3,320 research outputs found

    Ultra-Soft Electromagnetic Docking with Applications to In-Orbit Assembly

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    Docking small satellites in space is a high-risk operation due to the uncertainty in relative position and orientation and the lack of mature docking technologies. This is particularly true for missions that involve multiple docking and undocking procedures like swarm-based construction and reconfiguration. In this paper, an electromagnetic docking system is proposed to mitigate these risks through robust, ultra-soft, propellant-free docking. Designed with reconfigurable self-assembly in mind, the gripping mechanism is androgynous, able to dock at a variety of relative orientations, and tolerant of small misalignments. The mechanical and control design of the system is presented and tested in both simulation and on a fleet of 6 degree-of-freedom (DOF) spacecraft simulators. The spacecraft simulators oat on the precision flat floor facility in the Caltech Aerospace Robotics and Control lab, the largest of its kind at any university. The performance of the electromagnetic docking system on-board the simulators is then compared against a propulsive docking system

    Earth orbital teleoperator system man-machine interface evaluation

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    The teleoperator system man-machine interface evaluation develops and implements a program to determine human performance requirements in teleoperator systems

    Space Station Engineering Design Issues

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    Space Station Freedom topics addressed include: general design issues; issues related to utilization and operations; issues related to systems requirements and design; and management issues relevant to design

    Fifteen-foot diameter modular space station Kennedy Space Center launch site support definition (space station program Phase B extension definition)

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    This document defines the facilities, equipment, and operational plans required to support the MSS Program at KSC. Included is an analysis of KSC operations, a definition of flow plans, facility utilization and modifications, test plans and concepts, activation, and tradeoff studies. Existing GSE and facilities that have a potential utilization are identified, and new items are defined where possible. The study concludes that the existing facilities are suitable for use in the space station program without major modification from the Saturn-Apollo configuration

    The design-by-adaptation approach to universal access: learning from videogame technology

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    This paper proposes an alternative approach to the design of universally accessible interfaces to that provided by formal design frameworks applied ab initio to the development of new software. This approach, design-byadaptation, involves the transfer of interface technology and/or design principles from one application domain to another, in situations where the recipient domain is similar to the host domain in terms of modelled systems, tasks and users. Using the example of interaction in 3D virtual environments, the paper explores how principles underlying the design of videogame interfaces may be applied to a broad family of visualization and analysis software which handles geographical data (virtual geographic environments, or VGEs). One of the motivations behind the current study is that VGE technology lags some way behind videogame technology in the modelling of 3D environments, and has a less-developed track record in providing the variety of interaction methods needed to undertake varied tasks in 3D virtual worlds by users with varied levels of experience. The current analysis extracted a set of interaction principles from videogames which were used to devise a set of 3D task interfaces that have been implemented in a prototype VGE for formal evaluation

    The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction

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    International audienceWe present the design and evaluation of the Roly-Poly Mouse (RPM), a rolling input device that combines the advantages of the mouse (position displacement) and of 3D devices (roll and rotation) to unify 2D and 3D interaction. Our first study explores RPM gesture amplitude and stability for different upper shapes (Hemispherical, Convex) and hand postures. 8 roll directions can be performed precisely and their amplitude is larger on Hemispherical RPM. As minor rolls affect translation, we propose a roll correction algorithm to support stable 2D pointing with RPM. We propose the use of compound gestures for 3D pointing and docking, and evaluate them against a commercial 3D device, the SpaceMouse. Our studies reveal that RPM performs 31% faster than the SpaceMouse for 3D pointing and equivalently for 3D rotation. Finally, we present a proof-of-concept integrated RPM prototype along with discussion on the various technical challenges to overcome to build a final integrated version of RPM

    Space Station Freedom automation and robotics: An assessment of the potential for increased productivity

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    This report presents the results of a study performed in support of the Space Station Freedom Advanced Development Program, under the sponsorship of the Space Station Engineering (Code MT), Office of Space Flight. The study consisted of the collection, compilation, and analysis of lessons learned, crew time requirements, and other factors influencing the application of advanced automation and robotics, with emphasis on potential improvements in productivity. The lessons learned data collected were based primarily on Skylab, Spacelab, and other Space Shuttle experiences, consisting principally of interviews with current and former crew members and other NASA personnel with relevant experience. The objectives of this report are to present a summary of this data and its analysis, and to present conclusions regarding promising areas for the application of advanced automation and robotics technology to the Space Station Freedom and the potential benefits in terms of increased productivity. In this study, primary emphasis was placed on advanced automation technology because of its fairly extensive utilization within private industry including the aerospace sector. In contrast, other than the Remote Manipulator System (RMS), there has been relatively limited experience with advanced robotics technology applicable to the Space Station. This report should be used as a guide and is not intended to be used as a substitute for official Astronaut Office crew positions on specific issues

    Two-Finger 3D Rotations for Novice Users: Surjective and Integral Interactions

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    International audienceNow that 3D interaction is available on tablets and smart phones, it becomes critical to provide efficient 3D interaction techniques for novice users. This paper investigates interaction techniques for 3D rotation with two fingers of a single hand, on multitouch mobile devices. We introduce two new rotation techniques that allow integral control of the 3 axes of rotation. These techniques also satisfy a new criterion that we introduce: surjection. We ran a study to compare the new techniques with two widely used rotation techniques from the literature. Results indicate that surjection and integration lead to a performance improvement of a group of participants who had no prior experience in 3D interaction. Qualitative results also indicate participants' preference for the new interaction techniques

    System configuration and executive requirements specifications for reusable shuttle and space station/base

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    System configuration and executive requirements specifications for reusable shuttle and space station/bas
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