1,527 research outputs found

    Buffer Capacity Computation for Throughput Constrained Streaming Applications with Data-Dependent Inter-Task Communication

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    Streaming applications are often implemented as task graphs, in which data is communicated from task to task over buffers. Currently, techniques exist to compute buffer capacities that guarantee satisfaction of the throughput constraint if the amount of data produced and consumed by the tasks is known at design-time. However, applications such as audio and video decoders have tasks that produce and consume an amount of data that depends on the decoded stream. This paper introduces a dataflow model that allows for data-dependent communication, together with an algorithm that computes buffer capacities that guarantee satisfaction of a throughput constraint. The applicability of this algorithm is demonstrated by computing buffer capacities for an H.263 video decoder

    Modeling, Analysis, and Hard Real-time Scheduling of Adaptive Streaming Applications

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    In real-time systems, the application's behavior has to be predictable at compile-time to guarantee timing constraints. However, modern streaming applications which exhibit adaptive behavior due to mode switching at run-time, may degrade system predictability due to unknown behavior of the application during mode transitions. Therefore, proper temporal analysis during mode transitions is imperative to preserve system predictability. To this end, in this paper, we initially introduce Mode Aware Data Flow (MADF) which is our new predictable Model of Computation (MoC) to efficiently capture the behavior of adaptive streaming applications. Then, as an important part of the operational semantics of MADF, we propose the Maximum-Overlap Offset (MOO) which is our novel protocol for mode transitions. The main advantage of this transition protocol is that, in contrast to self-timed transition protocols, it avoids timing interference between modes upon mode transitions. As a result, any mode transition can be analyzed independently from the mode transitions that occurred in the past. Based on this transition protocol, we propose a hard real-time analysis as well to guarantee timing constraints by avoiding processor overloading during mode transitions. Therefore, using this protocol, we can derive a lower bound and an upper bound on the earliest starting time of the tasks in the new mode during mode transitions in such a way that hard real-time constraints are respected.Comment: Accepted for presentation at EMSOFT 2018 and for publication in IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems (TCAD) as part of the ESWEEK-TCAD special issu

    Bridging the Gap Between Requirements and Model Analysis : Evaluation on Ten Cyber-Physical Challenge Problems

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    Formal verfication and simulation are powerful tools to validate requirements against complex systems. [Problem] Requirements are developed in early stages of the software lifecycle and are typically written in ambiguous natural language. There is a gap between such requirements and formal notations that can be used by verification tools, and lack of support for proper association of requirements with software artifacts for verification. [Principal idea] We propose to write requirements in an intuitive, structured natural language with formal semantics, and to support formalization and model/code verification as a smooth, well-integrated process. [Contribution] We have developed an end-to-end, open source requirements analysis framework that checks Simulink models against requirements written in structured natural language. Our framework is built in the Formal Requirements Elicitation Tool (fret); we use fret's requirements language named fretish, and formalization of fretish requirements in temporal logics. Our proposed framework contributes the following features: 1) automatic extraction of Simulink model information and association of fretish requirements with target model signals and components; 2) translation of temporal logic formulas into synchronous dataflow cocospec specifications as well as Simulink monitors, to be used by verification tools; we establish correctness of our translation through extensive automated testing; 3) interpretation of counterexamples produced by verification tools back at requirements level. These features support a tight integration and feedback loop between high level requirements and their analysis. We demonstrate our approach on a major case study: the Ten Lockheed Martin Cyber-Physical, aerospace-inspired challenge problems

    Exploring resource/performance trade-offs for streaming applications on embedded multiprocessors

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    Embedded system design is challenged by the gap between the ever-increasing customer demands and the limited resource budgets. The tough competition demands ever-shortening time-to-market and product lifecycles. To solve or, at least to alleviate, the aforementioned issues, designers and manufacturers need model-based quantitative analysis techniques for early design-space exploration to study trade-offs of different implementation candidates. Moreover, modern embedded applications, especially the streaming applications addressed in this thesis, face more and more dynamic input contents, and the platforms that they are running on are more flexible and allow runtime configuration. Quantitative analysis techniques for embedded system design have to be able to handle such dynamic adaptable systems. This thesis has the following contributions: - A resource-aware extension to the Synchronous Dataflow (SDF) model of computation. - Trade-off analysis techniques, both in the time-domain and in the iterationdomain (i.e., on an SDF iteration basis), with support for resource sharing. - Bottleneck-driven design-space exploration techniques for resource-aware SDF. - A game-theoretic approach to controller synthesis, guaranteeing performance under dynamic input. As a first contribution, we propose a new model, as an extension of static synchronous dataflow graphs (SDF) that allows the explicit modeling of resources with consistency checking. The model is called resource-aware SDF (RASDF). The extension enables us to investigate resource sharing and to explore different scheduling options (ways to allocate the resources to the different tasks) using state-space exploration techniques. Consistent SDF and RASDF graphs have the property that an execution occurs in so-called iterations. An iteration typically corresponds to the processing of a meaningful piece of data, and it returns the graph to its initial state. On multiprocessor platforms, iterations may be executed in a pipelined fashion, which makes performance analysis challenging. As the second contribution, this thesis develops trade-off analysis techniques for RASDF, both in the time-domain and in the iteration-domain (i.e., on an SDF iteration basis), to dimension resources on platforms. The time-domain analysis allows interleaving of different iterations, but the size of the explored state space grows quickly. The iteration-based technique trades the potential of interleaving of iterations for a compact size of the iteration state space. An efficient bottleneck-driven designspace exploration technique for streaming applications, the third main contribution in this thesis, is derived from analysis of the critical cycle of the state space, to reveal bottleneck resources that are limiting the throughput. All techniques are based on state-based exploration. They enable system designers to tailor their platform to the required applications, based on their own specific performance requirements. Pruning techniques for efficient exploration of the state space have been developed. Pareto dominance in terms of performance and resource usage is used for exact pruning, and approximation techniques are used for heuristic pruning. Finally, the thesis investigates dynamic scheduling techniques to respond to dynamic changes in input streams. The fourth contribution in this thesis is a game-theoretic approach to tackle controller synthesis to select the appropriate schedules in response to dynamic inputs from the environment. The approach transforms the explored iteration state space of a scenario- and resource-aware SDF (SARA SDF) graph to a bipartite game graph, and maps the controller synthesis problem to the problem of finding a winning positional strategy in a classical mean payoff game. A winning strategy of the game can be used to synthesize the controller of schedules for the system that is guaranteed to satisfy the throughput requirement given by the designer

    Resource-constrained optimal scheduling of SDF graphs via timed automata (extended version)

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    Synchronous dataflow (SDF) graphs are a widely used formalism for modelling, analysing and realising streaming applications, both on a single processor and in a multiprocessing context. Efficient schedules are essential to obtain maximal throughput under the constraint of available number of resources. This paper presents an approach to schedule SDF graphs using a proven formalism of timed automata (TA). TA maintain a good balance between expressiveness and tractability, and are supported by powerful verification tools, e.g. Uppaal. We describe a compositional translation of SDF graphs to TA, and analysis and verification in the Uppaal state-of-the-art tool. This approach does not require any transformation of SDF graphs and helps to find schedules with a compromise between the number of processors required and the throughput. It also allows quantitative model checking and verification of user-defined properties such as the absence of deadlocks, safety, liveness and throughput analysis. This translation also forms the basis for future work to extend this analysis of SDF graphs with new features such as stochastics, energy consumption and costs
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