277 research outputs found

    AGM 25 years: twenty-five years of research in belief change

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    The 1985 paper by Carlos Alchourrón (1931–1996), Peter Gärdenfors, and David Makinson (AGM), “On the Logic of Theory Change: Partial Meet Contraction and Revision Functions” was the starting-point of a large and rapidly growing literature that employs formal models in the investigation of changes in belief states and databases. In this review, the first twenty five years of this development are summarized. The topics covered include equivalent characterizations of AGM operations, extended representations of the belief states, change operators not included in the original framework, iterated change, applications of the model, its connections with other formal frameworks, computatibility of AGM operations, and criticism of the model.info:eu-repo/semantics/publishedVersio

    Logic and the Foundations of Game and Decision Theory (LOFT 7)

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    This volume collects together revised papers originally presented at the 7th Conference on Logic and the Foundations of Game and Decision Theory (LOFT 2006). LOFT is a key venue for presenting research at the intersection of logic, economics and computer science, and the present collection gives a lively and wide-ranging view of an exciting and rapidly growing area

    A Temporal Framework for Hypergame Analysis of Cyber Physical Systems in Contested Environments

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    Game theory is used to model conflicts between one or more players over resources. It offers players a way to reason, allowing rationale for selecting strategies that avoid the worst outcome. Game theory lacks the ability to incorporate advantages one player may have over another player. A meta-game, known as a hypergame, occurs when one player does not know or fully understand all the strategies of a game. Hypergame theory builds upon the utility of game theory by allowing a player to outmaneuver an opponent, thus obtaining a more preferred outcome with higher utility. Recent work in hypergame theory has focused on normal form static games that lack the ability to encode several realistic strategies. One example of this is when a player’s available actions in the future is dependent on his selection in the past. This work presents a temporal framework for hypergame models. This framework is the first application of temporal logic to hypergames and provides a more flexible modeling for domain experts. With this new framework for hypergames, the concepts of trust, distrust, mistrust, and deception are formalized. While past literature references deception in hypergame research, this work is the first to formalize the definition for hypergames. As a demonstration of the new temporal framework for hypergames, it is applied to classical game theoretical examples, as well as a complex supervisory control and data acquisition (SCADA) network temporal hypergame. The SCADA network is an example includes actions that have a temporal dependency, where a choice in the first round affects what decisions can be made in the later round of the game. The demonstration results show that the framework is a realistic and flexible modeling method for a variety of applications

    Logic and the Foundations of Game and Decision Theory – LOFT 8: 8th international conference, Amsterdam, The Netherlands, July 3-5, 2008 : revised selected papers

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    This book constitutes the refereed proceedings of the 8th International Conference on Logic and the Foundations of the Theory of Game and Decision Theory, LOFT8 2008, held in Amsterdam, The Netherlands, July 2008. This volume is based on a selection of the presented papers and invited talks. They survived a thorough and lengthy reviewing process. The LOFT conferences are interdisciplinary events that bring together researchers from a variety of fields: computer science, economics, game theory, linguistics, logic, multi-agent systems, psychology, philosophy, social choice and statistics. Its focus is on the general issue of rationality and agency. The papers collected in this volume reflect the contemporary interests and interdisciplinary scope of the LOFT conferences

    Tätigkeitsbericht 2014-2016

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    Proceedings of The Multi-Agent Logics, Languages, and Organisations Federated Workshops (MALLOW 2010)

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    http://ceur-ws.org/Vol-627/allproceedings.pdfInternational audienceMALLOW-2010 is a third edition of a series initiated in 2007 in Durham, and pursued in 2009 in Turin. The objective, as initially stated, is to "provide a venue where: the cost of participation was minimum; participants were able to attend various workshops, so fostering collaboration and cross-fertilization; there was a friendly atmosphere and plenty of time for networking, by maximizing the time participants spent together"

    Paris-Amsterdam Underground

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    The postwar histories of Paris and Amsterdam have been significantly defined by the notion of the “underground” as both a material and metaphorical space. Examining the underground traffic between the two cities, this book interrogates the countercultural histories of Paris and Amsterdam in the mid to late-twentieth century. Shuttling between Paris and Amsterdam, as well as between postwar avant-gardism and twenty-first century global urbanism, this interdisciplinary book seeks to create a mirroring effect over the notion of the underground as a driving force in the making of the contemporary European city.De naoorlogse geschiedenis van Parijs en Amsterdam wordt sterk gedefinieerd door underground culturen, zowel in fysieke als in metaforische zin. Dit boek bekijkt de culturele uitwisseling tussen beide steden en onderzoekt de geschiedenis van tegencultuur in Parijs en Amsterdam in de tweede helft van de twintigste eeuw. Door steeds heen en weer te schakelen tussen Parijs en Amsterdam, en door de spanning tussen naoorlogs avant-gardisme en de kosmopolitische stad van de eenentwintigste eeuw in kaart te brengen, weerspiegelt dit boek de drijvende kracht van de culturele underground in de grote steden van hedendaags Europa
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