25,152 research outputs found

    Deep Perceptual Mapping for Thermal to Visible Face Recognition

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    Cross modal face matching between the thermal and visible spectrum is a much de- sired capability for night-time surveillance and security applications. Due to a very large modality gap, thermal-to-visible face recognition is one of the most challenging face matching problem. In this paper, we present an approach to bridge this modality gap by a significant margin. Our approach captures the highly non-linear relationship be- tween the two modalities by using a deep neural network. Our model attempts to learn a non-linear mapping from visible to thermal spectrum while preserving the identity in- formation. We show substantive performance improvement on a difficult thermal-visible face dataset. The presented approach improves the state-of-the-art by more than 10% in terms of Rank-1 identification and bridge the drop in performance due to the modality gap by more than 40%.Comment: BMVC 2015 (oral

    Learned Perceptual Image Enhancement

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    Learning a typical image enhancement pipeline involves minimization of a loss function between enhanced and reference images. While L1 and L2 losses are perhaps the most widely used functions for this purpose, they do not necessarily lead to perceptually compelling results. In this paper, we show that adding a learned no-reference image quality metric to the loss can significantly improve enhancement operators. This metric is implemented using a CNN (convolutional neural network) trained on a large-scale dataset labelled with aesthetic preferences of human raters. This loss allows us to conveniently perform back-propagation in our learning framework to simultaneously optimize for similarity to a given ground truth reference and perceptual quality. This perceptual loss is only used to train parameters of image processing operators, and does not impose any extra complexity at inference time. Our experiments demonstrate that this loss can be effective for tuning a variety of operators such as local tone mapping and dehazing

    Developing serious games for cultural heritage: a state-of-the-art review

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented
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