2,735 research outputs found

    A model of ant route navigation driven by scene familiarity

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    In this paper we propose a model of visually guided route navigation in ants that captures the known properties of real behaviour whilst retaining mechanistic simplicity and thus biological plausibility. For an ant, the coupling of movement and viewing direction means that a familiar view specifies a familiar direction of movement. Since the views experienced along a habitual route will be more familiar, route navigation can be re-cast as a search for familiar views. This search can be performed with a simple scanning routine, a behaviour that ants have been observed to perform. We test this proposed route navigation strategy in simulation, by learning a series of routes through visually cluttered environments consisting of objects that are only distinguishable as silhouettes against the sky. In the first instance we determine view familiarity by exhaustive comparison with the set of views experienced during training. In further experiments we train an artificial neural network to perform familiarity discrimination using the training views. Our results indicate that, not only is the approach successful, but also that the routes that are learnt show many of the characteristics of the routes of desert ants. As such, we believe the model represents the only detailed and complete model of insect route guidance to date. What is more, the model provides a general demonstration that visually guided routes can be produced with parsimonious mechanisms that do not specify when or what to learn, nor separate routes into sequences of waypoints

    A contribution to vision-based autonomous helicopter flight in urban environments

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    A navigation strategy that exploits the optic flow and inertial information to continuously avoid collisions with both lateral and frontal obstacles has been used to control a simulated helicopter flying autonomously in a textured urban environment. Experimental results demonstrate that the corresponding controller generates cautious behavior, whereby the helicopter tends to stay in the middle of narrow corridors, while its forward velocity is automatically reduced when the obstacle density increases. When confronted with a frontal obstacle, the controller is also able to generate a tight U-turn that ensures the UAV’s survival. The paper provides comparisons with related work, and discusses the applicability of the approach to real platforms

    Visual homing in field crickets and desert ants: a comparative behavioural and modelling study

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    Visually guided navigation represents a long standing goal in robotics. Insights may be drawn from various insect species for which visual information has been shown sufficient for navigation in complex environments, however the generality of visual homing abilities across insect species remains unclear. Furthermore variousmodels have been proposed as strategies employed by navigating insects yet comparative studies across models and species are lacking. This work addresses these questions in two insect species not previously studied: the field cricket Gryllus bimaculatus for which almost no navigational data is available; and the European desert ant Cataglyphis velox, a relation of the African desert ant Cataglyphis bicolor which has become a model species for insect navigation studies. The ability of crickets to return to a hidden target using surrounding visual cues was tested using an analogue of the Morris water-maze, a standard paradigm for spatial memory testing in rodents. Crickets learned to re-locate the hidden target using the provided visual cues, with the best performance recorded when a natural image was provided as stimulus rather than clearly identifiable landmarks. The role of vision in navigation was also observed for desert ants within their natural habitat. Foraging ants formed individual, idiosyncratic, visually guided routes through their cluttered surroundings as has been reported in other ant species inhabiting similar environments. In the absence of other cues ants recalled their route even when displaced along their path indicating that ants recall previously visited places rather than a sequence of manoeuvres. Image databases were collected within the environments experienced by the insects using custompanoramic cameras that approximated the insect eye viewof the world. Six biologically plausible visual homing models were implemented and their performance assessed across experimental conditions. The models were first assessed on their ability to replicate the relative performance across the various visual surrounds in which crickets were tested. That is, best performance was sought with the natural scene, followed by blank walls and then the distinct landmarks. Only two models were able to reproduce the pattern of results observed in crickets: pixel-wise image difference with RunDown and the centre of mass average landmark vector. The efficacy of models was then assessed across locations in the ant habitat. A 3D world was generated from the captured images providing noise free and high spatial resolution images asmodel input. Best performancewas found for optic flow and image difference based models. However in many locations the centre of mass average landmark vector failed to provide reliable guidance. This work shows that two previously unstudied insect species can navigate using surrounding visual cues alone. Moreover six biologically plausible models of visual navigation were assessed in the same environments as the insects and only an image difference based model succeeded in all experimental conditions

    Neurobiologically Inspired Mobile Robot Navigation and Planning

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    After a short review of biologically inspired navigation architectures, mainly relying on modeling the hippocampal anatomy, or at least some of its functions, we present a navigation and planning model for mobile robots. This architecture is based on a model of the hippocampal and prefrontal interactions. In particular, the system relies on the definition of a new cell type “transition cells” that encompasses traditional “place cells”

    An Incremental Navigation Localization Methodology for Application to Semi-Autonomous Mobile Robotic Platforms to Assist Individuals Having Severe Motor Disabilities.

