6,127 research outputs found

    If the Current Clique Algorithms are Optimal, so is Valiant's Parser

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    The CFG recognition problem is: given a context-free grammar G\mathcal{G} and a string ww of length nn, decide if ww can be obtained from G\mathcal{G}. This is the most basic parsing question and is a core computer science problem. Valiant's parser from 1975 solves the problem in O(nω)O(n^{\omega}) time, where ω<2.373\omega<2.373 is the matrix multiplication exponent. Dozens of parsing algorithms have been proposed over the years, yet Valiant's upper bound remains unbeaten. The best combinatorial algorithms have mildly subcubic O(n3/log3n)O(n^3/\log^3{n}) complexity. Lee (JACM'01) provided evidence that fast matrix multiplication is needed for CFG parsing, and that very efficient and practical algorithms might be hard or even impossible to obtain. Lee showed that any algorithm for a more general parsing problem with running time O(Gn3ε)O(|\mathcal{G}|\cdot n^{3-\varepsilon}) can be converted into a surprising subcubic algorithm for Boolean Matrix Multiplication. Unfortunately, Lee's hardness result required that the grammar size be G=Ω(n6)|\mathcal{G}|=\Omega(n^6). Nothing was known for the more relevant case of constant size grammars. In this work, we prove that any improvement on Valiant's algorithm, even for constant size grammars, either in terms of runtime or by avoiding the inefficiencies of fast matrix multiplication, would imply a breakthrough algorithm for the kk-Clique problem: given a graph on nn nodes, decide if there are kk that form a clique. Besides classifying the complexity of a fundamental problem, our reduction has led us to similar lower bounds for more modern and well-studied cubic time problems for which faster algorithms are highly desirable in practice: RNA Folding, a central problem in computational biology, and Dyck Language Edit Distance, answering an open question of Saha (FOCS'14)

    Algorithmic Verification of Asynchronous Programs

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    Asynchronous programming is a ubiquitous systems programming idiom to manage concurrent interactions with the environment. In this style, instead of waiting for time-consuming operations to complete, the programmer makes a non-blocking call to the operation and posts a callback task to a task buffer that is executed later when the time-consuming operation completes. A co-operative scheduler mediates the interaction by picking and executing callback tasks from the task buffer to completion (and these callbacks can post further callbacks to be executed later). Writing correct asynchronous programs is hard because the use of callbacks, while efficient, obscures program control flow. We provide a formal model underlying asynchronous programs and study verification problems for this model. We show that the safety verification problem for finite-data asynchronous programs is expspace-complete. We show that liveness verification for finite-data asynchronous programs is decidable and polynomial-time equivalent to Petri Net reachability. Decidability is not obvious, since even if the data is finite-state, asynchronous programs constitute infinite-state transition systems: both the program stack and the task buffer of pending asynchronous calls can be potentially unbounded. Our main technical construction is a polynomial-time semantics-preserving reduction from asynchronous programs to Petri Nets and conversely. The reduction allows the use of algorithmic techniques on Petri Nets to the verification of asynchronous programs. We also study several extensions to the basic models of asynchronous programs that are inspired by additional capabilities provided by implementations of asynchronous libraries, and classify the decidability and undecidability of verification questions on these extensions.Comment: 46 pages, 9 figure

    Unary Pushdown Automata and Straight-Line Programs

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    We consider decision problems for deterministic pushdown automata over a unary alphabet (udpda, for short). Udpda are a simple computation model that accept exactly the unary regular languages, but can be exponentially more succinct than finite-state automata. We complete the complexity landscape for udpda by showing that emptiness (and thus universality) is P-hard, equivalence and compressed membership problems are P-complete, and inclusion is coNP-complete. Our upper bounds are based on a translation theorem between udpda and straight-line programs over the binary alphabet (SLPs). We show that the characteristic sequence of any udpda can be represented as a pair of SLPs---one for the prefix, one for the lasso---that have size linear in the size of the udpda and can be computed in polynomial time. Hence, decision problems on udpda are reduced to decision problems on SLPs. Conversely, any SLP can be converted in logarithmic space into a udpda, and this forms the basis for our lower bound proofs. We show coNP-hardness of the ordered matching problem for SLPs, from which we derive coNP-hardness for inclusion. In addition, we complete the complexity landscape for unary nondeterministic pushdown automata by showing that the universality problem is Π2P\Pi_2 \mathrm P-hard, using a new class of integer expressions. Our techniques have applications beyond udpda. We show that our results imply Π2P\Pi_2 \mathrm P-completeness for a natural fragment of Presburger arithmetic and coNP lower bounds for compressed matching problems with one-character wildcards

    Tightening the Complexity of Equivalence Problems for Commutative Grammars

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    We show that the language equivalence problem for regular and context-free commutative grammars is coNEXP-complete. In addition, our lower bound immediately yields further coNEXP-completeness results for equivalence problems for communication-free Petri nets and reversal-bounded counter automata. Moreover, we improve both lower and upper bounds for language equivalence for exponent-sensitive commutative grammars.Comment: 21 page

    Graph Subsumption in Abstract State Space Exploration

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    In this paper we present the extension of an existing method for abstract graph-based state space exploration, called neighbourhood abstraction, with a reduction technique based on subsumption. Basically, one abstract state subsumes another when it covers more concrete states; in such a case, the subsumed state need not be included in the state space, thus giving a reduction. We explain the theory and especially also report on a number of experiments, which show that subsumption indeed drastically reduces both the state space and the resources (time and memory) needed to compute it.Comment: In Proceedings GRAPHITE 2012, arXiv:1210.611
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