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Mean-Field Games and Green Power Control
International audienceIn this work, we consider a distributed wireless network where many transmitters communicate with a common receiver. Having the choice of their power control policy, transmitters are concerned with energy constraints : instantaneous energy-efficiency and long-term energy consumption. The individual optimization of the average energy-efficient utility over a finite horizon is studied by using control theory and a coupled system of Hamilton-Jacobi-Bellman-Fleming equations is obtained. Even though the existence of a solution to the corresponding stochastic differential game is proven, the game is difficult to analyze when the number of transmitters is large (in particular, the Nash equilibrium analysis becomes hard and even impossible). But when the number of transmitters is large, the stochastic differential game converges to a mean-field game which is ruled by a more tractable system of equations. A condition for the uniqueness of the equilibrium of the mean-field game is given
Stochastic Differential Games and Energy-Efficient Power Control
One of the contributions of this work is to formulate the problem of
energy-efficient power control in multiple access channels (namely, channels
which comprise several transmitters and one receiver) as a stochastic
differential game. The players are the transmitters who adapt their power level
to the quality of their time-varying link with the receiver, their battery
level, and the strategy updates of the others. The proposed model not only
allows one to take into account long-term strategic interactions but also
long-term energy constraints. A simple sufficient condition for the existence
of a Nash equilibrium in this game is provided and shown to be verified in a
typical scenario. As the uniqueness and determination of equilibria are
difficult issues in general, especially when the number of players goes large,
we move to two special cases: the single player case which gives us some useful
insights of practical interest and allows one to make connections with the case
of large number of players. The latter case is treated with a mean-field game
approach for which reasonable sufficient conditions for convergence and
uniqueness are provided. Remarkably, this recent approach for large system
analysis shows how scalability can be dealt with in large games and only relies
on the individual state information assumption.Comment: The final publication is available at
http://www.springerlink.com/openurl.asp?genre=article\&id=doi:10.1007/s13235-012-0068-
Mean-Field-Type Games in Engineering
A mean-field-type game is a game in which the instantaneous payoffs and/or
the state dynamics functions involve not only the state and the action profile
but also the joint distributions of state-action pairs. This article presents
some engineering applications of mean-field-type games including road traffic
networks, multi-level building evacuation, millimeter wave wireless
communications, distributed power networks, virus spread over networks, virtual
machine resource management in cloud networks, synchronization of oscillators,
energy-efficient buildings, online meeting and mobile crowdsensing.Comment: 84 pages, 24 figures, 183 references. to appear in AIMS 201
Climate change in game theory
The study provides an overview of the application possibilities of game theory to
climate change. The characteristics of games are adapted to the topics of climate and carbon. The importance of uncertainty, probability, marginal value of adaptation, common pool resources, etc. are tailored to the context of international relations and the challenge of global warming
Climate change in game theory context
The aim of this paper is to survey the game theory modelling of the behaviour of global players in mitigation and adaptation related to climate change. Three main fields are applied for the specific aspects of temperature rise: behaviour games, CPR problem and negotiation games. The game theory instruments are useful in analyzing strategies in uncertain circumstances, such as the occurrence and impacts of climate change. To analyze the international players’ relations, actions, attitude toward carbon emission, negotiation power and motives, several games are applied for the climate change in this paper. The solution is surveyed, too, for externality problem
Subjective Equilibria under Beliefs of Exogenous Uncertainty
We present a subjective equilibrium notion (called "subjective equilibrium
under beliefs of exogenous uncertainty (SEBEU)" for stochastic dynamic games in
which each player chooses its decisions under the (incorrect) belief that a
stochastic environment process driving the system is exogenous whereas in
actuality this process is a solution of closed-loop dynamics affected by each
individual player. Players observe past realizations of the environment
variables and their local information. At equilibrium, if players are given the
full distribution of the stochastic environment process as if it were an
exogenous process, they would have no incentive to unilaterally deviate from
their strategies. This notion thus generalizes what is known as the
price-taking equilibrium in prior literature to a stochastic and dynamic setup.
We establish existence of SEBEU, study various properties and present explicit
solutions. We obtain the -Nash equilibrium property of SEBEU when
there are many players
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