605 research outputs found
NAVI: Category-Agnostic Image Collections with High-Quality 3D Shape and Pose Annotations
Recent advances in neural reconstruction enable high-quality 3D object
reconstruction from casually captured image collections. Current techniques
mostly analyze their progress on relatively simple image collections where
Structure-from-Motion (SfM) techniques can provide ground-truth (GT) camera
poses. We note that SfM techniques tend to fail on in-the-wild image
collections such as image search results with varying backgrounds and
illuminations. To enable systematic research progress on 3D reconstruction from
casual image captures, we propose NAVI: a new dataset of category-agnostic
image collections of objects with high-quality 3D scans along with per-image
2D-3D alignments providing near-perfect GT camera parameters. These 2D-3D
alignments allow us to extract accurate derivative annotations such as dense
pixel correspondences, depth and segmentation maps. We demonstrate the use of
NAVI image collections on different problem settings and show that NAVI enables
more thorough evaluations that were not possible with existing datasets. We
believe NAVI is beneficial for systematic research progress on 3D
reconstruction and correspondence estimation. Project page:
https://navidataset.github.ioComment: NeurIPS 2023 camera ready. Project page:
https://navidataset.github.i
Boosted Random ferns for object detection
© 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper we introduce the Boosted Random Ferns (BRFs) to rapidly build discriminative classifiers for learning and detecting object categories. At the core of our approach we use standard random ferns, but we introduce four main innovations that let us bring ferns from an instance to a category level, and still retain efficiency. First, we define binary features on the histogram of oriented gradients-domain (as opposed to intensity-), allowing for a better representation of intra-class variability. Second, both the positions where ferns are evaluated within the sliding window, and the location of the binary features for each fern are not chosen completely at random, but instead we use a boosting strategy to pick the most discriminative combination of them. This is further enhanced by our third contribution, that is to adapt the boosting strategy to enable sharing of binary features among different ferns, yielding high recognition rates at a low computational cost. And finally, we show that training can be performed online, for sequentially arriving images. Overall, the resulting classifier can be very efficiently trained, densely evaluated for all image locations in about 0.1 seconds, and provides detection rates similar to competing approaches that require expensive and significantly slower processing times. We demonstrate the effectiveness of our approach by thorough experimentation in publicly available datasets in which we compare against state-of-the-art, and for tasks of both 2D detection and 3D multi-view estimation.Peer ReviewedPostprint (author's final draft
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Camera positioning for 3D panoramic image rendering
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University London.Virtual camera realisation and the proposition of trapezoidal camera architecture are the two broad contributions of this thesis. Firstly, multiple camera and their arrangement constitute a critical component which affect the integrity of visual content acquisition for multi-view video. Currently, linear, convergence, and divergence arrays are the prominent camera topologies adopted. However, the large number of cameras required and their synchronisation are two of prominent challenges usually encountered. The use of virtual cameras can significantly reduce the number of physical cameras used with respect to any of the known
camera structures, hence adequately reducing some of the other implementation issues. This thesis explores to use image-based rendering with and without geometry in the implementations leading to the realisation of virtual cameras. The virtual camera implementation was carried out from the perspective of depth map (geometry) and use of multiple image samples (no geometry). Prior to the virtual camera realisation, the generation of depth map was investigated using region match measures widely known for solving image point correspondence problem. The constructed depth maps have been compare with the ones generated
using the dynamic programming approach. In both the geometry and no geometry approaches, the virtual cameras lead to the rendering of views from a textured depth map, construction of 3D panoramic image of a scene by stitching multiple image samples and performing superposition on them, and computation
of virtual scene from a stereo pair of panoramic images. The quality of these rendered images were assessed through the use of either objective or subjective analysis in Imatest software. Further more, metric reconstruction of a scene was performed by re-projection of the pixel points from multiple image samples with
a single centre of projection. This was done using sparse bundle adjustment algorithm. The statistical summary obtained after the application of this algorithm provides a gauge for the efficiency of the optimisation step. The optimised data was then visualised in Meshlab software environment, hence providing the reconstructed scene. Secondly, with any of the well-established camera arrangements, all cameras are usually constrained to the same horizontal plane. Therefore, occlusion becomes an extremely challenging problem, and a robust camera set-up is required in order to resolve strongly the hidden part of any scene objects.
