8,438 research outputs found

    Team Interaction Dynamics During Collaborative Problem Solving

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    This dissertation contributes an enhanced understanding of team cognition, in general, and collaborative problem solving (CPS), specifically, through an integration of methods that measure team interaction dynamics and knowledge building as it occurs during a complex CPS task. The need for better understanding CPS has risen in prominence as many organizations have increasingly worked to address complex problems requiring the combination of diverse sets of individual expertise to achieve solutions for novel problems. Towards this end, the present research drew from theoretical and empirical work on Macrocognition in Teams that describes the knowledge coordination arising from team communications during CPS. It built from this by incorporating the study of team interaction during complex collaborative cognition. Interaction between team members in such contexts has proven to be inherently dynamic and exhibiting nonlinear patterns not accounted for by extant research methods. To redress this gap, the present research drew from work in cognitive science designed to study social and team interaction as a nonlinear dynamical system. CPS was examined by studying knowledge building and interaction processes of 43 dyads working on NASA\u27s Moonbase Alpha simulation, a CPS task. Both non-verbal and verbal interaction dynamics were examined. Specifically, frame-differencing, an automated video analysis technique, was used to capture the bodily movements of participants and content coding was applied to the teams\u27 communications to characterize their CPS processes. A combination of linear (i.e., multiple regression, t-test, and time-lagged cross-correlation analysis), as well as nonlinear analytic techniques (i.e., recurrence quantification analysis; RQA) were applied. In terms of the predicted interaction dynamics, it was hypothesized that teams would exhibit synchronization in their bodily movements and complementarity in their communications and further, that teams more strongly exhibiting these forms of coordination will produce better problem solving outcomes. Results showed that teams did exhibit a pattern of bodily movements that could be characterized as synchronized, but higher synchronization was not systematically related to performance. Further, results showed that teams did exhibit communicative interaction that was complementary, but this was not predictive of better problem solving performance. Several exploratory research questions were proposed as a way of refining the application of these techniques to the investigation of CPS. Results showed that semantic code-based communications time-series and %REC and ENTROPY recurrence-based measures were most sensitive to differences in performance. Overall, this dissertation adds to the scientific body of knowledge by advancing theory and empirical knowledge on the forms of verbal and non-verbal team interaction during CPS, but future work remains to be conducted to identify the relationship between interaction dynamics and CPS performance

    The Impact of Coordination Quality on Coordination Dynamics and Team Performance: When Humans Team with Autonomy

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    abstract: This increasing role of highly automated and intelligent systems as team members has started a paradigm shift from human-human teaming to Human-Autonomy Teaming (HAT). However, moving from human-human teaming to HAT is challenging. Teamwork requires skills that are often missing in robots and synthetic agents. It is possible that adding a synthetic agent as a team member may lead teams to demonstrate different coordination patterns resulting in differences in team cognition and ultimately team effectiveness. The theory of Interactive Team Cognition (ITC) emphasizes the importance of team interaction behaviors over the collection of individual knowledge. In this dissertation, Nonlinear Dynamical Methods (NDMs) were applied to capture characteristics of overall team coordination and communication behaviors. The findings supported the hypothesis that coordination stability is related to team performance in a nonlinear manner with optimal performance associated with moderate stability coupled with flexibility. Thus, we need to build mechanisms in HATs to demonstrate moderately stable and flexible coordination behavior to achieve team-level goals under routine and novel task conditions.Dissertation/ThesisDoctoral Dissertation Engineering 201

    Conversing with a devil’s advocate: Interpersonal coordination in deception and disagreement

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    abstract: This study investigates the presence of dynamical patterns of interpersonal coordination in extended deceptive conversations across multimodal channels of behavior. Using a novel "devil’s advocate" paradigm, we experimentally elicited deception and truth across topics in which conversational partners either agreed or disagreed, and where one partner was surreptitiously asked to argue an opinion opposite of what he or she really believed. We focus on interpersonal coordination as an emergent behavioral signal that captures interdependencies between conversational partners, both as the coupling of head movements over the span of milliseconds, measured via a windowed lagged cross correlation (WLCC) technique, and more global temporal dependencies across speech rate, using cross recurrence quantification analysis (CRQA). Moreover, we considered how interpersonal coordination might be shaped by strategic, adaptive conversational goals associated with deception. We found that deceptive conversations displayed more structured speech rate and higher head movement coordination, the latter with a peak in deceptive disagreement conversations. Together the results allow us to posit an adaptive account, whereby interpersonal coordination is not beholden to any single functional explanation, but can strategically adapt to diverse conversational demands.The article is published at http://journals.plos.org/plosone/article?id=10.1371/journal.pone.017814

