450 research outputs found
Review of research in feature-based design
Research in feature-based design is reviewed. Feature-based design is regarded as a key factor towards CAD/CAPP integration from a process planning point of view. From a design point of view, feature-based design offers possibilities for supporting the design process better than current CAD systems do. The evolution of feature definitions is briefly discussed. Features and their role in the design process and as representatives of design-objects and design-object knowledge are discussed. The main research issues related to feature-based design are outlined. These are: feature representation, features and tolerances, feature validation, multiple viewpoints towards features, features and standardization, and features and languages. An overview of some academic feature-based design systems is provided. Future research issues in feature-based design are outlined. The conclusion is that feature-based design is still in its infancy, and that more research is needed for a better support of the design process and better integration with manufacturing, although major advances have already been made
DeReFrame: a design-research framework to study game mechanics and game aesthetics in an engineering design process
The main aim of this research is to study gaming techniques and elements that may
potentially be beneficial to the future development of CAD systems for engineering
design, in particular to maintain cognitive engagement. A design-research framework,
called DeReFrame, was employed to construct an experimental game-based CAD
framework exploring this. This research is based on reviews from the literature and
experimental studies and include quantitative and qualitative data analysis methods
measuring engineers’ performance and emotional responses.
The thesis presents the construction process of the framework (DeReframe) to study a
set of game mechanics and game aesthetics in an engineering design process and
compare this with the traditional CAD. The framework was used to design and
implement a game-based CAD system, called ICAD which was embedded with the
following game mechanics of Directional Goals, Progression, Performance-Feedback and
Rewards-Achievement.
The DeReFrame and ICAD evolved through the experimental studies. In each case,
selected game mechanics were at the core of each interaction and iteration which gave
rise to feelings of progress, competence and mastery. The final results from the
DeReFrame framework and ICAD indicated that gamified approaches should be included
in engineering design with CAD: in particular the game mechanics of performance
feedback and rewards-achievements influence engineers’ behaviour by supporting
them within the problem-solving process creating an engaging-challenging interaction.
In conclusion, this research has shown that a framework, that includes both engineering
requirements and gamified aspects into consideration, cam serve as a basis for
implementing game-based CAD to facilitate performance by providing engaging
experiences for engineers
Embodied Cognition In Auditory Display
Presented at the 19th International Conference on Auditory Display (ICAD2013) on July 6-9, 2013 in Lodz, Poland.This paper makes a case for the use of an embodied cognition
framework, based on embodied schemata and cross-domain
mappings, in the design of auditory display. An overview of
research that relates auditory display with embodied cognition
is provided to support such a framework. It then describes
research efforts towards the development this framework. By
designing to support human cognitive competencies that are
bound up with meaning making, it is hoped to open the door to
the creation of more meaningful and intuitive auditory displays
An architecture for presenting auditory awareness information in pervasive computing environments
Presented at the 12th International Conference on Auditory Display (ICAD), London, UK, June 20-23, 2006.In this paper we present how awareness can be supported in pervasive computing environments through auditory information. We introduce an application which uses soundscapes to support people's awareness of each other's presence in an office environment. We describe several techniques for construction and control of such soundscapes. Finally, we present an architecture for designing and controlling soundscapes. The architecture is based on managers, agents, evaluators, a blackboard information storage, and a control language, it emphasizes reusability and extensibility, and it is built upon a common system framework
Sonification of Network Traffic Flow for Monitoring and Situational Awareness
Maintaining situational awareness of what is happening within a network is
challenging, not least because the behaviour happens within computers and
communications networks, but also because data traffic speeds and volumes are
beyond human ability to process. Visualisation is widely used to present
information about the dynamics of network traffic dynamics. Although it
provides operators with an overall view and specific information about
particular traffic or attacks on the network, it often fails to represent the
events in an understandable way. Visualisations require visual attention and so
are not well suited to continuous monitoring scenarios in which network
administrators must carry out other tasks. Situational awareness is critical
and essential for decision-making in the domain of computer network monitoring
where it is vital to be able to identify and recognize network environment
behaviours.Here we present SoNSTAR (Sonification of Networks for SiTuational
AwaReness), a real-time sonification system to be used in the monitoring of
computer networks to support the situational awareness of network
administrators. SoNSTAR provides an auditory representation of all the TCP/IP
protocol traffic within a network based on the different traffic flows between
between network hosts. SoNSTAR raises situational awareness levels for computer
network defence by allowing operators to achieve better understanding and
performance while imposing less workload compared to visual techniques. SoNSTAR
identifies the features of network traffic flows by inspecting the status flags
of TCP/IP packet headers and mapping traffic events to recorded sounds to
generate a soundscape representing the real-time status of the network traffic
environment. Listening to the soundscape allows the administrator to recognise
anomalous behaviour quickly and without having to continuously watch a computer
screen.Comment: 17 pages, 7 figures plus supplemental material in Github repositor
Develop Habit-forming Products Based on the Axiomatic Design Theory
AbstractIt is every manufacturer's desire to drive its target customers to form a long-term habit of regularly using its product. Previous studies indicate that the habit of using a certain product can indeed by formed in a systemic manner, once the right sequence is followed. Against such a background, an existing habit-forming product model, namely the Hook Model, is reviewed with respect to its key components of trigger, action, reward, and investment. Essences of the Hook Model, together with its missing pieces, are reformulated, repositioned, and resynthesized based on the Axiomatic Design Theory. It results in an adapted Axiomatic Design process, which is intended to develop the habit-forming products. The step-by-step design process is explained, and an illustrate example is presented
An exploration of semiotics of new auditory displays: A comparative analysis with visual displays
Communicability is an important factor of user interfaces. To address communicability, extensive research has been done on visual displays, whereas relatively little research has been done on auditory displays. The present paper attempts to analyze semiotics of novel auditory displays (spearcon, spindex, and lyricon) using Peirce’s classification of signs: icon, symbol, and index. After the aesthetic developmental patterns of the visual counterparts are presented, semiotics of auditory cues is discussed with future design directions
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