concept of online and offline sensor adjustment is presented. Sensor optimization is solely considered in the offline process for optimization and evolution design of the sensor structure and characteristics. Sensor adaptation and motor embodied active perception are considered in the online process to actively shape the sensing process with the morphology change of the sensors themselves and the action of the body where the sensors are placed, respectively. "Design as a whole" is proposed as an inverse problem to address the sensing tasks. The design of new tactile sensors should not focus on the sensor per se but should also include design parameters for sensor optimization, sensor adaptation, and motor actions

    Autonomous Soft Robotic Fish Capable of Escape Maneuvers Using Fluidic Elastomer Actuators

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    In this work we describe an autonomous soft-bodied robot that is both self-contained and capable of rapid, continuum-body motion. We detail the design, modeling, fabrication, and control of the soft fish, focusing on enabling the robot to perform rapid escape responses. The robot employs a compliant body with embedded actuators emulating the slender anatomical form of a fish. In addition, the robot has a novel fluidic actuation system that drives body motion and has all the subsystems of a traditional robot onboard: power, actuation, processing, and control. At the core of the fish's soft body is an array of fluidic elastomer actuators. We design the fish to emulate escape responses in addition to forward swimming because such maneuvers require rapid body accelerations and continuum-body motion. These maneuvers showcase the performance capabilities of this self-contained robot. The kinematics and controllability of the robot during simulated escape response maneuvers are analyzed and compared with studies on biological fish. We show that during escape responses, the soft-bodied robot has similar input–output relationships to those observed in biological fish. The major implication of this work is that we show soft robots can be both self-contained and capable of rapid body motion.National Science Foundation (U.S.) (NSF IIS1226883)National Science Foundation (U.S.) (NSF CCF1138967)National Science Foundation (U.S.) (1122374

    Preliminary design and control of a soft exosuit for assisting elbow movements and hand grasping in activities of daily living

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    The development of a portable assistive device to aid patients affected by neuromuscular disorders has been the ultimategoal of assistive robots since the late 1960s. Despite significant advances in recent decades, traditional rigid exoskeletonsare constrained by limited portability, safety, ergonomics, autonomy and, most of all, cost. In this study, we present thedesign and control of a soft, textile-based exosuit for assisting elbow flexion/extension and hand open/close. We describea model-based design, characterisation and testing of two independent actuator modules for the elbow and hand,respectively. Both actuators drive a set of artificial tendons, routed through the exosuit along specific load paths, thatapply torques to the human joints by means of anchor points. Key features in our design are under-actuation and the useof electromagnetic clutches to unload the motors during static posture. These two aspects, along with the use of 3Dprinted components and off-the-shelf fabric materials, contribute to cut down the power requirements, mass and overallcost of the system, making it a more likely candidate for daily use and enlarging its target population. Low-level control isaccomplished by a computationally efficient machine learning algorithm that derives the system’s model from sensorydata, ensuring high tracking accuracy despite the uncertainties deriving from its soft architecture. The resulting system isa low-profile, low-cost and wearable exosuit designed to intuitively assist the wearer in activities of daily living

    A soft, synergy-based robotic glove for grasping assistance

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    This paper presents a soft, tendon-driven, robotic glove designed to augment grasp capability and provide rehabilitation assistance for postspinal cord injury patients. The basis of the design is an underactuation approach utilizing postural synergies of the hand to support a large variety of grasps with a single actuator. The glove is lightweight, easy to don, and generates sufficient hand closing force to assist with activities of daily living. Device efficiency was examined through a characterization of the power transmission elements, and output force production was observed to be linear in both cylindrical and pinch grasp configurations. We further show that, as a result of the synergy-inspired actuation strategy, the glove only slightly alters the distribution of forces across the fingers, compared to a natural, unassisted grasping pattern. Finally, a preliminary case study was conducted using a participant suffering from an incomplete spinal cord injury (C7). It was found that through the use of the glove, the participant was able to achieve a 50% performance improvement (from four to six blocks) in a standard Box and Block test

    Highly Sensitive Soft Foam Sensors for Wearable Applications

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    Due to people’s increasing desire for body health monitoring, the needs of knowing humans’ body parameters and transferring them to analyzable and understandable signals become increasingly attractive and significant. The present body-sign measurement devices are still bulky medical devices used in settings such as clinics or hospitals, which are accurate, but expensive and cannot achieve the personalization of usage targets and the monitoring of real-time body parameters. Many commercial wearable devices can provide some of the body indexes, such as the smartwatch providing the pulse/heartbeat information, but cannot give accurate and reliable data, and the data could be influenced by the user’s movement and the loose wearing habit, either. In this way, developing next-generation wearable devices combining good wearable experience and accuracy is gathering increasing attention. The aim of this study is to develop a high-performance pressure/strain sensor with the requirements of comfortable to wear, and having great electromechanical behaviour to convert the physiological signal to an analyzable signal

    A hybrid, wearable exoskeleton glove equipped with variable stiffness joints, abduction capabilities, and a telescopic thumb

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    Robotic hand exoskeletons have become a popular and efficient technological solution for assisting people that suffer from neurological conditions and for enhancing the capabilities of healthy individuals. This class of devices ranges from rigid and complex structures to soft, lightweight, wearable gloves. In this work, we propose a hybrid (tendon-driven and pneumatic), lightweight, affordable, easy-to-operate exoskeleton glove equipped with variable stiffness, laminar jamming structures, abduction/adduction capabilities, and a pneumatic telescopic extra thumb that increases grasp stability. The efficiency of the proposed device is experimentally validated through five different types of experiments: i) abduction/adduction tests, ii) force exertion experiments that capture the forces that can be exerted by the proposed device under different conditions, iii) bending profile experiments that evaluate the effect of the laminar jamming structures on the way the fingers bend, iv) grasp quality assessment experiments that focus on the effect of the inflatable thumb on enhancing grasp stability, and v) grasping experiments involving everyday objects and seven subjects. The hybrid assistive, exoskeleton glove considerably improves the grasping capabilities of the user, being able to exert the forces required to execute a plethora of activities of daily living. All files that allow the replication of the device are distributed in an open-source manner
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