    Modeling Temporal Interaction Dynamics in Organizational Settings

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    Most workplace phenomena take place in dynamic social settings and emerge over time, and scholars have repeatedly called for more research into the temporal dynamics of organizational behavior. One reason for this persistent research gap could be that organizational scholars are not aware of the methodological advances that are available today for modeling temporal interactions and detecting behavioral patterns that emerge over time. To facilitate such awareness, this Methods Corner contribution provides a hands-on tutorial for capturing and quantifying temporal behavioral patterns and for leveraging rich interaction data in organizational settings. We provide an overview of different approaches and methodologies for examining temporal interaction patterns, along with detailed information about the type of data that needs to be gathered in order to apply each method as well as the analytical steps (and available software options) involved in each method. Specifically, we discuss and illustrate lag sequential analysis, pattern analysis, Statistical Discourse Analysis, and visualization methods for identifying temporal patterns in interaction data. We also provide key takeaways for integrating these methods more firmly in the field of organizational research and for moving interaction analytical research forward

    Understanding health management and safety decisions using signal processing and machine learning

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    Background: Small group research in healthcare is important because it deals with interaction and decision-making processes that can help to identify and improve safer patient treatment and care. However, the number of studies is limited due to time- and resource-intensive data processing. The aim of this study was to examine the feasibility of using signal processing and machine learning techniques to understand teamwork and behaviour related to healthcare management and patient safety, and to contribute to literature and research of team working in healthcare. Methods: Clinical and non-clinical healthcare professionals organised into 28 teams took part in a video- and audio-recorded role-play exercise that represented a fictional healthcare system, and included the opportunity to discuss and improve healthcare management and patient safety. Group interactions were analysed using Recurrence Quantification Analysis (Knight et al., 2016), a signal processing method that examines stability, determinism, and complexity of group interactions. Data were benchmarked against self-reported quality of team participation and social support. Transcripts of group conversations were explored using the topic modelling approach (Blei et al., 2003), a machine learning method that helps to identify emerging themes within large corpora of qualitative data. Results: Groups exhibited stable group interactions that were positively correlated with perceived social support, and negatively correlated with predictive behaviour. Data processing of the qualitative data revealed conversations focused on: (1) the management of patient incidents; (2) the responsibilities among team members; (3) the importance of a good internal team environment; and (4) the hospital culture. Conclusions: This study has shed new light on small group research using signal processing and machine learning methods. Future studies are encouraged to use these methods in the healthcare context, and to conduct further research on how the nature of group interaction and communication processes contribute to the quality of team and task decision making

    Communication Pattern Analysis in Human-Autonomy Teaming

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    Communication is critical to team coordination and interaction because it provides information flows allowing a team to build team cognition, which contributes to overall team performance. In recent years, autonomous (AI) team members are beginning to be considered as effective substitutes for human teammates. However, research has shown that AI team members may lack the communication skills that are required for effective team performance (McNeese et al., 2018). To better understand which aspects of communication an AI team member performs differently compared to a human team member, and how they impact team performance, the current study analyzes communication features of three-person teams that include all human teams and human-AI teams operating in a remotely piloted aircraft system (RPAS). The current study analyzed communication pattern predictability (communication determinism) and transition probabilities to measure communication flow and Latent Semantic Analysis (LSA) to measure communication content. The current study found that both communication flow and content distinguished communication in all-human teams from communication in human-AI teams and found that these communication flow and content features predicted team performance in all-human versus human-AI teams. In this way, the current study hopes these communication differences can provide feedback and suggestions to future adoption of AI as a teammate in team training and team operations.M.S

    Vocal accommodation in human-computer interaction : modeling and integration into spoken dialogue systems