To adequately meet the visibility condition for scene objects and given that occlusion of the same scene objects can occur, a multi-plane camera structure is highly desirable. Therefore, this thesis also explore trapezoidal camera structure for image acquisition. The approach here is to assess the feasibility and potential
of several physical cameras of the same model being sparsely arranged on the edge of an efficient trapezoid graph. This is implemented both Matlab and Maya. The quality of the depth maps rendered in Matlab are better in Quality
Light field image processing: an overview
Light field imaging has emerged as a technology allowing to capture richer visual information from our world. As opposed to traditional photography, which captures a 2D projection of the light in the scene integrating the angular domain, light fields collect radiance from rays in all directions, demultiplexing the angular information lost in conventional photography. On the one hand, this higher dimensional representation of visual data offers powerful capabilities for scene understanding, and substantially improves the performance of traditional computer vision problems such as depth sensing, post-capture refocusing, segmentation, video stabilization, material classification, etc. On the other hand, the high-dimensionality of light fields also brings up new challenges in terms of data capture, data compression, content editing, and display. Taking these two elements together, research in light field image processing has become increasingly popular in the computer vision, computer graphics, and signal processing communities. In this paper, we present a comprehensive overview and discussion of research in this field over the past 20 years. We focus on all aspects of light field image processing, including basic light field representation and theory, acquisition, super-resolution, depth estimation, compression, editing, processing algorithms for light field display, and computer vision applications of light field data
INTERMEDIATE VIEW RECONSTRUCTION FOR MULTISCOPIC 3D DISPLAY
This thesis focuses on Intermediate View Reconstruction (IVR) which generates additional images from the available stereo images. The main application of IVR is to generate the content of multiscopic 3D displays, and it can be applied to generate different viewpoints to Free-viewpoint TV (FTV). Although IVR is considered a good approach to generate additional images, there are some problems with the reconstruction process, such as detecting and handling the occlusion areas, preserving the discontinuity at edges, and reducing image artifices through formation of the texture of the intermediate image. The occlusion area is defined as the visibility of such an area in one image and its disappearance in the other one. Solving IVR problems is considered a significant challenge for researchers.
In this thesis, several novel algorithms have been specifically designed to solve IVR challenges by employing them in a highly robust intermediate view reconstruction
algorithm. Computer simulation and experimental results confirm the importance of occluded areas in IVR. Therefore, we propose a novel occlusion detection algorithm and another novel algorithm to Inpaint those areas. Then, these proposed algorithms are employed in a novel occlusion-aware intermediate view reconstruction that finds an intermediate image with a given disparity between two input images. This novelty is addressed by adding occlusion awareness to the reconstruction algorithm and proposing three quality improvement techniques to reduce image artifices: filling the re-sampling holes, removing ghost contours, and handling the disocclusion area.
We compared the proposed algorithms to the previously well-known algorithms on each field qualitatively and quantitatively. The obtained results show that our algorithms are superior to the previous well-known algorithms. The performance of the proposed reconstruction algorithm is tested under 13 real images and 13 synthetic images. Moreover, analysis of a human-trial experiment conducted with 21 participants confirmed that the reconstructed images from our proposed algorithm have very high quality compared with the reconstructed images from the other existing algorithms
Image-guided ToF depth upsampling: a survey
Recently, there has been remarkable growth of interest in the development and applications of time-of-flight (ToF) depth cameras. Despite the permanent improvement of their characteristics, the practical applicability of ToF cameras is still limited by low resolution and quality of depth measurements. This has motivated many researchers to combine ToF cameras with other sensors in order to enhance and upsample depth images. In this paper, we review the approaches that couple ToF depth images with high-resolution optical images. Other classes of upsampling methods are also briefly discussed. Finally, we provide an overview of performance evaluation tests presented in the related studies
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