313 research outputs found

    Multiple streaming at the network edge

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    Streaming video over the Internet, including cellular networks, has now become commonplace. Network operators typically use multicasting or variations of multiple unicasting to deliver streams to the user terminal in a controlled fashion. An emerging alternative is P2P streaming, which is theoretically more scalable but suffers from other issues arising from the dynamic nature of the system. User’s terminals become streaming nodes but these are not constantly connected. Another issue is that they are based on logical overlays, which are not optimized for the physical underlay infrastructure. An important proposition is that of finding effective ways to increase the resilience of the overlay whilst at the same time not conflicting with the network. In this article we look at the combination of two techniques, multi-streaming (redundancy) and locality (network efficiency) in the context of both live and video-on-demand streaming. We introduce a new technique and assess it via a comparative, simulation-based study. We find that redundancy affects network utilization only marginally if traffic is kept at the edges via localization technique

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    Enabling Large-Scale Peer-to-Peer Stored Video Streaming Service with QoS Support

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    This research aims to enable a large-scale, high-volume, peer-to-peer, stored-video streaming service over the Internet, such as on-line DVD rentals. P2P allows a group of dynamically organized users to cooperatively support content discovery and distribution services without needing to employ a central server. P2P has the potential to overcome the scalability issue associated with client-server based video distribution networks; however, it brings a new set of challenges. This research addresses the following five technical challenges associated with the distribution of streaming video over the P2P network: 1) allow users with limited transmit bandwidth capacity to become contributing sources, 2) support the advertisement and discovery of time-changing and time-bounded video frame availability, 3) Minimize the impact of distribution source losses during video playback, 4) incorporate user mobility information in the selection of distribution sources, and 5) design a streaming network architecture that enables above functionalities.To meet the above requirements, we propose a video distribution network model based on a hybrid architecture between client-server and P2P. In this model, a video is divided into a sequence of small segments and each user executes a scheduling algorithm to determine the order, the timing, and the rate of segment retrievals from other users. The model also employs an advertisement and discovery scheme which incorporates parameters of the scheduling algorithm to allow users to share their life-time of video segment availability information in one advertisement and one query. An accompanying QoS scheme allows reduction in the number of video playback interruptions while one or more distribution sources depart from the service prematurely.The simulation study shows that the proposed model and associated schemes greatly alleviate the bandwidth requirement of the video distribution server, especially when the number of participating users grows large. As much as 90% of load reduction was observed in some experiments when compared to a traditional client-server based video distribution service. A significant reduction is also observed in the number of video presentation interruptions when the proposed QoS scheme is incorporated in the distribution process while certain percentages of distribution sources depart from the service unexpectedly

    A Framework For Efficient Data Distribution In Peer-to-peer Networks.

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    Peer to Peer (P2P) models are based on user altruism, wherein a user shares its content with other users in the pool and it also has an interest in the content of the other nodes. Most P2P systems in their current form are not fair in terms of the content served by a peer and the service obtained from swarm. Most systems suffer from free rider\u27s problem where many high uplink capacity peers contribute much more than they should while many others get a free ride for downloading the content. This leaves high capacity nodes with very little or no motivation to contribute. Many times such resourceful nodes exit the swarm or don\u27t even participate. The whole scenario is unfavorable and disappointing for P2P networks in general, where participation is a must and a very important feature. As the number of users increases in the swarm, the swarm becomes robust and scalable. Other important issues in the present day P2P system are below optimal Quality of Service (QoS) in terms of download time, end-to-end latency and jitter rate, uplink utilization, excessive cross ISP traffic, security and cheating threats etc. These current day problems in P2P networks serve as a motivation for present work. To this end, we present an efficient data distribution framework in Peer-to-Peer (P2P) networks for media streaming and file sharing domain. The experiments with our model, an alliance based peering scheme for media streaming, show that such a scheme distributes data to the swarm members in a near-optimal way. Alliances are small groups of nodes that share data and other vital information for symbiotic association. We show that alliance formation is a loosely coupled and an effective way to organize the peers and our model maps to a small world network, which form efficient overlay structures and are robust to network perturbations such as churn. We present a comparative simulation based study of our model with CoolStreaming/DONet (a popular model) and present a quantitative performance evaluation. Simulation results show that our model scales well under varying workloads and conditions, delivers near optimal levels of QoS, reduces cross ISP traffic considerably and for most cases, performs at par or even better than Cool-Streaming/DONet. In the next phase of our work, we focussed on BitTorrent P2P model as it the most widely used file sharing protocol. Many studies in academia and industry have shown that though BitTorrent scales very well but is far from optimal in terms of fairness to end users, download time and uplink utilization. Furthermore, random peering and data distribution in such model lead to suboptimal performance. Lately, new breed of BitTorrent clients like BitTyrant have shown successful strategic attacks against BitTorrent. Strategic peers configure the BitTorrent client software such that for very less or no contribution, they can obtain good download speeds. Such strategic nodes exploit the altruism in the swarm and consume resources at the expense of other honest nodes and create an unfair swarm. More unfairness is generated in the swarm with the presence of heterogeneous bandwidth nodes. We investigate and propose a new token-based anti-strategic policy that could be used in BitTorrent to minimize the free-riding by strategic clients. We also proposed other policies against strategic attacks that include using a smart tracker that denies the request of strategic clients for peer listmultiple times, and black listing the non-behaving nodes that do not follow the protocol policies. These policies help to stop the strategic behavior of peers to a large extent and improve overall system performance. We also quantify and validate the benefits of using bandwidth peer matching policy. Our simulations results show that with the above proposed changes, uplink utilization and mean download time in BitTorrent network improves considerably. It leaves strategic clients with little or no incentive to behave greedily. This reduces free riding and creates fairer swarm with very little computational overhead. Finally, we show that our model is self healing model where user behavior changes from selfish to altruistic in the presence of the aforementioned policies

    Network Awareness of P2P Live Streaming Applications: A Measurement Study

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    Abstract: Early P2P-TV systems have already attracted millions of users, and many new commercial solutions are entering this market. Little information is however available about how these systems work, due to their closed and proprietary design. In this paper, we present large scale experiments to compare three of the most successful P2P-TV systems, namely PPLive, SopCast and TVAnts. Our goal is to assess what level of "network awareness" has been embedded in the applications. We first define a general framework to quantify which network layer parameters leverage application choices, i.e., what parameters mainly drive the peer selection and data exchange. We then apply the methodology to a large dataset, collected during a number of experiments where we deployed about 40 peers in several European countries. From analysis of the dataset, we observe that TVAnts and PPLive exhibit a mild preference to exchange data among peers in the same autonomous system the peer belongs to, while this clustering effect is less intense in SopCast. However, no preference versus country, subnet or hop count is shown. Therefore, we believe that next-generation P2P live streaming applications definitively need to improve the level of network-awareness, so to better localize the traffic in the network and thus increase their network-friendliness as well

    Multiple Streaming at the Network Edge

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