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    With the rapidly increasing usage of voice-activated devices worldwide, verbal communication with computers is steadily becoming more common. Although speech is the principal natural manner of human communication, it is still challenging for computers, and users had been growing accustomed to adjusting their speaking style for computers. Such adjustments occur naturally, and typically unconsciously, in humans during an exchange to control the social distance between the interlocutors and improve the conversation’s efficiency. This phenomenon is called accommodation and it occurs on various modalities in human communication, like hand gestures, facial expressions, eye gaze, lexical and grammatical choices, and others. Vocal accommodation deals with phonetic-level changes occurring in segmental and suprasegmental features. A decrease in the difference between the speakers’ feature realizations results in convergence, while an increasing distance leads to divergence. The lack of such mutual adjustments made naturally by humans in computers’ speech creates a gap between human-human and human-computer interactions. Moreover, voice-activated systems currently speak in exactly the same manner to all users, regardless of their speech characteristics or realizations of specific features. Detecting phonetic variations and generating adaptive speech output would enhance user personalization, offer more human-like communication, and ultimately should improve the overall interaction experience. Thus, investigating these aspects of accommodation will help to understand and improving human-computer interaction. This thesis provides a comprehensive overview of the required building blocks for a roadmap toward the integration of accommodation capabilities into spoken dialogue systems. These include conducting human-human and human-computer interaction experiments to examine the differences in vocal behaviors, approaches for modeling these empirical findings, methods for introducing phonetic variations in synthesized speech, and a way to combine all these components into an accommodative system. While each component is a wide research field by itself, they depend on each other and hence should be jointly considered. The overarching goal of this thesis is therefore not only to show how each of the aspects can be further developed, but also to demonstrate and motivate the connections between them. A special emphasis is put throughout the thesis on the importance of the temporal aspect of accommodation. Humans constantly change their speech over the course of a conversation. Therefore, accommodation processes should be treated as continuous, dynamic phenomena. Measuring differences in a few discrete points, e.g., beginning and end of an interaction, may leave many accommodation events undiscovered or overly smoothed. To justify the effort of introducing accommodation in computers, it should first be proven that humans even show any phonetic adjustments when talking to a computer as they do with a human being. As there is no definitive metric for measuring accommodation and evaluating its quality, it is important to empirically study humans productions to later use as references for possible behaviors. In this work, this investigation encapsulates different experimental configurations to achieve a better picture of accommodation effects. First, vocal accommodation was inspected where it naturally occurs, namely in spontaneous human-human conversations. For this purpose, a collection of real-world sales conversations, each with a different representative-prospect pair, was collected and analyzed. These conversations offer a glance into accommodation effects in authentic, unscripted interactions with the common goal of negotiating a deal on the one hand, but with the individual facet of each side of trying to get the best terms on the other hand. The conversations were analyzed using cross-correlation and time series techniques to capture the change dynamics over time. It was found that successful conversations are distinguishable from failed ones by multiple measures. Furthermore, the sales representative proved to be better at leading the vocal changes, i.e., making the prospect follow their speech styles rather than the other way around. They also showed a stronger tendency to take that lead at an earlier stage, all the more so in successful conversations. The fact that accommodation occurs more by trained speakers and improves their performances fits anecdotal best practices of sales experts, which are now also proven scientifically. Following these results, the next experiment came closer to the final goal of this work and investigated vocal accommodation effects in human-computer interaction. This was done via a shadowing experiment, which offers a controlled setting for examining phonetic variations. As spoken dialogue systems with such accommodation capabilities (like this work aims to achieve) do not exist yet, a simulated system was used to introduce these changes to the participants, who believed they help with the testing of a language learning tutoring system. After determining their preference concerning three segmental phonetic features, participants were listen-ing to either natural or synthesized voices of male and female speakers, which produced the participants’ dispreferred variation of the aforementioned features. Accommodation occurred in all cases, but the natural voices triggered stronger effects. Nevertheless, it can be concluded that participants were accommodating toward synthetic voices as well, which means that social mechanisms are applied in humans also when speaking with computer-based interlocutors. The shadowing paradigm was utilized also to test whether accommodation is a phenomenon associated only with speech or with other vocal productions as well. To that end, accommodation in the singing of familiar and novel music was examined. Interestingly, accommodation was found in both cases, though in different ways. While participants seemed to use the familiar piece merely as a reference for singing more accurately, the novel piece became the goal for complete replicate. For example, one difference was that mostly pitch corrections were introduced in the former case, while in the latter also key and rhythmic patterns were adopted. Some of those findings were expected and they show that people’s more salient features are also harder to modify using external auditory influence. Lastly, a multiparty experiment with spontaneous human-human-computer interactions was carried out to compare accommodation in human-directed and computer-directed speech. The participants solved tasks for which they needed to talk both with a confederate and with an agent. This allows a direct comparison of their speech based on the addressee within the same conversation, which has not been done so far. Results show that some participants’ vocal behavior changed similarly when talking to the confederate and the agent, while others’ speech varied only with the confederate. Further analysis found that the greatest factor for this difference was the order in which the participants talked with the interlocutors. Apparently, those