246 research outputs found

    Designing physical-digital artefacts for the public realm

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    The exploration of new types of everyday interactions enabled by the increasing integration of digital technologies with the physical world is a major research direction for interaction design research (Dourish, 2004), and a focus on materials and materiality is also of growing significance, e.g.: Internet of Things; interactive architecture; the intersection of craft and technology. Increasingly, designer-researchers from a range of material-focused creative design disciplines are starting to address these themes. Previous studies indicate that new approaches, methods and concepts are required to investigate the evolving field of physical-digital synthesis in the built environment. Addressing this, the thesis asks one central question: What resources for design research can help practitioners and researchers from multiple creative design disciplines improve the design of physical-digital artefacts located in the public realm? A detailed Scoping Study explored experimental research methods for this thesis and produced an overview of physical-digital artefacts in outdoor public space. This scoping influenced the subsequent research: an in-depth field study of the design culture and practices of fifty material-focused designer-researchers; four case studies of physical-digital artefacts in outdoor public spaces; a formative creative design workshop with fourteen participants to test the findings from the research. The chief contribution of this thesis to interaction design research is the development of two resources for design research (the Experiential Framework and the Conceptual Materials for Design Research) and the practical application of these new tools as a method for design research in a simulated ‘real-world’ creative workshop setting. Both resources are intended to co-exist and be integrated with established design research methods and emerging approaches. Hence, the outputs from this thesis are intended to support designer-researchers from a range of creative design backgrounds to conceptualise and design physical-digital artefacts for urban outdoor public spaces that provide richer interaction paradigms for future city dwellers

    Principles of Human Computer Interaction Design: HCI Design

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    This book covers the design, evaluation and development process for interactive human computer interfaces including user interface design principles, task analysis, interface design methods, auditory interfaces, haptics, user interface evaluation, usability testing prototyping, issues in interface construction, interface evaluation, World Wide Web and mobile device interface issues.The book is ideal for the student that wants to learn how to use prototyping tools as part of the interface design and how to evaluate an interface and its interaction quality by using usability testing techniques

    The age of interactivity: An historical analysis of public discourses on interactivity in Ireland 1995 - 2009.

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    Interactivity is integral to media and communications and yet is a contested concept in the literature. There is little agreement on its meaning not least because of its multidisciplinary nature. Previous research, concerned with finding a single definition of interactivity, has focused narrowly on specific contexts of communication using limited methodologies. This thesis argues that several meanings of interactivity are in circulation and that the search for one bounded definition constrains understanding of its role and fails to recognise its analytical potential. The study makes an original contribution to research by presenting findings from an analysis of public discourses on interactivity, a valuable source of material neglected in research to date. It shows that at least nine thematic representations of interactivity are in circulation representing different aspects of its role in communicative events. These are identified as the Empowering, Commercial, Pedagogical, Aesthetic, Ludological, Futuropia, Hula-hoop, Sceptical and Information Society themes. The results are based on a longitudinal content and discourse analysis of fifteen years of newspaper coverage in Ireland, an original methodological addition to research, reflecting both a unique national perspective on the concept and the flow of influential international discourses within a small state. The content analysis draws a detailed quantitative picture of how and where interactivity arises in news coverage while the discourse analysis examines qualitative aspects of the dominant, overlapping and conflicting discourses around interactivity and the discourse communities operating behind the talk. The analysis illustrates how thematic representations of interactivity coexist both in discourse and in individual communicative events, suggesting the potential for layered interactivities in communication. The ‘age of interactivity’ describes a wide range of discourses from hype and myths around interactivity to its potentially transformative role in communication. Overall this thesis highlights the value of interactivity as a communication concept and analytical tool with rich research potential

    An investigation on individual empowerment of telecentres users : A case study of three Pusat Internet Desa (PIDS) in Northern States of Malaysia

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    Community informatics is an area that focuses on the implementation and application of information technology in communities. Empowerment as an important concept used in assessing the impact of technology within organizations and communities. The potential of empowering the communities is through the development of telecentres that provide a platform for acquiring various skills and knowledge. Nevertheless, previous studies indicated various problems in engaging community when using the telecentre. In addition, most of these studies were concentrating on the operational aspects of the telecentre rather than the users. Thus, the objectives of this study are to describe how psychological empowerment constructs such as intrapersonal, interactional, and behavioural reflect empowerment of Pusat Internet Desa (PID) users and propose a telecentre users empowerment model. This study had applied the psychological empowerment (PE) theory introduced by Zimmerman in 1998 to examine the empowerment outcome of the telecentres implementation. The study was conducted using qualitative investigation of the multiple-case study of PIDs. Data was obtained from the users through openended questionnaires and face-to-face interview. Observation was also carried out on the users’ behaviours and PID activities, while documentation reviews were performed based on the PID annual reports and bulletins. Data analysis was done using interpretation technique. The findings reveal that all factors; perceived control, self-efficacy, competence, motivation, critical awareness, decision making skill, problem solving skill, and coping and participation; show positive feedback except for leadership skill. This indicates that telecentre establishments can help in empowering the rural community in Malaysia. In addition, it is confirmed that the Zimmerman empowerment theory can be applied in the information systems environment. This study contributes to the development of a telecentre user psychological empowerment model. Moreover, it also contributes to the information systems body of knowledge particularly in the area of community informatics as well as to the telecentre establishment policies

