5 research outputs found

    Performance Enhancement of Cisc Microcontroller

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    Increase in the speed of the system always demands for a major alteration on the existing system, which result in overall cost of the implementation of a system. Generally, CISC controllers are used for control operations, which have large number of instruction sets and take a large amount for processing due to its multiple sizes. For very high speed of controlling these controllers may fail to operate properly. The alternate solution is the RISC controllers, which are considerably faster than the normal CISC controllers. But these controllers have got various limitations as less instruction operations, complex register operation, costlier than the CISC controller etc. The only solution to this problem is the enhancement to the operational speed of a CISC controller, by enhancing the overall controller operation. Additionally, today�s controller doesn�t support the floating-point operation for signal processing. The enhancement of existing CISC controller by pipelining the overall operational flow of a CISC microcontroller and it includes the enhancement of UART. This research work is to be implemented using VHDL language and simulated using Active-HDL tool for functional verification

    Fault Tolerant Task Mapping in Many-Core Systems

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    The advent of many-core systems, a network on chip containing hundreds or thousands of homogeneous processors cores, present new challenges in managing the cores effectively in response to processing demands, hardware faults and the need for heat management. Continually diminishing feature size of devices increase the probability of fabrication de- fects and the variability of performance of individual transistors. In many-core systems this can result in the failure of individual processing cores, routing nodes or communication links, which require the use of fault tolerant mechanisms. Diminishing feature size also increases the power density of devices, giving rise to the concept of dark silicon where only a portion of the functionality available on a chip can be active at any one time. Core fault tolerance and management of dark silicon can both be achieved by allocating a percentage of cores to be idle at any one time. Idle cores can be used as dark silicon to evenly distribute heat generated by processing cores and can also be used as spare cores to implement fault tolerance. Both of these can be achieved by the dynamic allocation of processes to tasks in response to changes to the status of hardware resources and the demands placed on the system, which in turn requires real time task mapping. This research proposes the use of a continuous fault/recovery cycle to implement graceful degradation and amelioration to provide real-time fault tolerance. Objective measures for core fault tolerance, link fault tolerance, network power and excess traffic have been developed for use by a multi-objective evolutionary algorithm that uses knowledge of the processing demands and hardware status to identify optimal task mappings. The fault/recovery cycle is shown to be effective in maintaining a high level of performance of a many-core array when presented with a series of hardware faults

    Mapping Parallel Application Communication Topology to Rhombic Overlapping-Cluster Multiprocessors

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    This paper extends research into rhombic overlapping-connectivity interconnection networks into the area of parallel applications. As a foundation for a shared-memory non-uniform access bus-based multiprocessor, these interconnection networks create overlapping groups of processors, buses, and memories, forming a clustered computer architecture where the clusters overlap. This overlapping-membership characteristic is shown to be useful for matching parallel application communication topology to the architecture\u27\u27s bandwidth characteristics. Many parallel applications can be mapped to the architecture topology so that most or all communication is localized within an overlapping cluster, at the low latency of processor direct to cache (or memory) over a bus. The latency of communication between parallel threads does not degrade parallel performance or limit the graininess of applications. Parallel applications can execute with good speedup and scaling on a proposed architecture which is designed to obtain maximum advantage from the overlapping-cluster characteristic, and also allows dynamic workload migration without moving the instructions or data. Scalability limitations of bus-based shared-memory multiprocessors are overcome by judicious workload allocation schemes, that take advantage of the overlapping-cluster memberships. Bus-based rhombic shared-memory multiprocessors are examined in terms of parallel speedup models to explain their advantages and justify their use as a foundation for the proposed computer architecture. Interconnection bandwidth is maximized with bi-directional circular and segmented overlapping buses. Strategies for mapping parallel application communication topologies to rhombic architectures are developed. Analytical models of enhanced rhombic multiprocessor performance are developed with a unique bandwidth modeling technique, and are compared with the results of simulation

    Ray Tracing Gems

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    This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPU

    Aeronautical engineering: A continuing bibliography with indexes (supplement 253)

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    This bibliography lists 637 reports, articles, and other documents introduced into the NASA scientific and technical information system in May, 1990. Subject coverage includes: design, construction and testing of aircraft and aircraft engines; aircraft components, equipment and systems; ground support systems; and theoretical and applied aspects of aerodynamics and general fluid dynamics
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