5,772 research outputs found

    Conceptual design study for a teleoperator visual system, phase 2

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    An analysis of the concept for the hybrid stereo-monoscopic television visual system is reported. The visual concept is described along with the following subsystems: illumination, deployment/articulation, telecommunications, visual displays, and the controls and display station

    Design of automatic vision-based inspection system for solder joint segmentation

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    Purpose: Computer vision has been widely used in the inspection of electronic components. This paper proposes a computer vision system for the automatic detection, localisation, and segmentation of solder joints on Printed Circuit Boards (PCBs) under different illumination conditions. Design/methodology/approach: An illumination normalization approach is applied to an image, which can effectively and efficiently eliminate the effect of uneven illumination while keeping the properties of the processed image the same as in the corresponding image under normal lighting conditions. Consequently special lighting and instrumental setup can be reduced in order to detect solder joints. These normalised images are insensitive to illumination variations and are used for the subsequent solder joint detection stages. In the segmentation approach, the PCB image is transformed from an RGB color space to a YIQ color space for the effective detection of solder joints from the background. Findings: The segmentation results show that the proposed approach improves the performance significantly for images under varying illumination conditions. Research limitations/implications: This paper proposes a front-end system for the automatic detection, localisation, and segmentation of solder joint defects. Further research is required to complete the full system including the classification of solder joint defects. Practical implications: The methodology presented in this paper can be an effective method to reduce cost and improve quality in production of PCBs in the manufacturing industry. Originality/value: This research proposes the automatic location, identification and segmentation of solder joints under different illumination conditions

    Tex2Shape: Detailed Full Human Body Geometry From a Single Image

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    We present a simple yet effective method to infer detailed full human body shape from only a single photograph. Our model can infer full-body shape including face, hair, and clothing including wrinkles at interactive frame-rates. Results feature details even on parts that are occluded in the input image. Our main idea is to turn shape regression into an aligned image-to-image translation problem. The input to our method is a partial texture map of the visible region obtained from off-the-shelf methods. From a partial texture, we estimate detailed normal and vector displacement maps, which can be applied to a low-resolution smooth body model to add detail and clothing. Despite being trained purely with synthetic data, our model generalizes well to real-world photographs. Numerous results demonstrate the versatility and robustness of our method

    Object-based Illumination Estimation with Rendering-aware Neural Networks

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    We present a scheme for fast environment light estimation from the RGBD appearance of individual objects and their local image areas. Conventional inverse rendering is too computationally demanding for real-time applications, and the performance of purely learning-based techniques may be limited by the meager input data available from individual objects. To address these issues, we propose an approach that takes advantage of physical principles from inverse rendering to constrain the solution, while also utilizing neural networks to expedite the more computationally expensive portions of its processing, to increase robustness to noisy input data as well as to improve temporal and spatial stability. This results in a rendering-aware system that estimates the local illumination distribution at an object with high accuracy and in real time. With the estimated lighting, virtual objects can be rendered in AR scenarios with shading that is consistent to the real scene, leading to improved realism.Comment: ECCV 202

    Tex2Shape: Detailed Full Human Body Geometry From a Single Image

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    We present a simple yet effective method to infer detailed full human body shape from only a single photograph. Our model can infer full-body shape including face, hair, and clothing including wrinkles at interactive frame-rates. Results feature details even on parts that are occluded in the input image. Our main idea is to turn shape regression into an aligned image-to-image translation problem. The input to our method is a partial texture map of the visible region obtained from off-the-shelf methods. From a partial texture, we estimate detailed normal and vector displacement maps, which can be applied to a low-resolution smooth body model to add detail and clothing. Despite being trained purely with synthetic data, our model generalizes well to real-world photographs. Numerous results demonstrate the versatility and robustness of our method

    Generating and translating context capability data to support the implementation of inclusive design within industry

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    The research detailed within this thesis was undertaken in response to: 1) the ageing population; 2) a lack of older adult context (real world) capability data; and 3) the need for inclusive design within commercial design practice in order to minimise exclusion with everyday products. The principal aim of this programme of research was to generate older adult context capability data and translate it into a suitable form that will support the implementation of inclusive design within industry. This aim was achieved through reviewing environmental context of use (Chapter 2), conducting two empirical studies: Study 1 (Chapter 4) investigated the impact of an everyday cold temperature (5°C) on older adults dexterity (fine finger dexterity, power and pinch grip); and Study 2 (Chapter 5) investigated the impact of everyday ambient illumination levels (overcast, in-house and street lighting) and contrast on older adults visual acuity. The capability data gathered from these studies were then translated into a suitable form for designers in order to support the implementation of inclusive design within industry; this was achieved through following a Human Centred Design process which involved multiple iterative and evaluative stages. The findings from this thesis make several contributions to the area of inclusive design: A framework that brings together a number of environmental contextual factors which can impact on product interaction; Knowledge and understanding of how to collect and analyse original context capability data from older adults; Capability data which quantifies the impact of everyday environmental conditions on older adults product interaction capabilities; Knowledge and understanding of how to translate capability data into a suitable form to facilitate inclusive design; An interactive data tool (Context Calculator) that will aid designers in the design and development of inclusive everyday products