who first talked to the agent alone saw it more as a social actor in the conversation, while those who interacted with it after talking to the confederate treated it more as a means to achieve a goal, and thus behaved differently with it. In the latter case, the variations in the human-directed speech were much more prominent. Differences were also found between the analyzed features, but the task type did not influence the degree of accommodation effects. The results of these experiments lead to the conclusion that vocal accommodation does occur in human-computer interactions, even if often to lesser degrees. With the question of whether people accommodate to computer-based interlocutors as well answered, the next step would be to describe accommodative behaviors in a computer-processable manner. Two approaches are proposed here: computational and statistical. The computational model aims to capture the presumed cognitive process associated with accommodation in humans. This comprises various steps, such as detecting the variable feature’s sound, adding instances of it to the feature’s mental memory, and determining how much the sound will change while taking into account both its current representation and the external input. Due to its sequential nature, this model was implemented as a pipeline. Each of the pipeline’s five steps corresponds to a specific part of the cognitive process and can have one or more parameters to control its output (e.g., the size of the feature’s memory or the accommodation pace). Using these parameters, precise accommodative behaviors can be crafted while applying expert knowledge to motivate the chosen parameter values. These advantages make this approach suitable for experimentation with pre-defined, deterministic behaviors where each step can be changed individually. Ultimately, this approach makes a system vocally responsive to users’ speech input. The second approach grants more evolved behaviors, by defining different core behaviors and adding non-deterministic variations on top of them. This resembles human behavioral patterns, as each person has a base way of accommodating (or not accommodating), which may arbitrarily change based on the specific circumstances. This approach offers a data-driven statistical way to extract accommodation behaviors from a given collection of interactions. First, the target feature’s values of each speaker in an interaction are converted into continuous interpolated lines by drawing one sample from the posterior distribution of a Gaussian process conditioned on the given values. Then, the gradients of these lines, which represent rates of mutual change, are used to defined discrete levels of change based on their distribution. Finally, each level is assigned a symbol, which ultimately creates a symbol sequence representation for each interaction. The sequences are clustered so that each cluster stands for a type of behavior. The sequences of a cluster can then be used to calculate n-gram probabilities that enable the generation of new sequences of the captured behavior. The specific output value is sampled from the range corresponding to the generated symbol. With this approach, accommodation behaviors are extracted directly from data, as opposed to manually crafting them. However, it is harder to describe what exactly these behaviors represent and motivate the use of one of them over the other. To bridge this gap between these two approaches, it is also discussed how they can be combined to benefit from the advantages of both. Furthermore, to generate more structured behaviors, a hierarchy of accommodation complexity levels is suggested here, from a direct adoption of users’ realizations, via specified responsiveness, and up to independent core behaviors with non-deterministic variational productions. Besides a way to track and represent vocal changes, an accommodative system also needs a text-to-speech component that is able to realize those changes in the system’s speech output. Speech synthesis models are typically trained once on data with certain characteristics and do not change afterward. This prevents such models from introducing any variation in specific sounds and other phonetic features. Two methods for directly modifying such features are explored here. The first is based on signal modifications applied to the output signal after it was generated by the system. The processing is done between the timestamps of the target features and uses pre-defined scripts that modify the signal to achieve the desired values. This method is more suitable for continuous features like vowel quality, especially in the case of subtle changes that do not necessarily lead to a categorical sound change. The second method aims to capture phonetic variations in the training data. To that end, a training corpus with phonemic representations is used, as opposed to the regular graphemic representations. This way, the model can learn more direct relations between phonemes and sound instead of surface forms and sound, which, depending on the language, might be more complex and depend on their surrounding letters. The target variations themselves don’t necessarily need to be explicitly present in the training data, all time the different sounds are naturally distinguishable. In generation time, the current target feature’s state determines the phoneme to use for generating the desired sound. This method is suitable for categorical changes, especially for contrasts that naturally exist in the language. While both methods have certain limitations, they provide a proof of concept for the idea that spoken dialogue systems may phonetically adapt their speech output in real-time and without re-training their text-to-speech models. To combine the behavior definitions and the speech manipulations, a system is required, which can connect these elements to create a complete accommodation capability. The architecture suggested here extends the standard spoken dialogue system with an additional module, which receives the transcribed speech signal from the speech recognition component without influencing the input to the language understanding component. While language the understanding component uses only textual transcription to determine the user’s intention, the added component process the raw signal along with its phonetic transcription. In this extended architecture, the accommodation model is activated in the added module and the information required for speech manipulation is sent to the text-to-speech component. However, the text-to-speech component now has two inputs, viz. the content of the system’s response coming from the language generation component and the states of the defined target features from the added component. An implementation of a web-based system with this architecture is introduced here, and its functionality is showcased by demonstrating how it can be used to conduct a shadowing experiment automatically. This has two main advantage: First, since the system recognizes the participants’ phonetic variations and automatically selects the appropriate variation to use in its response, the experimenter saves time and prevents manual annotation errors. The experimenter also automatically