    Co-Creating New Mobile Devices for Groups During Field Trips: MIS-2 Study

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    The second iteration of the Mobile Information Sharing studies (MIS-2) aimed to validate results from the previous study and to introduce mobile low-fidelity prototypes in a natural tourist activity. Seven foam prototypes with fictional functionality descriptions were carried and used by backpackers during the course of a tourist field trip. The trip consisted of walking through a city centre to a boat, taking a boat cruise, walking around an animal park and then taking the same journey back to their hostel. Backpackers added features and discussed these devices in a workshop. Variations to previous research methods included increased use of digital cameras and the use of three simultaneous observers for ethnographic observation. A repetition of the previous social pairing activity was conducted which explored different types of social ties with more participants. Study results include a rich understanding of travel conversation, in-situ effects of mobile device usage, and verification of research methods. Subgroups of participants within the study didn’t communicate much between each other and provided an interesting case of backpackers failing to connect even though they desired to. A field trip representing a typical tourist activity produced a number of situations where mobile device features were requested by participants. The social pairing activity produced some useful information for participants and provided design recommendations for social pairing systems. 11 design requirements for mobile travel devices were generated from observations and discussions with backpackers. Additional analysis produced 23 proposed product features. Recommendations have been made for improvements to the study design and methods for future mobile group research

    Equality in the City

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    This collection critiques the rhetoric of ‘smart cities’. It seeks to engender a timely debate about what future cities might look like and what their concerns should be. Using a multi-disciplinary perspective, it features acclaimed scholars whose work investigates the proposed networked digital technologies that ostensibly affect planning policies, control infrastructures and deliver and manage city services and systems. The contributors offer insights into how future cities might be envisaged, planned and executed in order to be more ‘equal’.   

    Equality in the City

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    This collection critiques the rhetoric of ‘smart cities’. It seeks to engender a timely debate about what future cities might look like and what their concerns should be. Using a multi-disciplinary perspective, it features acclaimed scholars whose work investigates the proposed networked digital technologies that ostensibly affect planning policies, control infrastructures and deliver and manage city services and systems. The contributors offer insights into how future cities might be envisaged, planned and executed in order to be more ‘equal’

    A Systematic Analysis of Accessibility Education Within Computing Disciplines

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    Accessible technologies improve the usability for all users, including 1 billion people in the world who have a disability. Although there is a demand for accessible technologies, there is currently no requirement for universities to integrate this content within the computing curriculum. A systematic comparison of teaching efficacy is important to effectively prepare future computing professionals with the skills to create accessible technologies. This dissertation contains a mixed-methods cross-sectional and longitudinal analysis of undergraduate Software Engineering and Information Technology students’ learning of accessibility. Four teaching conditions were assessed at Rochester Institute of Technology: content lectures, projects, exposure to stakeholders with a disability, and collaboration with a team member who had a disability. Evidence of student learning was obtained through questionnaires, project reports, and interview data. Student learning was quantified by a knowledge of programming techniques, awareness of accessible technologies, and attitudes towards individuals with a disability. The cross-sectional analysis spanned three years (spring 2016-2019), fourteen courses, and seven distinct professors. We found that students in all conditions gained an increased knowledge of implementation methods. Students who were exposed to a stakeholder with a disability obtained significantly higher scores in their prosocial sympathetic attitudes, awareness of accessible technologies, and knowledge of programming techniques following the course. Students in the other conditions obtained significant changes in only a subset of these measures. While students in all conditions obtained significantly higher knowledge scores in the short term, only students who had a project or a team member with a disability sustained significantly higher knowledge scores two years after exposure. In interviews, senior-level students revealed that there were multiple factors outside the classroom that dissuaded them from furthering their learning of accessibility. Students mentioned a lack of person-centered topics in major software development processes (e.g., agile, waterfall) and workplace tasks. Without direct reinforcement, students focused on functional software requirements and expressed that accessibility would only be necessary in select front-end development career paths or domains. While current work in computer accessibility education evaluates learning during, or immediately following, one course, this dissertation provides a systematic comparison of student learning throughout multiple courses and instructors. The findings within this dissertation may be used to inform future curriculum plans and educational initiatives

    Equality in the City

    Get PDF
    This collection critiques the rhetoric of ‘smart cities’. It seeks to engender a timely debate about what future cities might look like and what their concerns should be. Using a multi-disciplinary perspective, it features acclaimed scholars whose work investigates the proposed networked digital technologies that ostensibly affect planning policies, control infrastructures and deliver and manage city services and systems. The contributors offer insights into how future cities might be envisaged, planned and executed in order to be more ‘equal’
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