15,166 research outputs found
Maintaining a large matching and a small vertex cover
We consider the problem of maintaining a large matching and a small vertex cover in a dynamically changing graph. Each update to the graph is either an edge deletion or an edge insertion. We give the first randomized data structure that simultaneously achieves a constant approximation factor and handles a sequence of K updates in K*polylog(n) time, where n is the number of vertices in the graph. Previous data structures require a polynomial amount of computation per update.National Science Foundation (U.S.). (Grant number 0732334)National Science Foundation (U.S.). (Grant number 0728645)Marie Curie International Reintegration Grants (Grant number PIRG03-GA-2008-231077)Israel Science Foundation (Grant number 1147/09)Israel Science Foundation (Grant number 1675/09
Dynamic Approximate Vertex Cover and Maximum Matching
We consider the problem of maintaining a large matching or a small vertex cover in a dynamically changing graph. Each update to the graph is either an edge deletion or an edge insertion. We give the first randomized data structure that simultaneously achieves a constant approximation factor and handles a sequence of k updates in k. polylog(n) time. Previous data structures require a polynomial amount of computation per update.
The starting point of our construction is a distributed algorithm of Parnas and Ron (Theor. Comput. Sci. 2007), which they designed for their sublinear-time approximation algorithm for the vertex cover size. This leads us to wonder whether there are other connections between sublinear algorithms and dynamic data structures.National Science Foundation (U.S.) (Grant 0732334)National Science Foundation (U.S.) (Grant 0728645)Marie Curie International (Reintegration Grant PIRG03-GA-2008-231077)Israel Science Foundation (Grant 1147/09)Israel Science Foundation (Grant 1675/09
Coresets Meet EDCS: Algorithms for Matching and Vertex Cover on Massive Graphs
As massive graphs become more prevalent, there is a rapidly growing need for
scalable algorithms that solve classical graph problems, such as maximum
matching and minimum vertex cover, on large datasets. For massive inputs,
several different computational models have been introduced, including the
streaming model, the distributed communication model, and the massively
parallel computation (MPC) model that is a common abstraction of
MapReduce-style computation. In each model, algorithms are analyzed in terms of
resources such as space used or rounds of communication needed, in addition to
the more traditional approximation ratio.
In this paper, we give a single unified approach that yields better
approximation algorithms for matching and vertex cover in all these models. The
highlights include:
* The first one pass, significantly-better-than-2-approximation for matching
in random arrival streams that uses subquadratic space, namely a
-approximation streaming algorithm that uses space
for constant .
* The first 2-round, better-than-2-approximation for matching in the MPC
model that uses subquadratic space per machine, namely a
-approximation algorithm with memory per
machine for constant .
By building on our unified approach, we further develop parallel algorithms
in the MPC model that give a -approximation to matching and an
-approximation to vertex cover in only MPC rounds and
memory per machine. These results settle multiple open
questions posed in the recent paper of Czumaj~et.al. [STOC 2018]
Fully Dynamic Matching in Bipartite Graphs
Maximum cardinality matching in bipartite graphs is an important and
well-studied problem. The fully dynamic version, in which edges are inserted
and deleted over time has also been the subject of much attention. Existing
algorithms for dynamic matching (in general graphs) seem to fall into two
groups: there are fast (mostly randomized) algorithms that do not achieve a
better than 2-approximation, and there slow algorithms with \O(\sqrt{m})
update time that achieve a better-than-2 approximation. Thus the obvious
question is whether we can design an algorithm -- deterministic or randomized
-- that achieves a tradeoff between these two: a approximation
and a better-than-2 approximation simultaneously. We answer this question in
the affirmative for bipartite graphs.
Our main result is a fully dynamic algorithm that maintains a 3/2 + \eps
approximation in worst-case update time O(m^{1/4}\eps^{/2.5}). We also give
stronger results for graphs whose arboricity is at most \al, achieving a (1+
\eps) approximation in worst-case time O(\al (\al + \log n)) for constant
\eps. When the arboricity is constant, this bound is and when the
arboricity is polylogarithmic the update time is also polylogarithmic.