gains additional information, like exact timestamps of utterances, real-time visualization of the interlocutors’ productions, and the possibility to replay and analyze the interaction after the experiment is finished. The second advantage is scalability. Multiple instances of the system can run on a server and be accessed by multiple clients at the same time. This not only saves time and the logistics of bringing participants into a lab, but also allows running the experiment with different configurations (e.g., other parameter values or target features) in a controlled and reproducible way. This completes a full cycle from examining human behaviors to integrating accommodation capabilities. Though each part of it can undoubtedly be further investigated, the emphasis here is on how they depend and connect to each other. Measuring changes features without showing how they can be modeled or achieving flexible speech synthesis without considering the desired final output might not lead to the final goal of introducing accommodation capabilities into computers. Treating accommodation in human-computer interaction as one large process rather than isolated sub-problems lays the ground for more comprehensive and complete solutions in the future.Heutzutage wird die verbale Interaktion mit Computern immer gebräuchlicher, was der rasant wachsenden Anzahl von sprachaktivierten Geräten weltweit geschuldet ist. Allerdings stellt die computerseitige Handhabung gesprochener Sprache weiterhin eine große Herausforderung dar, obwohl sie die bevorzugte Art zwischenmenschlicher Kommunikation repräsentiert. Dieser Umstand führt auch dazu, dass Benutzer ihren Sprachstil an das jeweilige Gerät anpassen, um diese Handhabung zu erleichtern. Solche Anpassungen kommen in menschlicher gesprochener Sprache auch in der zwischenmenschlichen Kommunikation vor. Üblicherweise ereignen sie sich unbewusst und auf natürliche Weise während eines Gesprächs, etwa um die soziale Distanz zwischen den Gesprächsteilnehmern zu kontrollieren oder um die Effizienz des Gesprächs zu verbessern. Dieses Phänomen wird als Akkommodation bezeichnet und findet auf verschiedene Weise während menschlicher Kommunikation statt. Sie äußert sich zum Beispiel in der Gestik, Mimik, Blickrichtung oder aber auch in der Wortwahl und dem verwendeten Satzbau. Vokal- Akkommodation beschäftigt sich mit derartigen Anpassungen auf phonetischer Ebene, die sich in segmentalen und suprasegmentalen Merkmalen zeigen. Werden Ausprägungen dieser Merkmale bei den Gesprächsteilnehmern im Laufe des Gesprächs ähnlicher, spricht man von Konvergenz, vergrößern sich allerdings die Unterschiede, so wird dies als Divergenz bezeichnet. Dieser natürliche gegenseitige Anpassungsvorgang fehlt jedoch auf der Seite des Computers, was zu einer Lücke in der Mensch-Maschine-Interaktion führt. Darüber hinaus verwenden sprachaktivierte Systeme immer dieselbe Sprachausgabe und ignorieren folglich etwaige Unterschiede zum Sprachstil des momentanen Benutzers. Die Erkennung dieser phonetischen Abweichungen und die Erstellung von anpassungsfähiger Sprachausgabe würden zur Personalisierung dieser Systeme beitragen und könnten letztendlich die insgesamte Benutzererfahrung verbessern. Aus diesem Grund kann die Erforschung dieser Aspekte von Akkommodation helfen, Mensch-Maschine-Interaktion besser zu verstehen und weiterzuentwickeln. Die vorliegende Dissertation stellt einen umfassenden Überblick zu Bausteinen bereit, die nötig sind, um Akkommodationsfähigkeiten in Sprachdialogsysteme zu integrieren. In diesem Zusammenhang wurden auch interaktive Mensch-Mensch- und Mensch- Maschine-Experimente durchgeführt. In diesen Experimenten wurden Differenzen der vokalen Verhaltensweisen untersucht und Methoden erforscht, wie phonetische Abweichungen in synthetische Sprachausgabe integriert werden können. Um die erhaltenen Ergebnisse empirisch auswerten zu können, wurden hierbei auch verschiedene Modellierungsansätze erforscht. Fernerhin wurde der Frage nachgegangen, wie sich die betreffenden Komponenten kombinieren lassen, um ein Akkommodationssystem zu konstruieren. Jeder dieser Aspekte stellt für sich genommen bereits einen überaus breiten Forschungsbereich dar. Allerdings sind sie voneinander abhängig und sollten zusammen betrachtet werden. Aus diesem Grund liegt ein übergreifender Schwerpunkt dieser Dissertation darauf, nicht nur aufzuzeigen, wie sich diese Aspekte weiterentwickeln lassen, sondern auch zu motivieren, wie sie zusammenhängen. Ein weiterer Schwerpunkt dieser Arbeit befasst sich mit der zeitlichen Komponente des Akkommodationsprozesses, was auf der Beobachtung fußt, dass Menschen im Laufe eines Gesprächs ständig ihren Sprachstil ändern. Diese Beobachtung legt nahe, derartige Prozesse als kontinuierliche und dynamische Prozesse anzusehen. Fasst man jedoch diesen Prozess als diskret auf und betrachtet z.B. nur den Beginn und das Ende einer Interaktion, kann dies dazu führen, dass viele Akkommodationsereignisse unentdeckt bleiben oder übermäßig geglättet werden. Um die Entwicklung eines vokalen Akkommodationssystems zu rechtfertigen, muss zuerst bewiesen werden, dass Menschen bei der vokalen Interaktion mit einem Computer ein ähnliches Anpassungsverhalten zeigen wie bei der Interaktion mit einem Menschen. Da es keine eindeutig festgelegte Metrik für das Messen des Akkommodationsgrades und für die Evaluierung der Akkommodationsqualität gibt, ist es besonders wichtig, die Sprachproduktion von Menschen empirisch zu untersuchen, um sie als Referenz für mögliche Verhaltensweisen anzuwenden. In dieser Arbeit schließt diese Untersuchung verschiedene experimentelle Anordnungen ein, um einen besseren Überblick über Akkommodationseffekte zu erhalten. In einer ersten Studie wurde die vokale Akkommodation in einer Umgebung untersucht, in der sie natürlich vorkommt: in einem spontanen Mensch-Mensch Gespräch. Zu diesem Zweck wurde eine Sammlung von echten Verkaufsgesprächen gesammelt und analysiert, wobei in jedem dieser Gespräche ein anderes Handelsvertreter-Neukunde Paar teilgenommen hatte. Diese Gespräche verschaffen einen Einblick in Akkommodationseffekte während spontanen authentischen Interaktionen, wobei die Gesprächsteilnehmer zwei Ziele verfolgen: zum einen soll ein Geschäft verhandelt werden, zum anderen möchte aber jeder Teilnehmer für sich die besten Bedingungen aushandeln. Die Konversationen wurde durch das Kreuzkorrelation-Zeitreihen-Verfahren analysiert, um die dynamischen Änderungen im Zeitverlauf zu erfassen. Hierbei kam zum Vorschein, dass sich erfolgreiche Konversationen von fehlgeschlagenen Gesprächen deutlich unterscheiden lassen. Überdies wurde festgestellt, dass die Handelsvertreter die treibende Kraft von vokalen Änderungen sind, d.h. sie können die Neukunden eher dazu zu bringen, ihren Sprachstil anzupassen, als andersherum. Es wurde auch beobachtet, dass sie diese Akkommodation oft schon zu einem frühen Zeitpunkt auslösen, was besonders bei erfolgreichen Gesprächen beobachtet werden konnte. Dass diese Akkommodation stärker bei trainierten Sprechern ausgelöst wird, deckt sich mit den meist anekdotischen Empfehlungen von erfahrenen Handelsvertretern, die bisher nie wissenschaftlich nachgewiesen worden sind. Basierend auf diesen Ergebnissen beschäfti

