1,998 research outputs found

    A Minimalist Approach to Type-Agnostic Detection of Quadrics in Point Clouds

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    This paper proposes a segmentation-free, automatic and efficient procedure to detect general geometric quadric forms in point clouds, where clutter and occlusions are inevitable. Our everyday world is dominated by man-made objects which are designed using 3D primitives (such as planes, cones, spheres, cylinders, etc.). These objects are also omnipresent in industrial environments. This gives rise to the possibility of abstracting 3D scenes through primitives, thereby positions these geometric forms as an integral part of perception and high level 3D scene understanding. As opposed to state-of-the-art, where a tailored algorithm treats each primitive type separately, we propose to encapsulate all types in a single robust detection procedure. At the center of our approach lies a closed form 3D quadric fit, operating in both primal & dual spaces and requiring as low as 4 oriented-points. Around this fit, we design a novel, local null-space voting strategy to reduce the 4-point case to 3. Voting is coupled with the famous RANSAC and makes our algorithm orders of magnitude faster than its conventional counterparts. This is the first method capable of performing a generic cross-type multi-object primitive detection in difficult scenes. Results on synthetic and real datasets support the validity of our method.Comment: Accepted for publication at CVPR 201

    A rigorous definition of axial lines: ridges on isovist fields

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    We suggest that 'axial lines' defined by (Hillier and Hanson, 1984) as lines of uninterrupted movement within urban streetscapes or buildings, appear as ridges in isovist fields (Benedikt, 1979). These are formed from the maximum diametric lengths of the individual isovists, sometimes called viewsheds, that make up these fields (Batty and Rana, 2004). We present an image processing technique for the identification of lines from ridges, discuss current strengths and weaknesses of the method, and show how it can be implemented easily and effectively.Comment: 18 pages, 5 figure

    A survey of visual preprocessing and shape representation techniques

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    Many recent theories and methods proposed for visual preprocessing and shape representation are summarized. The survey brings together research from the fields of biology, psychology, computer science, electrical engineering, and most recently, neural networks. It was motivated by the need to preprocess images for a sparse distributed memory (SDM), but the techniques presented may also prove useful for applying other associative memories to visual pattern recognition. The material of this survey is divided into three sections: an overview of biological visual processing; methods of preprocessing (extracting parts of shape, texture, motion, and depth); and shape representation and recognition (form invariance, primitives and structural descriptions, and theories of attention)

    Recognition of Planar Segments in Point Cloud Based on Wavelet Transform

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    Within industrial automation systems, three-dimensional (3-D) vision provides very useful feedback information in autonomous operation of various manufacturing equipment (e.g., industrial robots, material handling devices, assembly systems, and machine tools). The hardware performance in contemporary 3-D scanning devices is suitable for online utilization. However, the bottleneck is the lack of real-time algorithms for recognition of geometric primitives (e.g., planes and natural quadrics) from a scanned point cloud. One of the most important and the most frequent geometric primitive in various engineering tasks is plane. In this paper, we propose a new fast one-pass algorithm for recognition (segmentation and fitting) of planar segments from a point cloud. To effectively segment planar regions, we exploit the orthonormality of certain wavelets to polynomial function, as well as their sensitivity to abrupt changes. After segmentation of planar regions, we estimate the parameters of corresponding planes using standard fitting procedures. For point cloud structuring, a z-buffer algorithm with mesh triangles representation in barycentric coordinates is employed. The proposed recognition method is tested and experimentally validated in several real-world case studies

    The 3D model control of image processing

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    Telerobotics studies remote control of distant robots by a human operator using supervisory or direct control. Even if the robot manipulators has vision or other senses, problems arise involving control, communications, and delay. The communication delays that may be expected with telerobots working in space stations while being controlled from an Earth lab have led to a number of experiments attempting to circumvent the problem. This delay in communication is a main motivating factor in moving from well understood instantaneous hands-on manual control to less well understood supervisory control; the ultimate step would be the realization of a fully autonomous robot. The 3-D model control plays a crucial role in resolving many conflicting image processing problems that are inherent in resolving in the bottom-up approach of most current machine vision processes. The 3-D model control approach is also capable of providing the necessary visual feedback information for both the control algorithms and for the human operator

    Extraction robuste de primitives géométriques 3D dans un nuage de points et alignement basé sur les primitives