    Appearance-design interfaces and tools for computer cinematography: Evaluation and application

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    We define appearance design as the creation and editing of scene content such as lighting and surface materials in computer graphics. The appearance design process takes a significant amount of time relative to other production tasks and poses difficult artistic challenges. Many user interfaces have been proposed to make appearance design faster, easier, and more expressive, but no formal validation of these interfaces had been published prior to our body of work. With a focus on novice users, we present a series of investigations into the strengths and weaknesses of various appearance design user interfaces. In particular, we develop an experimental methodology for the evaluation of representative user interface paradigms in the areas of lighting and material design. We conduct three user studies having subjects perform design tasks under controlled conditions. In these studies, we discover new insight into the effectiveness of each paradigm for novices measured by objective performance as well as subjective feedback. We also offer observations on common workflow and capabilities of novice users in these domains. We use the results of our lighting study to develop a new representation for artistic control of lighting, where light travels along nonlinear paths

    Ergonomic Redesign of Computer Laboratory to Improve Electric Power Performance and Working Efficiency

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    The current problems in the Computer Laboratory of Udayana UniversityTechnical Engineering Faculty include non-standard room temperature of 28 0 C, nonstandardlight intensity average in the room of 110 lux, seat height of 43 cm and tableheight of 74,50 cm being not adapted to the workers' anthropometric measurements, anddazzling white-colored curtains. Baseline data on six students after 3-hour workingrevealed the following findings: eye fatigue 81%' and general fatigue 88%;musculoskeletal complaints 51%; average learning achievement 59.5%, performance16.25%, and efficiency 10.09%. In an effort to improve the working conditions, a totalexperimental ergonomic intervention in the form of redesigning the Computer Laboratorywas introduced.In this study 30 subjects were recruited. The data collected were analyzed by usingdesriptive statistics, normality test, comparability test, and paired-simple t-test with asignificant level of 5%.Total ergonomic intervention has resulted in a decrease of room temperature from280 C to 25.830 C (p<0.05), increase in light intensity from 110 lux to 136.67 lux, decreasein eye fatigue from 81% to 23% (p<0.05), decrease in general fatique 88% to 41%,decrease in musculoskeletal complaints from 51% to 11% (p<0.05), increase in learningachievement score from 59.5% to 89.5% (p<0.05), increase in performance from 16.25%to 41.25%, and increase in efficiency from 10.09% to 75.09% (p<.05).The results of this study revealed that appropriate total ergonomic intervention in acomputer laboratory had succeeded in improving the quality of working and performanceof the workers

    Incorporation of therapeutic effect of daylight in the architectural design of in-patient rooms to reduce patient length of stay (LoS) in hospitals

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    The biological need for lighting by an individual differs from the merely visual purpose, such as viewing objects and doing work or movement. Lack of adequate daylight for biological stimulation can lead to health problems, for e.g. imbalanced circadian rhythm. The importance of daylight is vital for hospital patients who are mostly physically and/or psychologically stressed. As, many patients stay indoors for 24 hours, they might be vulnerable to the lack of daylight which is necessary for health reasons. Hence, for hospital patients, daylight can be a strong therapeutic environmental design element to ensure good health and accelerate clinical recovery. The complex relationship between daylight environment and individuals responses are not fully understood. Controversy results that are debated by the previous researchers, has made the implementation of daylighting strategies in the architectural design of hospital in-patient rooms critical, mainly for therapeutic purpose. Strong evidence needs to be established that can build confidence to both architects and policy makers to use daylight for therapeutic purpose and integration of therapeutic effect of daylight to in-patient room architecture is necessary as well. This thesis provides information to architects (with examples) for incorporation of therapeutic effect of daylight in the design of in-patient rooms to reduce patient length of stay (LoS) in hospitals. A triangulation research method was applied in this work, where theories were developed qualitatively and tested quantitatively. Literature review was carried out to establish the potential effect of daylight on patient health. Retrospective field investigations were conducted to establish the quantitative relationship between daylight intensity and patient LoS inside in-patient rooms by developing Multiple Linear Regression (MLR) models under a general hospital environment. Using the daylighting goal to enhance therapeutic benefit for hospital patients, referred from literature and verified from field investigation data, a daylight design concept (sky window configurations) was developed and evaluated by prospective simulation study, and found better compared to traditional standard hospital window configurations, in order to enhance therapeutic benefit for hospital patients. A dynamic annual Climate-Based Daylight Modelling (CBDM) method that uses RADIANCE (backward) raytracer combined with a daylight coefficient approach considering Perez all weather sky luminance model (i.e. DAYSIM), was used for simulation analysis. This thesis develops strategies for architects to incorporate therapeutic effect of daylight in the architectural design of hospital in-patient rooms, including guidelines to support architectural decisions in case of conflicting situations, and to identify the range of daylight intensities within which patient LoS is expected to be reduced. The strategies also consider the ultraviolet radiation (UVR) protections and discuss the challenges of climate change for daylight researchers for the incorporation of therapeutic effect of daylight in the design of hospital in-patient rooms. The thesis provides a contribution to knowledge by establishing strong evidence of quantitative relationship between daylight and LoS, and by presenting new architectural forms for hospital in-patient room design as one of the possible ways to incorporate therapeutic effect of daylight in the design of hospital in-patient rooms effectively. It is expected that the research will encourage and help architects and policy makers to incorporate therapeutic effect of daylight in the design of hospital in-patient rooms, efficiently