    Beyond fixation durations: Recurrence quantification analysis reveals spatiotemporal dynamics of infant visual scanning

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    Standard looking-duration measures in eye-tracking data provide only general quantitative indices, while details of the spatiotemporal structuring of fixation sequences are lost. To overcome this, various tools have been developed to measure the dynamics of fixations. However, these analyses are only useful when stimuli have high perceptual similarity and they require the previous definition of areas of interest (AOIs). Although these methods have been widely applied in adult studies, relatively little is known about the temporal structuring of infant gaze-foraging behaviors such as variability of scanning over time or individual scanning patterns. Thus, to shed more light on the spatiotemporal characteristics of infant fixation sequences we apply for the first time a new methodology for nonlinear time-series analysis—the recurrence quantification analysis (RQA). We present how the dynamics of infant scanning varies depending on the scene content during a "pop-out" search task. Moreover, we show how the normalization of RQA measures with average fixation durations provides a more detailed account of the dynamics of fixation sequences. Finally, we link the RQA measures of temporal dynamics of scanning with the spatial information about the stimuli using heat maps of recurrences without the need for defining a priori AOIs and present how infants’ foraging strategies are driven by the image content. We conclude from our findings that the RQA methodology has potential applications in the analysis of the temporal dynamics of infant visual foraging offering advantages over existing methods

