28 research outputs found
Open secure infrastructure to control user access to multimedia content
This paper will start by describing OpenSDRM an open-source framework developed for the IST project MOSES., OpenSDRM is used to control the multimedia content consumption in conjunction with the new IPMPX MPEG-4 proposed standard. This architecture, composed by several building blocks, protects the content flow from creation to final user consumption on a specific device. This paper devotes a special attention to the security aspects of the OpenSDRM processes and functions, describing its communication protocols and message exchanges as well as it introduces the security details about the user's digital wallet.info:eu-repo/semantics/acceptedVersio
Enabling content and rights transmission in the educational field with ARMS
Authorship and content integrity are the most basic rights that academic authors want to preserve in the educational field. In order to preserve these author rights a special adapted DRM platform, ARMS, was developed. This platform is oriented to the educational domain and we must to highlight the web services interface with a generic educational Academic Management System platform of the educational institution, established in order to verify the user eligibility in this domain before issuance of the license. To guarantee content and rights protection, cryptographic techniques and mechanisms are applied in a fashion where content, rights, protection keys and related metadata are packaged in special containers obeying the MPEG-21 standard. The resulting objects describe here, obeys a special structure where protected objects may only be used by the user of the educational domain to whom the respective license was issued embedded in one of these objects. These neutral resulting objects can then be easily transmissible in open communications channels in a way that enable their management in order to achieve a controlled access and usage. They are the main data transport bodies that enable content protection and rights transmission among participants in content protection lifecycle.info:eu-repo/semantics/submittedVersio
MPEG21 DI Browser : an MPEG-21 based architecture for the consumption of digital items
Um exemplar tem a paginação em folhas e o outro exemplar tem a paginação em folhas, mas ambos têm 125 (folhas ou páginas)Tese de mestrado. tecnologia Multimédia, Perfil Engenharia. 2006. Faculdade de Engenharia. Universidade do Port
From OPIMA to MPEG IPMP-X: A standard's history across R&D projects
This paper describes the work performed by a number of companies and universities who have been working as a consortium under the umbrella of the European Union Framework Programme 5 (FP5), Information Society Technologies (IST) research program, in order to provide a set of Digital Rights Management (DRM) technologies and architectures, aiming at helping to reduce the copyright circumvention risks, that have been threatening the music and film industries in their transition from the “analogue” to “digital” age. The paper starts by addressing some of the earlier standardization efforts in the DRM arena, namely, Open Platform Initiative for Multimedia Access (OPIMA). One of the described FP5 IST projects, Open Components for Controlled Access to Multimedia Material (OCCAMM), has developed the OPIMA vision. The paper addresses also the Motion Pictures Expert Group—MPEG DRM work, starting from the MPEG Intellectual Propriety Management and Protection—IPMP “Hooks”, towards the MPEG IPMP Extensions, which has originated the first DRM-related standard (MPEG-4 Part 13, called IPMP Extensions or IPMP-X) ever released by ISO up to the present days.2 The paper clarifies how the FP5 IST project MPEG Open Security for Embedded Systems (MOSES), has extended the OPIMA interfaces and architecture to achieve compliance with the MPEG IPMP-X standard, and how it has contributed to the achievement of “consensus” and to the specification, implementation (Reference Software) and validation (Conformance Testing) of the MPEG IPMP-X standard.info:eu-repo/semantics/acceptedVersio
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
MPEG-SCORM : ontologia de metadados interoperáveis para integração de padrões multimĂdia e e-learning
Orientador: Yuzo IanoTese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia ElĂ©trica e de ComputaçãoResumo: A convergĂŞncia entre as mĂdias digitais propõe uma integração entre as TIC, focadas no domĂnio do multimĂdia (sob a responsabilidade do Moving Picture Experts Group, constituindo o subcomitĂŞ ISO / IEC JTC1 SC29), e as TICE, (TIC para a Educação, geridas pelo ISO / IEC JTC1 SC36), destacando-se os padrões MPEG, empregados na forma de conteĂşdo e metadados para o multimĂdia, e as TICE, aplicadas Ă Educação a Distância, ou e-Learning (o aprendizado eletrĂ´nico). Neste sentido, coloca-se a problemática de desenvolver uma correspondĂŞncia interoperável de bases normativas, atingindo assim uma proposta inovadora na convergĂŞncia entre as mĂdias digitais e as aplicações para e-Learning, essencialmente multimĂdia. Para este fim, propõe-se criar e aplicar uma ontologia de metadados interoperáveis para web, TV digital e extensões para dispositivos mĂłveis, baseada na integração entre os padrões de metadados MPEG-21 e SCORM, empregando a linguagem XPathAbstract: The convergence of digital media offers an integration of the ICT, focused on telecommunications and multimedia domain (under responsibility of the Moving Picture Experts Group, ISO/IEC JTC1 SC29), with the ICTE (the ICT for Education, managed by the ISO/IEC JTC1 SC36), highlighting the MPEG formats, featured as content and as description metadata potentially applied to the Multimedia or Digital TV and as a technology applied to e-Learning. Regarding this, it is presented the problem of developing an interoperable matching for normative bases, achieving an innovative proposal in the convergence between digital Telecommunications and applications for e-Learning, both essentially multimedia. To achieve this purpose, it is proposed to creating a ontology for interoperability between educational applications in Digital TV environments and vice-versa, simultaneously facilitating the creation of learning metadata based objects for Digital TV programs as well as providing multimedia video content as learning objects for Distance Education. This ontology is designed as interoperable metadata for the Web, Digital TV and e-Learning, built on the integration between MPEG-21 and SCORM metadata standards, employing the XPath languageDoutoradoTelecomunicações e TelemáticaDoutor em Engenharia ElĂ©tricaCAPE
Digital object rights management: Interoperable client-side DRM middleware
In a more and more interconnected world where the available bandwidths are increasing at a pace hard to imagine some time ago, multimedia e-content distribution over digital networks has become one of the biggest available services online. Powered not only by the network high availability but also by the emergence of new compression techniques and digital content consumer device, digital content is gaining momentum. However the same factors that power this emergence are also causing some problems, specially related with the digital content IPR management and protection. These problems are being handled employing DRM - Digital Rights Management technology which lack interoperability. This paper presents and discusses a solution that provides interoperability to DRM-protected content through the employment of a client-side DRM middleware layer. This middleware layer sits at the client-side of a broader DRM system (called DoRM) providing the necessary mechanisms to achieve interoperability between the different digital content rendering applications that the users possesses.info:eu-repo/semantics/acceptedVersio
Investigation Report on Universal Multimedia Access
Universal Multimedia Access (UMA) refers to the ability to access by any user to the desired multimedia content(s) over any type of network with any device from anywhere and anytime. UMA is a key framework for multimedia content delivery service using metadata. This investigation report analyzes the state-of-the-art technologies in UMA and tries to identify the key issues of UMA. The state-of-the-art in multimedia content adaptation, an overview of the standards that supports the UMA framework, potential privacy problems in UMA systems and some new UMA applications are presented in this report. This report also provides challenges that still remain to be resolved in UMA to make clear the potential key problems in UMA and determine which ones to solve