    Energetski učinkovita proizvodnja – interdisciplinarni, sistemski pristup kroz integralnu simulaciju

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    If the main concern of manufacturing companies was increasing the productivity, reliability, flexibility, and quality of the industrial process, more recently the energy efficiency of the production process and facilities has come under scrutiny. To enhance the energy-efficiency of production facilities, detailed information regarding the production processes, heat emissions from machines, operation level and occupancy analysis are necessary. In this context, the present paper describes an ongoing research effort that aims to develop a systemically integrated model of an energy efficient production facility. In this context we demonstrate the initial results of the implementation of an integrated simulation approach for a specific industrial facility. On the case study of an existing facility the different levels of energy in-and outputs were analysed; starting from machines and production systems, user behaviour and building services related requirements, to the building envelope of the facility. The collected information was further processed to develop a new building design. This layout provides the basis of an initial building performance simulation model. The generated model is part of the integrated simulation approach and used as a starting point to address the impact of different design and building operation options on the indoor climate and energy performance of the industrial facility. The goal of the integrated simulation approach is to evaluate a production facility not separately for individual mandates pertaining to production process, building envelope, and systems, but in a coupled and integrated fashion. Based on the results of thermal simulation, a first life-cycle costs model is developed, upon which the crucial points for the decision-making process in the planning of an energy-efficient industrial facility can be identified.Među glavnim interesima proizvodnih poduzeća do sada su bili povećanje produktivnosti, pouzdanosti, fleksibilnosti i kvalitete industrijskog procesa, a nedavno se pod povećalom našla i energetska učinkovitost proizvodnog procesa i pogona. U cilju poboljšanja energetske učinkovitosti proizvodnih pogona potrebne su detaljnije informacije o procesu proizvodnje, izmjeni topline u strojevima i analiza učinka i zastupljenosti pogona u radu. U tom kontekstu, ovaj rad opisuje istraživanje koje je u tijeku i teži razvoju sustavno integriranog modela energetski učinkovite proizvodnje u pogonu. U tom kontekstu prikazani su početni rezultati provedbe integriranog simulacijskog pristupa za određeni industrijski pogon. U početnoj studiji slučaja postojećeg pogona analizirane su različite razine ulaznih i izlaznih podataka o energiji; uključujući strojeve i proizvodne sustave, ponašanja korisnika, učinkovitosti kućne tehnike te ovojnice zgrade pogona. Prikupljeni podaci dodatno su obrađeni u cilju razvoja novog građevinskog projekta. Prijedlog koncepcije novog pogona pruža osnovu za prikaz početnog učinka simulacijskog modela na zgradi. Razvijeni model je dio integriranog simulacijskog pristupa te se koristi kao početna točka u simulaciji utjecaja različitih koncepata organizacije prostora i volumena zgrade, kvalitete ovojnice zgrade i kućne tehnike na energetsku učinkovitost industrijskog pogona. Cilj integriranog simulacijskog pristupa je procijeniti energetske performanse proizvodnog pogona, ali ne za pojedine zadaće koje se odnose na proces proizvodnje, ovojnicu zgrade i sustave, nego na povezani i integrirani način. Razvijen je prvi modela troška vijeka trajanja koji se temelji na toplinskim simulacijama, koji je presudan u procesu donošenja odluka u planiranju energetske učinkovitosti industrijskog pogona
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