136,708 research outputs found

    On Graphs of the Cone Decompositions for the Min-Cut and Max-Cut Problems

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    We consider maximum and minimum cut problems with nonnegative weights of edges. We define the graphs of the cone decompositions and find a linear clique number for the min-cut problem and a superpolynomial clique number for the max-cut problem. These values characterize the time complexity in a broad class of algorithms based on linear comparisons

    Subexponential LPs Approximate Max-Cut

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    We show that for every ε>0\varepsilon > 0, the degree-nεn^\varepsilon Sherali-Adams linear program (with exp(O~(nε))\exp(\tilde{O}(n^\varepsilon)) variables and constraints) approximates the maximum cut problem within a factor of (12+ε)(\frac{1}{2}+\varepsilon'), for some ε(ε)>0\varepsilon'(\varepsilon) > 0. Our result provides a surprising converse to known lower bounds against all linear programming relaxations of Max-Cut, and hence resolves the extension complexity of approximate Max-Cut for approximation factors close to 12\frac{1}{2} (up to the function ε(ε)\varepsilon'(\varepsilon)). Previously, only semidefinite programs and spectral methods were known to yield approximation factors better than 12\frac 12 for Max-Cut in time 2o(n)2^{o(n)}. We also show that constant-degree Sherali-Adams linear programs (with poly(n)\text{poly}(n) variables and constraints) can solve Max-Cut with approximation factor close to 11 on graphs of small threshold rank: this is the first connection of which we are aware between threshold rank and linear programming-based algorithms. Our results separate the power of Sherali-Adams versus Lov\'asz-Schrijver hierarchies for approximating Max-Cut, since it is known that (12+ε)(\frac{1}{2}+\varepsilon) approximation of Max Cut requires Ωε(n)\Omega_\varepsilon (n) rounds in the Lov\'asz-Schrijver hierarchy. We also provide a subexponential time approximation for Khot's Unique Games problem: we show that for every ε>0\varepsilon > 0 the degree-(nεlogq)(n^\varepsilon \log q) Sherali-Adams linear program distinguishes instances of Unique Games of value 1ε\geq 1-\varepsilon' from instances of value ε\leq \varepsilon', for some ε(ε)>0\varepsilon'( \varepsilon) >0, where qq is the alphabet size. Such guarantees are qualitatively similar to those of previous subexponential-time algorithms for Unique Games but our algorithm does not rely on semidefinite programming or subspace enumeration techniques

    Directed branch-width: A directed analogue of tree-width

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    We introduce a new digraph width measure called directed branch-width. To do this, we generalize a characterization of graph classes of bounded tree-width in terms of their line graphs to digraphs. Under parameterizations by directed branch-width we obtain linear time algorithms for many problems, such as directed Hamilton path and Max-Cut, which are hard when parameterized by other known directed width measures. More generally, we obtain an algorithmic meta-theorem for the model-checking problem for a restricted variant of MSO_2-logic on classes of bounded directed branch-width

    Sublinear Algorithm And Lower Bound For Combinatorial Problems

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    As the scale of the problems we want to solve in real life becomes larger, the input sizes of the problems we want to solve could be much larger than the memory of a single computer. In these cases, the classical algorithms may no longer be feasible options, even when they run in linear time and linear space, as the input size is too large. In this thesis, we study various combinatorial problems in different computation models that process large input sizes using limited resources. In particular, we consider the query model, streaming model, and massively parallel computation model. In addition, we also study the tradeoffs between the adaptivity and performance of algorithms in these models.We first consider two graph problems, vertex coloring problem and metric traveling salesman problem (TSP). The main results are structure results for these problems, which give frameworks for achieving sublinear algorithms of these problems in different models. We also show that the sublinear algorithms for (∆ + 1)-coloring problem are tight. We then consider the graph sparsification problem, which is an important technique for designing sublinear algorithms. We give proof of the existence of a linear size hypergraph cut sparsifier, along with a polynomial algorithm that calculates one. We also consider sublinear algorithms for this problem in the streaming and query models. Finally, we study the round complexity of submodular function minimization (SFM). In particular, we give a polynomial lower bound on the number of rounds we need to compute s − t max flow - a special case of SFM - in the streaming model. We also prove a polynomial lower bound on the number of rounds we need to solve the general SFM problem in polynomial queries
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