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    Dans ce projet, nous Ă©tudions les problĂšmes de rĂ©tro-ingĂ©nierie et de contrĂŽle de la qualitĂ© qui jouent un rĂŽle important dans la fabrication industrielle. La rĂ©tro-ingĂ©nierie tente de reconstruire un modĂšle 3D Ă  partir de nuages de points, qui s’apparente au problĂšme de la reconstruction de la surface 3D. Le contrĂŽle de la qualitĂ© est un processus dans lequel la qualitĂ© de tous les facteurs impliquĂ©s dans la production est abordĂ©e. En fait, les systĂšmes ci-dessus nĂ©cessitent beaucoup d’intervention de la part d’un utilisateur expĂ©rimentĂ©, rĂ©sultat souhaitĂ© est encore loin soit une automatisation complĂšte du processus. Par consĂ©quent, de nombreux dĂ©fis doivent encore ĂȘtre abordĂ©s pour atteindre ce rĂ©sultat hautement souhaitable en production automatisĂ©e. La premiĂšre question abordĂ©e dans la thĂšse consiste Ă  extraire les primitives gĂ©omĂ©triques 3D Ă  partir de nuages de points. Un cadre complet pour extraire plusieurs types de primitives Ă  partir de donnĂ©es 3D est proposĂ©. En particulier, une nouvelle mĂ©thode de validation est proposĂ©e pour Ă©valuer la qualitĂ© des primitives extraites. À la fin, toutes les primitives prĂ©sentes dans le nuage de points sont extraites avec les points de donnĂ©es associĂ©s et leurs paramĂštres descriptifs. Ces rĂ©sultats pourraient ĂȘtre utilisĂ©s dans diverses applications telles que la reconstruction de scĂšnes on d’édifices, la gĂ©omĂ©trie constructive et etc. La seconde question traiĂ©e dans ce travail porte sur l’alignement de deux ensembles de donnĂ©es 3D Ă  l’aide de primitives gĂ©omĂ©triques, qui sont considĂ©rĂ©es comme un nouveau descripteur robuste. L’idĂ©e d’utiliser les primitives pour l’alignement arrive Ă  surmonter plusieurs dĂ©fis rencontrĂ©s par les mĂ©thodes d’alignement existantes. Ce problĂšme d’alignement est une Ă©tape essentielle dans la modĂ©lisation 3D, la mise en registre, la rĂ©cupĂ©ration de modĂšles. Enfin, nous proposons Ă©galement une mĂ©thode automatique pour extraire les discontinutĂ©s Ă  partir de donnĂ©es 3D d’objets manufacturĂ©s. En intĂ©grant ces discontinutĂ©s au problĂšme d’alignement, il est possible d’établir automatiquement les correspondances entre primitives en utilisant l’appariement de graphes relationnels avec attributs. Nous avons expĂ©rimentĂ© tous les algorithmes proposĂ©s sur diffĂ©rents jeux de donnĂ©es synthĂ©tiques et rĂ©elles. Ces algorithmes ont non seulement rĂ©ussi Ă  accomplir leur tĂąches avec succĂšs mais se sont aussi avĂ©rĂ©s supĂ©rieus aux mĂ©thodes proposĂ©es dans la literature. Les rĂ©sultats prĂ©sentĂ©s dans le thĂšse pourraient s’avĂ©rĂ©r utilises Ă  plusieurs applications.In this research project, we address reverse engineering and quality control problems that play significant roles in industrial manufacturing. Reverse engineering attempts to rebuild a 3D model from the scanned data captured from a object, which is the problem similar to 3D surface reconstruction. Quality control is a process in which the quality of all factors involved in production is monitored and revised. In fact, the above systems currently require significant intervention from experienced users, and are thus still far from being fully automated. Therefore, many challenges still need to be addressed to achieve the desired performance for automated production. The first proposition of this thesis is to extract 3D geometric primitives from point clouds for reverse engineering and surface reconstruction. A complete framework to extract multiple types of primitives from 3D data is proposed. In particular, a novel validation method is also proposed to assess the quality of the extracted primitives. At the end, all primitives present in the point cloud are extracted with their associated data points and descriptive parameters. These results could be used in various applications such as scene and building reconstruction, constructive solid geometry, etc. The second proposition of the thesis is to align two 3D datasets using the extracted geometric primitives, which is introduced as a novel and robust descriptor. The idea of using primitives for alignment is addressed several challenges faced by existing registration methods. This alignment problem is an essential step in 3D modeling, registration and model retrieval. Finally, an automatic method to extract sharp features from 3D data of man-made objects is also proposed. By integrating the extracted sharp features into the alignment framework, it is possible implement automatic assignment of primitive correspondences using attribute relational graph matching. Each primitive is considered as a node of the graph and an attribute relational graph is created to provide a structural and relational description between primitives. We have experimented all the proposed algorithms on different synthetic and real scanned datasets. Our algorithms not only are successful in completing their tasks with good results but also outperform other methods. We believe that the contribution of them could be useful in many applications
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