326 research outputs found

    Lightweight Snapshots and System-level Backtracking

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    We propose a new system-level abstraction, the lightweight immutable execution snapshot, which combines the immutable characteristics of checkpoints with the direct integration into the virtual memory subsystem of standard mutable address spaces. The abstraction can give arbitrary x86 programs and libraries system-level support for backtracking (akin to logic programming) and the ability to manipulate an entire address space as an immutable data structure (akin to functional programming). Our proposed implementation leverages modern x86 hardware-virtualization support

    Verifying UML/OCL operation contracts

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    In current model-driven development approaches, software models are the primary artifacts of the development process. Therefore, assessment of their correctness is a key issue to ensure the quality of the final application. Research on model consistency has focused mostly on the models' static aspects. Instead, this paper addresses the verification of their dynamic aspects, expressed as a set of operations defined by means of pre/postcondition contracts. This paper presents an automatic method based on Constraint Programming to verify UML models extended with OCL constraints and operation contracts. In our approach, both static and dynamic aspects are translated into a Constraint Satisfaction Problem. Then, compliance of the operations with respect to several correctness properties such as operation executability or determinism are formally verified

    Fast and Efficient Classification, Tracking, and Simulation in Wireless Sensor Networks

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    Wireless sensor networks are composed of large numbers of resource-lean sensors that collect low-level inputs from the physical world. The applications present challenges for programmers. On the one hand, lightweight algorithms are required given the limited capacity of the constituent devices. On the other, the algorithms must be scalable to accommodate large networks. In this thesis, we focus on the design and implementation of fast and lean (yet scalable) algorithms for classification, simulation, and target tracking in the context of wireless sensor networks. We briefly consider each of these challenges in turn. The first challenge is to achieve high precision classification of high-level events in-network using limited computational and energy resources. We present in-network implementations of a Bayesian classifier and a condensed kd-tree classifier for identifying events of interest on resource-lean embedded sensors. The first approach uses preprocessed sensor readings to derive a multi-dimensional Bayesian classifier used to classify sensor data in real-time. The second introduces an innovative condensed kd-tree to represent preprocessed sensor data and uses a fast nearest-neighbor search to determine the likelihood of class membership for incoming samples. Both classifiers consume limited resources and provide high precision classification. To evaluate each approach, two case studies are considered, in the contexts of human movement and vehicle navigation, respectively. The classification accuracy is above 85% for both classifiers across the two case studies. The second challenge is to achieve high performance parallel simulation of sensor network hardware. This is achieved by reducing the synchronization overhead among distributed simulation processes. Traditional parallel simulation strategies introduce significant synchronization overhead, reducing the simulation speed. We present an optimistic simulation algorithm with support for backtracking and re-execution. The algorithm reduces the number of synchronization cycles to the number of transmissions in the network under test. Concretely, we implement SnapSim, an extension to the popular Avrora simulator, based on this algorithm. The experimental results show that our prototype system improves the performance of Avrora by 2 to 10 times for typical network-centric sensor network applications, and up to three orders of magnitude for applications that use the radio infrequently. The third challenge is to efficiently track a moving target in a network. The difficulty again lies in the conflict between the limited resource capacity of typical sensors and the significant processing requirements of typical tracking algorithms. We introduce an in-network object tracking framework for tracking mobile objects using resource-lean sensors. The framework is based on a distributed, dynamically scoped tracking algorithm which adaptively scopes the event detection region based on object speed. A leader node records the samples across an event region (without the aid of time synchronization) and estimates the object\u27s location in situ. To minimize the number of radio transmissions, the location snapshotting rate is also adjusted based on the object speed. In this dissertation, focusing on the above challenges, we present the design, implementation, and evaluation of classification, simulation, and tracking contributions

