10 research outputs found

    Making Visual Maps Accessible to the Blind

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    Design and User Satisfaction of Interactive Maps for Visually Impaired People

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    Multimodal interactive maps are a solution for presenting spatial information to visually impaired people. In this paper, we present an interactive multimodal map prototype that is based on a tactile paper map, a multi-touch screen and audio output. We first describe the different steps for designing an interactive map: drawing and printing the tactile paper map, choice of multi-touch technology, interaction technologies and the software architecture. Then we describe the method used to assess user satisfaction. We provide data showing that an interactive map - although based on a unique, elementary, double tap interaction - has been met with a high level of user satisfaction. Interestingly, satisfaction is independent of a user's age, previous visual experience or Braille experience. This prototype will be used as a platform to design advanced interactions for spatial learning

    Collective Intelligence and the Mapping of Accessible Ways in the City: a Systematic Literature Review

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    This paper has the objective of assessing how ICTs are being used to provide accessibility in urban mobility, with special interest to collective intelligence approaches. A systematic literature review (SLR) was performed, using several different criteria to filter down the 500+ academic papers that were originally obtained from a search for “accessible maps” to the 43 papers that finally remained in the corpus of the SLR. Among the findings, it was noticed that (i) few studies explored the motivations of users that actively contribute, providing information to feed maps, and they restricted themselves to exploring three techniques: gaming, monetary reward and ranking; (ii) social networks are rarely used as a source of data for building and updating maps; and (iii) the literature does not discuss any initiative that aims to support the needs of physically and visually impaired citizens at the same time

    REVISÃO SISTEMÁTICA DA LITERATURA SOBRE ABORDAGENS METODOLÓGICAS DA EXPERIÊNCIA DOS USUÁRIOS CEGOS APLICADAS NAS INTERAÇÕES WEB EM DISPOSITIVOS MÓVEIS

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    With the advancement of technological resources and access to information by means of different devices, there is a gap in the investigations of the user experience (UX) in mobile devices, more specifically in the blind user’s experience with respect to usability attributes aligned to the characteristics of accessibility. Thus, this work proposes a systematic review of the literature, identifying the main methods of blind users’ experience applied in interactions through mobile devices. In this way, 805 scientific papers were identified, and 34 were selected for the systematic review of the literature, which addressed subjects on usability, blind users’ experience and mobile devices. Through result extraction, sixteen different applied methods were identified in the blind users’ experience on mobile devices interaction. The applicability of methods supported by expert reviewers, the observation techniques, trial studies, validation and conformity verification with the Web Content Accessibility Guidelines (WCAG) are highlighted.Com o avanço dos recursos tecnológicos e o acesso às informações por diferentes dispositivos, há uma lacuna nas investigações sobre a experiência do usuário (UX) em dispositivos móveis, mais especificamente, na experiência do usuário cego em relação aos atributos de usabilidade alinhados às características de acessibilidade. Assim, este trabalho propõe uma revisão sistemática da literatura, identificando os principais métodos da experiência do usuário cego aplicados nas interações por meio de dispositivos móveis. Dessa forma, foram identificados 805 artigos científicos, sendo selecionados 34 para a revisão sistemática da literatura, os quais endereçavam assuntos relacionados à usabilidade, à experiência do usuário cego e a dispositivos móveis. Por meio da extração dos resultados, identificou-se dezesseis diferentes métodos aplicados na experiência de usuários cegos. Destacam-se a aplicabilidade dos métodos apoiados por revisores especialistas, as técnicas de observações, estudos experimentais, validação e verificação de conformidade com as Diretrizes de Acessibilidade do Conteúdo na Web (WCAG)