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    In the present work, the author explores the issues surrounding the design and development of an intelligent wheelchair platform incorporating the semi-autonomous system paradigm, to meet the needs of individuals with severe motor disabilities. The author presents a discussion of the problems of navigation that must be solved before any system of this type can be instantiated, and enumerates the general design issues that must be addressed by the designers of systems of this type. This discussion includes reviews of various methodologies that have been proposed as solutions to the problems considered. Next, the author introduces a new navigation method, called Incremental Signature Recognition (ISR), for use by semi-autonomous systems in structured environments. This method is based on the recognition, recording, and tracking of environmental discontinuities: sensor reported anomalies in measured environmental parameters. The author then proposes a robust, redundant, dynamic, self-diagnosing sensing methodology for detecting and compensating for hidden failures of single sensors and sensor idiosyncrasies. This technique is optimized for the detection of spatial discontinuity anomalies. Finally, the author gives details of an effort to realize a prototype ISR based system, along with insights into the various implementation choices made

    SOVEREIGN: An Autonomous Neural System for Incrementally Learning Planned Action Sequences to Navigate Towards a Rewarded Goal

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    How do reactive and planned behaviors interact in real time? How are sequences of such behaviors released at appropriate times during autonomous navigation to realize valued goals? Controllers for both animals and mobile robots, or animats, need reactive mechanisms for exploration, and learned plans to reach goal objects once an environment becomes familiar. The SOVEREIGN (Self-Organizing, Vision, Expectation, Recognition, Emotion, Intelligent, Goaloriented Navigation) animat model embodies these capabilities, and is tested in a 3D virtual reality environment. SOVEREIGN includes several interacting subsystems which model complementary properties of cortical What and Where processing streams and which clarify similarities between mechanisms for navigation and arm movement control. As the animat explores an environment, visual inputs are processed by networks that are sensitive to visual form and motion in the What and Where streams, respectively. Position-invariant and sizeinvariant recognition categories are learned by real-time incremental learning in the What stream. Estimates of target position relative to the animat are computed in the Where stream, and can activate approach movements toward the target. Motion cues from animat locomotion can elicit head-orienting movements to bring a new target into view. Approach and orienting movements are alternately performed during animat navigation. Cumulative estimates of each movement are derived from interacting proprioceptive and visual cues. Movement sequences are stored within a motor working memory. Sequences of visual categories are stored in a sensory working memory. These working memories trigger learning of sensory and motor sequence categories, or plans, which together control planned movements. Predictively effective chunk combinations are selectively enhanced via reinforcement learning when the animat is rewarded. Selected planning chunks effect a gradual transition from variable reactive exploratory movements to efficient goal-oriented planned movement sequences. Volitional signals gate interactions between model subsystems and the release of overt behaviors. The model can control different motor sequences under different motivational states and learns more efficient sequences to rewarded goals as exploration proceeds.Riverside Reserach Institute; Defense Advanced Research Projects Agency (N00014-92-J-4015); Air Force Office of Scientific Research (F49620-92-J-0225); National Science Foundation (IRI 90-24877, SBE-0345378); Office of Naval Research (N00014-92-J-1309, N00014-91-J-4100, N00014-01-1-0624, N00014-01-1-0624); Pacific Sierra Research (PSR 91-6075-2

    Mobile Robots Navigation

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    Mobile robots navigation includes different interrelated activities: (i) perception, as obtaining and interpreting sensory information; (ii) exploration, as the strategy that guides the robot to select the next direction to go; (iii) mapping, involving the construction of a spatial representation by using the sensory information perceived; (iv) localization, as the strategy to estimate the robot position within the spatial map; (v) path planning, as the strategy to find a path towards a goal location being optimal or not; and (vi) path execution, where motor actions are determined and adapted to environmental changes. The book addresses those activities by integrating results from the research work of several authors all over the world. Research cases are documented in 32 chapters organized within 7 categories next described

    Aerial Vehicles

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    This book contains 35 chapters written by experts in developing techniques for making aerial vehicles more intelligent, more reliable, more flexible in use, and safer in operation.It will also serve as an inspiration for further improvement of the design and application of aeral vehicles. The advanced techniques and research described here may also be applicable to other high-tech areas such as robotics, avionics, vetronics, and space
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