210 research outputs found

    Reasoning about Resource-Sensitive Multi-Agents

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    Physical Necessitism

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    This paper aims to provide two abductive considerations adducing in favor of the thesis of Necessitism in modal ontology. I demonstrate how instances of the Barcan formula can be witnessed, when the modal operators are interpreted 'naturally' -- i.e., as including geometric possibilities -- and the quantifiers in the formula range over a domain of natural, or concrete, entities and their contingently non-concrete analogues. I argue that, because there are considerations within physics and metaphysical inquiry which corroborate modal relationalist claims concerning the possible geometric structures of spacetime, and dispositional properties are actual possible entities, the condition of being grounded in the concrete is consistent with the Barcan formula; and thus -- in the geometric setting -- merits adoption by the Necessitist

    Towards the Knowledge in Coalgebraic Model of IDS

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    In the last decades linear logic became a useful logical system for various usage in computer science. Its ability to handle resources and its competence to describe dynamics of processes predetermine it for describing behaviour of programs and program systems. Linear logic can be apprehended as a multiplicative and additive extension of usual logic. We show the possibilities how these fragments can be enriched to describe behaviour and to achieve knowledge on an example of simplified Intrusion Detection System (IDS). We construct Kripke model over a coalgebra of modal linear logic for pursuing observable behaviour of IDS. Using the same Kripke frame we show how knowledge and belief in the terms of epistemic linear logic can be achieved

    Logics for modelling collective attitudes

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    We introduce a number of logics to reason about collective propositional attitudes that are defined by means of the majority rule. It is well known that majoritarian aggregation is subject to irrationality, as the results in social choice theory and judgment aggregation show. The proposed logics for modelling collective attitudes are based on a substructural propositional logic that allows for circumventing inconsistent outcomes. Individual and collective propositional attitudes, such as beliefs, desires, obligations, are then modelled by means of minimal modalities to ensure a number of basic principles. In this way, a viable consistent modelling of collective attitudes is obtained

    Seeing, Knowing, doing : case studies in modal logic

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    Dans le domaine des jeux vidéos par exemple, surtout des jeux de rôles, les personnages virtuels perçoivent un environnement, en tirent des connaissances puis effectuent des actions selon leur besoin. De même en robotique, un robot perçoit son environnement à l'aide de capteurs/caméras, établit une base de connaissances et effectuent des mouvements etc. La description des comportements de ces agents virtuels et leurs raisonnements peut s'effectuer à l'aide d'un langage logique. Dans cette thèse, on se propose de modéliser les trois aspects "voir", "savoir" et "faire" et leurs interactions à l'aide de la logique modale. Dans une première partie, on modélise des agents dans un espace géométrique puis on définit une relation épistémique qui tient compte des positions et du regard des agents. Dans une seconde partie, on revisite la logique des actions "STIT" (see-to-it-that ou "faire en sorte que") qui permet de faire la différence entre les principes "de re" et "de dicto", contrairement à d'autres logiques modales des actions. Dans une troisième partie, on s'intéresse à modéliser quelques aspects de la théorie des jeux dans une variante de la logique "STIT" ainsi que des émotions contre-factuelles comme le regret. Tout au long de cette thèse, on s'efforcera de s'intéresser aux aspects logiques comme les complétudes des axiomatisations et la complexité du problème de satisfiabilité d'une formule logique. L'intégration des trois concepts "voir", "savoir" et "faire" dans une et une seule logique est évoquée en conclusion et reste une question ouverte.Agents are entities who perceive their environment and who perform actions. For instance in role playing video games, ennemies are agents who perceive some part of the virtual world and who can attack or launch a sortilege. Another example may concern robot assistance for disabled people: the robot perceives obstacles of the world and can alert humans or help them. Here, we try to give formal tools to model knowledge reasoning about the perception of their environment and about actions based, on modal logic. First, we give combine the standard epistemic modal logic with perception constructions of the form (agent a sees agent b). We give a semantics in terms of position and orientation of the agents in the space that can be a line (Lineland) or a plane (Flatland). Concerning Lineland, we provide a complete axiomatization and an optimal procedure for model-checking and satisfiability problem. Concerning Flatland, we show that both model-checking and satisfiability problem are decidable but the exact complexities and the axiomatization remain open problems. Thus, the logics of Lineland and Flatland are completely a new approach: their syntax is epistemic but their semantics concern spatial reasoning. Secondly, we study on the logic of agency ``see-to-it-that'' STIT made up of construction of the form [J]A standing for ``the coalition of agents J sees to it that A''. Our interest is motivated: STIT is strictly more expressive that standard modal logic for agency like Coalition Logic CL or Alternating-time Temporal Logic ATL. In CL or ATL the ``de re'' and ``de dicto'' problem is quite difficult and technical whereas if we combine STIT-operators with epistemic operators, we can solve it in a natural way. However this strong expressivity has a prize: the general version of STIT is undecidable. That is why we focus on some syntactic fragments of STIT: either we restrict the allowed coalitions J in constructions [J]A or we restrict the nesting of modal STIT-operators. We provide axiomatizations and complexity results. Finally, we give flavour to epistemic modal logic by adding STIT-operators. The logic STIT is suitable to express counterfactual statements like ``agent a could have choosen an action such that A have been true''. Thus we show how to model counterfactual emotions like regret, rejoicing, disappointment and elation in this framework. We also model epistemic games by adapting the logic STIT by giving explicitely names of actions in the language. In this framework, we can model the notion of rational agents but other kind of behaviour like altruism etc., Nash equilibrium and iterated deletion of strictly dominated strategies

    Proceedings of the 8th Scandinavian Logic Symposium

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    Non-normal modalities in variants of Linear Logic

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    This article presents modal versions of resource-conscious logics. We concentrate on extensions of variants of Linear Logic with one minimal non-normal modality. In earlier work, where we investigated agency in multi-agent systems, we have shown that the results scale up to logics with multiple non-minimal modalities. Here, we start with the language of propositional intuitionistic Linear Logic without the additive disjunction, to which we add a modality. We provide an interpretation of this language on a class of Kripke resource models extended with a neighbourhood function: modal Kripke resource models. We propose a Hilbert-style axiomatization and a Gentzen-style sequent calculus. We show that the proof theories are sound and complete with respect to the class of modal Kripke resource models. We show that the sequent calculus admits cut elimination and that proof-search is in PSPACE. We then show how to extend the results when non-commutative connectives are added to the language. Finally, we put the logical framework to use by instantiating it as logics of agency. In particular, we propose a logic to reason about the resource-sensitive use of artefacts and illustrate it with a variety of examples

    Temporal non-commutative logic: Expressing time, resource, order and hierarchy

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    A first-order temporal non-commutative logic TN[l], which has no structural rules and has some l-bounded linear-time temporal operators, is introduced as a Gentzen-type sequent calculus. The logic TN[l] allows us to provide not only time-dependent, resource-sensitive, ordered, but also hierarchical reasoning. Decidability, cut-elimination and completeness (w.r.t. phase semantics) theorems are shown for TN[l]. An advantage of TN[l] is its decidability, because the standard first-order linear-time temporal logic is undecidable. A correspondence theorem between TN[l] and a resource indexed non-commutative logic RN[l] is also shown. This theorem is intended to state that “time” is regarded as a “resource”
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