    Combining task and motion planning for mobile manipulators

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    Aplicat embargament des de la data de defensa fins el dia 31/12/2019Premi Extraordinari de Doctorat, promoció 2018-2019. Àmbit d’Enginyeria IndustrialThis thesis addresses the combination of task and motion planning which deals with different types of robotic manipulation problems. Manipulation problems are referred to as mobile manipulation, collaborative multiple mobile robots tasks, and even higher dimensional tasks (like bi-manual robots or mobile manipulators). Task and motion planning problems needs to obtain a geometrically feasible manipulation plan through symbolic and geometric search space. The combination of task and motion planning levels has emerged as a challenging issue as the failure leads robots to dead-end tasks due to geometric constraints. In addition, task planning is combined with physics-based motion planning and information to cope with manipulation tasks in which interactions between robots and objects are required, or also a low-cost feasible plan in terms of power is looked for. Moreover, combining task and motion planning frameworks is enriched by introducing manipulation knowledge. It facilitates the planning process and aids to provide the way of executing symbolic actions. Combining task and motion planning can be considered under uncertain information and with human-interaction. Uncertainty can be viewed in the initial state of the robot world or the result of symbolic actions. To deal with such issues, contingent-based task and motion planning is proposed using a perception system and human knowledge. Also, robots can ask human for those tasks which are difficult or infeasible for the purpose of collaboration. An implementation framework to combine different types of task and motion planning is presented. All the required modules and tools are also illustrated. As some task planning algorithms are implemented in Prolog or C++ languages and our geometric reasoner is developed in C++, the flow of information between different languages is explained.Aquesta tesis es centra en les eines de planificació combinada a nivell de tasca i a nivell de moviments per abordar diferents problemes de manipulació robòtica. Els problemes considerats són de navegació de robots mòbil enmig de obstacles no fixes, tasques de manipulació cooperativa entre varis robots mòbils, i tasques de manipulació de dimensió més elevada com les portades a terme amb robots bi-braç o manipuladors mòbils. La planificació combinada de tasques i de moviments ha de cercar un pla de manipulació que sigui geomètricament realitzable, a través de d'un espai de cerca simbòlic i geomètric. La combinació dels nivells de planificació de tasca i de moviments ha sorgit com un repte ja que les fallades degudes a les restriccions geomètriques poden portar a tasques sense solució. Addicionalment, la planificació a nivell de tasca es combina amb informació de la física de l'entorn i amb mètodes de planificació basats en la física, per abordar tasques de manipulació en les que la interacció entre el robot i els objectes és necessària, o també si es busca un pla realitzable i amb un baix cost en termes de potència. A més, el marc proposat per al combinació de la planificació a nivell de tasca i a nivell de moviments es millora mitjançant l'ús de coneixement, que facilita el procés de planificació i ajuda a trobar la forma d'executar accions simbòliques. La combinació de nivells de planificació també es pot considerar en casos d'informació incompleta i en la interacció humà-robot. La incertesa es considera en l'estat inicial i en el resultat de les accions simbòliques. Per abordar aquest problema, es proposa la planificació basada en contingències usant un sistema de percepció i el coneixement de l'operari humà. Igualment, els robots poden demanar col·laboració a l'operari humà per a que realitzi aquelles accions que són difícils o no realitzables pel robot. Es presenta també un marc d'implementació per a la combinació de nivells de planificació usant diferents mètodes, incloent tots els mòduls i eines necessàries. Com que alguns algorismes estan implementats en Prolog i d'altres en C++, i el mòdul de raonament geomètric proposat està desenvolupat en C++, es detalla el flux d'informació entre diferents llenguatges.Award-winningPostprint (published version

    Combined heuristic task and motion planning for bi-manual robots

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    Planning efficiently at task and motion levels allows the setting of new challenges for robotic manipulation problems, like for instance constrained table-top problems for bi-manual robots. In this scope, the appropriate combination of task and motion planning levels plays an important role. Accordingly, a heuristic-based task and motion planning approach is proposed, in which the computation of the heuristic addresses a geometrically relaxed problem, i.e., it only reasons upon objects placements, grasp poses, and inverse kinematics solutions. Motion paths are evaluated lazily, i.e., only after an action has been selected by the heuristic. This reduces the number of calls to the motion planner, while backtracking is reduced because the heuristic captures most of the geometric constraints. The approach has been validated in simulation and on a real robot, with different classes of table-top manipulation problems. Empirical comparison with recent approaches solving similar problems is also reported, showing that the proposed approach results in significant improvement both in terms of planing time and success rate.Peer ReviewedPostprint (author's final draft

    Backtracking Incremental Continuous Integration

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    Failing integration builds are show stoppers. Development activity is stalled because developers have to wait with integrating new changes until the problem is fixed and a successful build has been run. We show how backtracking can be used to mitigate the impact of build failures in the context of component-based software development. This way, even in the face of failure, development may continue and a working version is always available

    A Lightweight Distributed Solution to Content Replication in Mobile Networks

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    Performance and reliability of content access in mobile networks is conditioned by the number and location of content replicas deployed at the network nodes. Facility location theory has been the traditional, centralized approach to study content replication: computing the number and placement of replicas in a network can be cast as an uncapacitated facility location problem. The endeavour of this work is to design a distributed, lightweight solution to the above joint optimization problem, while taking into account the network dynamics. In particular, we devise a mechanism that lets nodes share the burden of storing and providing content, so as to achieve load balancing, and decide whether to replicate or drop the information so as to adapt to a dynamic content demand and time-varying topology. We evaluate our mechanism through simulation, by exploring a wide range of settings and studying realistic content access mechanisms that go beyond the traditional assumptionmatching demand points to their closest content replica. Results show that our mechanism, which uses local measurements only, is: (i) extremely precise in approximating an optimal solution to content placement and replication; (ii) robust against network mobility; (iii) flexible in accommodating various content access patterns, including variation in time and space of the content demand.Comment: 12 page
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