    Inferring Causal Factors of Core Affect Dynamics on Social Participation through the Lens of the Observer

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    A core endeavour in current affective computing and social signal processing research is the construction of datasets embedding suitable ground truths to foster machine learning methods. This practice brings up hitherto overlooked intricacies. In this paper, we consider causal factors potentially arising when human raters evaluate the affect fluctuations of subjects involved in dyadic interactions and subsequently categorise them in terms of social participation traits. To gauge such factors, we propose an emulator as a statistical approximation of the human rater, and we first discuss the motivations and the rationale behind the approach.The emulator is laid down in the next section as a phenomenological model where the core affect stochastic dynamics as perceived by the rater are captured through an Ornstein-Uhlenbeck process; its parameters are then exploited to infer potential causal effects in the attribution of social traits. Following that, by resorting to a publicly available dataset, the adequacy of the model is evaluated in terms of both human raters' emulation and machine learning predictive capabilities. We then present the results, which are followed by a general discussion concerning findings and their implications, together with advantages and potential applications of the approach

    Nonlinear Dynamical Systems for Theory And Research In Ergonomics

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    Nonlinear dynamical systems (NDS) theory offers new constructs, methods and explanations for phenomena that have in turn produced new paradigms of thinking within several disciplines of the behavioural sciences. This article explores the recent developments of NDS as a paradigm in ergonomics. The exposition includes its basic axioms, the primary constructs from elementary dynamics and so-called complexity theory, an overview of its methods, and growing areas of application within ergonomics. The applications considered here include: psychophysics, iconic displays, control theory, cognitive workload and fatigue, occupational accidents, resilience of systems, team coordination and synchronisation in systems. Although these applications make use of different subsets of NDS constructs, several of them share the general principles of the complex adaptive system
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