463 research outputs found

    IMP: Indirect Memory Prefetcher

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    Machine learning, graph analytics and sparse linear algebra-based applications are dominated by irregular memory accesses resulting from following edges in a graph or non-zero elements in a sparse matrix. These accesses have little temporal or spatial locality, and thus incur long memory stalls and large bandwidth requirements. A traditional streaming or striding prefetcher cannot capture these irregular access patterns. A majority of these irregular accesses come from indirect patterns of the form A[B[i]]. We propose an efficient hardware indirect memory prefetcher (IMP) to capture this access pattern and hide latency. We also propose a partial cacheline accessing mechanism for these prefetches to reduce the network and DRAM bandwidth pressure from the lack of spatial locality. Evaluated on 7 applications, IMP shows 56% speedup on average (up to 2.3×) compared to a baseline 64 core system with streaming prefetchers. This is within 23% of an idealized system. With partial cacheline accessing, we see another 9.4% speedup on average (up to 46.6%).Intel Science and Technology Center for Big Dat

    Prefetching techniques for client server object-oriented database systems

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    The performance of many object-oriented database applications suffers from the page fetch latency which is determined by the expense of disk access. In this work we suggest several prefetching techniques to avoid, or at least to reduce, page fetch latency. In practice no prediction technique is perfect and no prefetching technique can entirely eliminate delay due to page fetch latency. Therefore we are interested in the trade-off between the level of accuracy required for obtaining good results in terms of elapsed time reduction and the processing overhead needed to achieve this level of accuracy. If prefetching accuracy is high then the total elapsed time of an application can be reduced significantly otherwise if the prefetching accuracy is low, many incorrect pages are prefetched and the extra load on the client, network, server and disks decreases the whole system performance. Access pattern of object-oriented databases are often complex and usually hard to predict accurately. The ..

    Improving cache locality for thread-level speculation

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    Dynamic Hardware Resource Management for Efficient Throughput Processing.

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    High performance computing is evolving at a rapid pace, with throughput oriented processors such as graphics processing units (GPUs), substituting for traditional processors as the computational workhorse. Their adoption has seen a tremendous increase as they provide high peak performance and energy efficiency while maintaining a friendly programming interface. Furthermore, many existing desktop, laptop, tablet, and smartphone systems support accelerating non-graphics, data parallel workloads on their GPUs. However, the multitude of systems that use GPUs as an accelerator run different genres of data parallel applications, which have significantly contrasting runtime characteristics. GPUs use thousands of identical threads to efficiently exploit the on-chip hardware resources. Therefore, if one thread uses a resource (compute, bandwidth, data cache) more heavily, there will be significant contention for that resource. This contention will eventually saturate the performance of the GPU due to contention for the bottleneck resource,leaving other resources underutilized at the same time. Traditional policies of managing the massive hardware resources work adequately, on well designed traditional scientific style applications. However, these static policies, which are oblivious to the application’s resource requirement, are not efficient for the large spectrum of data parallel workloads with varying resource requirements. Therefore, several standard hardware policies such as using maximum concurrency, fixed operational frequency and round-robin style scheduling are not efficient for modern GPU applications. This thesis defines dynamic hardware resource management mechanisms which improve the efficiency of the GPU by regulating the hardware resources at runtime. The first step in successfully achieving this goal is to make the hardware aware of the application’s characteristics at runtime through novel counters and indicators. After this detection, dynamic hardware modulation provides opportunities for increased performance, improved energy consumption, or both, leading to efficient execution. The key mechanisms for modulating the hardware at runtime are dynamic frequency regulation, managing the amount of concurrency, managing the order of execution among different threads and increasing cache utilization. The resultant increased efficiency will lead to improved energy consumption of the systems that utilize GPUs while maintaining or improving their performance.PhDComputer Science and EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/113356/1/asethia_1.pd

    Quantifying the benefits of SPECint distant parallelism in simultaneous multithreading architectures

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    We exploit the existence of distant parallelism that future compilers could detect and characterise its performance under simultaneous multithreading architectures. By distant parallelism we mean parallelism that cannot be captured by the processor instruction window and that can produce threads suitable for parallel execution in a multithreaded processor. We show that distant parallelism can make feasible wider issue processors by providing more instructions from the distant threads, thus better exploiting the resources from the processor in the case of speeding up single integer applications. We also investigate the necessity of out-of-order processors in the presence of multiple threads of the same program. It is important to notice at this point that the benefits described are totally orthogonal to any other architectural techniques targeting a single thread.Peer ReviewedPostprint (published version

    First Evaluation of the CPU, GPGPU and MIC Architectures for Real Time Particle Tracking based on Hough Transform at the LHC

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    Recent innovations focused around {\em parallel} processing, either through systems containing multiple processors or processors containing multiple cores, hold great promise for enhancing the performance of the trigger at the LHC and extending its physics program. The flexibility of the CMS/ATLAS trigger system allows for easy integration of computational accelerators, such as NVIDIA's Tesla Graphics Processing Unit (GPU) or Intel's \xphi, in the High Level Trigger. These accelerators have the potential to provide faster or more energy efficient event selection, thus opening up possibilities for new complex triggers that were not previously feasible. At the same time, it is crucial to explore the performance limits achievable on the latest generation multicore CPUs with the use of the best software optimization methods. In this article, a new tracking algorithm based on the Hough transform will be evaluated for the first time on a multi-core Intel Xeon E5-2697v2 CPU, an NVIDIA Tesla K20c GPU, and an Intel \xphi\ 7120 coprocessor. Preliminary time performance will be presented.Comment: 13 pages, 4 figures, Accepted to JINS

    RowCore: A Processing-Near-Memory Architecture for Big Data Machine Learning

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    The technology-push of die stacking and application-pull of Big Data machine learning (BDML) have created a unique opportunity for processing-near-memory (PNM). This paper makes four contributions: (1) While previous PNM work explores general MapReduce workloads, we identify three workload characteristics: (a) irregular-and-compute-light (i.e., perform only a few operations per input word which include data-dependent branches and indirect memory accesses); (b) compact (i.e., the computation has a small intermediate live data and uses only a small amount of contiguous input data); and (c) memory-row-dense (i.e., process the input data without skipping over many bytes). We show that BDMLs have or can be transformed to have these characteristics which, except for irregularity, are necessary for bandwidth- and energyefficient PNM, irrespective of the architecture. (2) Based on these characteristics, we propose RowCore, a row-oriented PNM architecture, which (pre)fetches and operates on entire memory rows to exploit BDMLs’ row-density. Instead of this row-centric access and compute-schedule, traditional architectures opportunistically improve row locality while fetching and operating on cache blocks. (3) RowCore employs well-known MIMD execution to handle BDMLs’ irregularity, and sequential prefetch of input data to hide memory latency. In RowCore, however, one corelet prefetches a row for all the corelets which may stray far from each other due to their MIMD execution. Consequently, a leading corelet may prematurely evict the prefetched data before a lagging corelet has consumed the data. RowCore employs novel cross-corelet flow-control to prevent such eviction. (4) RowCore further exploits its flow-controlled prefetch for frequency scaling based on novel coarse-grain compute-memory rate-matching which decreases (increases) the processor clock speed when the prefetch buffers are empty (full). Using simulations, we show that RowCore improves performance and energy, by 135% and 20% over a GPGPU with prefetch, and by 35% and 34% over a multicore with prefetch, when all three architectures use the same resources (i.e., number of cores, and on-processor-die memory) and identical diestacking (i.e., GPGPUs/multicores/RowCore and DRAM)
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