    Blind guide: anytime, anywhere

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    Sight dominates our mental life, more than any other sense. Even when we are just thinking about something the world, we end imagining what looks like. This rich visual experience is part of our lives. People need the vision for two complementary reasons. One of them is vision give us the knowledge to recognize objects in real time. The other reason is vision provides us the control one need to move around and interact with objects. Eyesight helps people to avoid dangers and navigate in our world. Blind people usually have enhanced accuracy and sensibility of their other natural senses to sense their surroundings. But sometimes this is not enough because the human senses can be affected by external sources of noise or disease. Without any foreign aid or device, sightless cannot navigate in the world. Many assistive tools have been developed to help blind people. White canes or guide dogs help blind in their navigation. Each device has their limitation. White canes cannot detect head level obstacles, drop-offs, and obstructions over a meter away. The training of a guide dog takes a long time, almost five years in some cases. The sightless also needs training and is not a solution for everybody. Taking care of a guide dog can be expensive and time consuming. Humans have developed technology for helping us in every aspect of our lives. The primary goal of technology is helping people to improve their quality of life. Technology can assist us with our limitations. Wireless sensor networks is a technology that has been used to help people with disabilities. In this dissertation, the author proposes a system based on this technology called Blind Guide. Blind Guide is an artifact that helps blind people to navigate in indoors or outdoors scenarios. The prototype is portable assuring that can be used anytime and anywhere. The system is composed of wireless sensors that can be used in different parts of the body. The sensors detect an obstacle and inform the user with an audible warning providing a safety walk to the users. A great feature about Blind Guide is its modularity. The system can adapt to the needs of the user and can be used in a combination with other solution. For example, Blind Guide can be used in conjunction with the white cane. The white cane detects obstacles below waist level and a Blind Guide wireless sensor in the forehead can detect obstacles at the head level. This feature is important because some sightless people feel uncomfortable without the white cane. The system is scalable giving us the opportunity to create a network of interconnected Blind Guide users. This network can store the exact location and description of the obstacles found by the users. This information is public for all users of this system. This feature reduces the time required for obstacle detection and consequent energy savings, thus increasing the autonomy of the solution. One of the main requirements for the development of this prototype was to design a low-cost solution that can be accessible for anyone around the world. All the components of the solution can provide a low-cost solution, easily obtainable and at a low cost. Technology makes our life easier and it must be available for anyone. Modularity, portability, scalability, the possibility to work in conjunction with other solutions, detecting objects that other solutions cannot, obstacle labeling, a network of identified obstacles and audible warnings are the main aspects of the Blind Guide system. All these aspects makes Blind Guide an anytime, anywhere solution for blind people. Blind Guide was tested with a group of volunteers. The volunteers were sightless and from different ages. The trials performed to the system show us positive results. The system successfully detected incoming obstacles and informed in real time to its users. The volunteers gave us a positive feedback telling that they felt comfortable using the prototype and they believe that the system can help them with their daily routine

    Participatory Sensing and Crowdsourcing in Urban Environment

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    With an increasing number of people who live in cities, urban mobility becomes one of the most important research fields in the so-called smart city environments. Urban mobility can be defined as the ability of people to move around the city, living and interacting with the space. For these reasons, urban accessibility represents a primary factor to keep into account for social inclusion and for the effective exercise of citizenship. In this thesis, we researched how to use crowdsourcing and participative sensing to effectively and efficiently collect data about aPOIs (accessible Point Of Interests) with the aim of obtaining an updated, trusted and completed accessible map of the urban environment. The data gathered in such a way, was integrated with data retrieved from external open dataset and used in computing personalized accessible urban paths. In order to deeply investigate the issues related to this research, we designed and prototyped mPASS, a context-aware and location-based accessible way-finding system

    スマートフォンを用いた視覚障碍者向け移動支援システムアーキテクチャに関する研究

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    学位の種別: 課程博士審査委員会委員 : (主査)東京大学教授 坂村 健, 東京大学教授 越塚 登, 東京大学教授 暦本 純一, 東京大学教授 中尾 彰宏, 東京大学教授 石川 徹University of Tokyo(東京大学

    On making web accessibility more accessible: strategy and tools for social good

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    The world currently faces a paradox in terms of accessibility for people with disabilities. While digital technologies hold immense potential to improve their quality of life, the majority of web content still exhibits critical accessibility issues. This PhD thesis addresses this challenge by proposing two interconnected research branches. The first introduces a groundbreaking approach to improving web accessibility by rethinking how it is approached, making it more accessible itself. It involves the development of: 1. AX, a declarative framework of web components that enforces the generation of accessible markup by means of static analysis. 2. An innovative accessibility testing and evaluation methodology, which communicates test results by exploiting concepts that developers are already familiar with (visual rendering and mouse operability) to convey the accessibility of a page. This methodology is implemented through the SAHARIAN browser extension. 3. A11A, a categorized and structured collection of curated accessibility resources aimed at facilitating their intended audiences discover and use them. The second branch focuses on unleashing the full potential of digital technologies to improve accessibility in the physical world. The thesis proposes the SCAMP methodology to make scientific artifacts accessible to blind, visually impaired individuals, and the general public. It enhances the natural characteristics of objects, making them more accessible through interactive, multimodal, and multisensory experiences. Additionally, the prototype of \gls{a11yvt}, a system supporting accessible virtual tours, is presented. It provides blind and visually impaired individuals with features necessary to explore unfamiliar indoor environments, while maintaining universal design principles that makes it suitable for usage by the general public. The thesis extensively discusses the theoretical foundations, design, development, and unique characteristics of these innovative tools. Usability tests with the intended target audiences demonstrate the effectiveness of the proposed artifacts, suggesting their potential to significantly improve the current state of accessibility

    Making Visual Maps Accessible to the Blind

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    Visual maps deliver content in a simple and effective way. They can be useful for various purposes in areas such as street guidance, surrounding information, and education. However, sightless persons are unable to explore visual maps and risk being cut off from several multimedia Web applications. In this paper, starting from accessibility issues of map-based applications, we discuss possible interaction modalities and devices to use for truly achieving usage perspectives desired by blind people. New ways to interact with a mobile device (such as gestures or touch commands) and possible solutions for making a map truly effective are investigated. In order to better explain the issues and needs of blind users accessing visual maps, an example of an interaction is presented. © 2011 Springer-Verlag
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