The most important technical developement is the use of an intermediate graph
we call an edge degree constrained subgraph (EDCS). This graph places
constraints on the sum of the degrees of the endpoints of each edge: upper
bounds for matched edges and lower bounds for unmatched edges. The main
technical content of our paper involves showing both how to maintain an EDCS
dynamically and that and EDCS always contains a sufficiently large matching. We
also make use of graph orientations to help bound the amount of work done
during each update.Comment: Longer version of paper that appears in ICALP 201
Parameterized Streaming Algorithms for Vertex Cover
As graphs continue to grow in size, we seek ways to effectively process such
data at scale. The model of streaming graph processing, in which a compact
summary is maintained as each edge insertion/deletion is observed, is an
attractive one. However, few results are known for optimization problems over
such dynamic graph streams.
In this paper, we introduce a new approach to handling graph streams, by
instead seeking solutions for the parameterized versions of these problems
where we are given a parameter and the objective is to decide whether there
is a solution bounded by . By combining kernelization techniques with
randomized sketch structures, we obtain the first streaming algorithms for the
parameterized versions of the Vertex Cover problem. We consider the following
three models for a graph stream on nodes:
1. The insertion-only model where the edges can only be added.
2. The dynamic model where edges can be both inserted and deleted.
3. The \emph{promised} dynamic model where we are guaranteed that at each
timestamp there is a solution of size at most .
In each of these three models we are able to design parameterized streaming
algorithms for the Vertex Cover problem. We are also able to show matching
lower bound for the space complexity of our algorithms.
(Due to the arXiv limit of 1920 characters for abstract field, please see the
abstract in the paper for detailed description of our results)Comment: Fixed some typo
Changing Bases: Multistage Optimization for Matroids and Matchings
This paper is motivated by the fact that many systems need to be maintained
continually while the underlying costs change over time. The challenge is to
continually maintain near-optimal solutions to the underlying optimization
problems, without creating too much churn in the solution itself. We model this
as a multistage combinatorial optimization problem where the input is a
sequence of cost functions (one for each time step); while we can change the
solution from step to step, we incur an additional cost for every such change.
We study the multistage matroid maintenance problem, where we need to maintain
a base of a matroid in each time step under the changing cost functions and
acquisition costs for adding new elements. The online version of this problem
generalizes online paging. E.g., given a graph, we need to maintain a spanning
tree at each step: we pay for the cost of the tree at time
, and also for the number of edges changed at
this step. Our main result is an -approximation, where is
the number of elements/edges and is the rank of the matroid. We also give
an approximation for the offline version of the problem. These
bounds hold when the acquisition costs are non-uniform, in which caseboth these
results are the best possible unless P=NP.
We also study the perfect matching version of the problem, where we must
maintain a perfect matching at each step under changing cost functions and
costs for adding new elements. Surprisingly, the hardness drastically
increases: for any constant , there is no
-approximation to the multistage matching maintenance
problem, even in the offline case
Streaming Verification of Graph Properties
Streaming interactive proofs (SIPs) are a framework for outsourced
computation. A computationally limited streaming client (the verifier) hands
over a large data set to an untrusted server (the prover) in the cloud and the
two parties run a protocol to confirm the correctness of result with high
probability. SIPs are particularly interesting for problems that are hard to
solve (or even approximate) well in a streaming setting. The most notable of
these problems is finding maximum matchings, which has received intense
interest in recent years but has strong lower bounds even for constant factor
approximations.
In this paper, we present efficient streaming interactive proofs that can
verify maximum matchings exactly. Our results cover all flavors of matchings
(bipartite/non-bipartite and weighted). In addition, we also present streaming
verifiers for approximate metric TSP. In particular, these are the first
efficient results for weighted matchings and for metric TSP in any streaming
verification model.Comment: 26 pages, 2 figure, 1 tabl
- …