28,855 research outputs found
Three Puzzles on Mathematics, Computation, and Games
In this lecture I will talk about three mathematical puzzles involving
mathematics and computation that have preoccupied me over the years. The first
puzzle is to understand the amazing success of the simplex algorithm for linear
programming. The second puzzle is about errors made when votes are counted
during elections. The third puzzle is: are quantum computers possible?Comment: ICM 2018 plenary lecture, Rio de Janeiro, 36 pages, 7 Figure
Breaks, cuts, and patterns
Wegeneralize the concept of a break by considering pairs of arbitrary rounds.Weshow that a set of homeaway patterns minimizing the number of generalized breaks cannot be found in polynomial time, unless P = NP. When all teams have the same break set, the decision version becomes easy; optimizing remains NP-hard.status: publishe
Dynamic Monopolies in Colored Tori
The {\em information diffusion} has been modeled as the spread of an
information within a group through a process of social influence, where the
diffusion is driven by the so called {\em influential network}. Such a process,
which has been intensively studied under the name of {\em viral marketing}, has
the goal to select an initial good set of individuals that will promote a new
idea (or message) by spreading the "rumor" within the entire social network
through the word-of-mouth. Several studies used the {\em linear threshold
model} where the group is represented by a graph, nodes have two possible
states (active, non-active), and the threshold triggering the adoption
(activation) of a new idea to a node is given by the number of the active
neighbors.
The problem of detecting in a graph the presence of the minimal number of
nodes that will be able to activate the entire network is called {\em target
set selection} (TSS). In this paper we extend TSS by allowing nodes to have
more than two colors. The multicolored version of the TSS can be described as
follows: let be a torus where every node is assigned a color from a finite
set of colors. At each local time step, each node can recolor itself, depending
on the local configurations, with the color held by the majority of its
neighbors. We study the initial distributions of colors leading the system to a
monochromatic configuration of color , focusing on the minimum number of
initial -colored nodes. We conclude the paper by providing the time
complexity to achieve the monochromatic configuration
Distributed Computing with Adaptive Heuristics
We use ideas from distributed computing to study dynamic environments in
which computational nodes, or decision makers, follow adaptive heuristics (Hart
2005), i.e., simple and unsophisticated rules of behavior, e.g., repeatedly
"best replying" to others' actions, and minimizing "regret", that have been
extensively studied in game theory and economics. We explore when convergence
of such simple dynamics to an equilibrium is guaranteed in asynchronous
computational environments, where nodes can act at any time. Our research
agenda, distributed computing with adaptive heuristics, lies on the borderline
of computer science (including distributed computing and learning) and game
theory (including game dynamics and adaptive heuristics). We exhibit a general
non-termination result for a broad class of heuristics with bounded
recall---that is, simple rules of behavior that depend only on recent history
of interaction between nodes. We consider implications of our result across a
wide variety of interesting and timely applications: game theory, circuit
design, social networks, routing and congestion control. We also study the
computational and communication complexity of asynchronous dynamics and present
some basic observations regarding the effects of asynchrony on no-regret
dynamics. We believe that our work opens a new avenue for research in both
distributed computing and game theory.Comment: 36 pages, four figures. Expands both technical results and discussion
of v1. Revised version will appear in the proceedings of Innovations in
Computer Science 201
Multicolored Dynamos on Toroidal Meshes
Detecting on a graph the presence of the minimum number of nodes (target set)
that will be able to "activate" a prescribed number of vertices in the graph is
called the target set selection problem (TSS) proposed by Kempe, Kleinberg, and
Tardos. In TSS's settings, nodes have two possible states (active or
non-active) and the threshold triggering the activation of a node is given by
the number of its active neighbors. Dealing with fault tolerance in a majority
based system the two possible states are used to denote faulty or non-faulty
nodes, and the threshold is given by the state of the majority of neighbors.
Here, the major effort was in determining the distribution of initial faults
leading the entire system to a faulty behavior. Such an activation pattern,
also known as dynamic monopoly (or shortly dynamo), was introduced by Peleg in
1996. In this paper we extend the TSS problem's settings by representing nodes'
states with a "multicolored" set. The extended version of the problem can be
described as follows: let G be a simple connected graph where every node is
assigned a color from a finite ordered set C = {1, . . ., k} of colors. At each
local time step, each node can recolor itself, depending on the local
configurations, with the color held by the majority of its neighbors. Given G,
we study the initial distributions of colors leading the system to a k
monochromatic configuration in toroidal meshes, focusing on the minimum number
of initial k-colored nodes. We find upper and lower bounds to the size of a
dynamo, and then special classes of dynamos, outlined by means of a new
approach based on recoloring patterns, are characterized
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