32,818 research outputs found

    Lifelong topological visual navigation

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    La possibilité pour un robot de naviguer en utilisant uniquement la vision est attrayante en raison de sa simplicité. Les approches de navigation traditionnelles basées sur la vision nécessitent une étape préalable de construction de carte qui est ardue et sujette à l'échec, ou ne peuvent que suivre exactement des trajectoires précédemment exécutées. Les nouvelles techniques de navigation visuelle basées sur l'apprentissage réduisent la dépendance à l'égard d'une carte et apprennent plutôt directement des politiques de navigation à partir des images. Il existe actuellement deux paradigmes dominants : les approches de bout en bout qui renoncent entièrement à la représentation explicite de la carte, et les approches topologiques qui préservent toujours une certaine connectivité de l'espace. Cependant, alors que les méthodes de bout en bout ont tendance à éprouver des difficultés dans les tâches de navigation sur de longues distances, les solutions basées sur les cartes topologiques sont sujettes à des défaillances dues à des arêtes erronées dans le graphe. Dans ce document, nous proposons une méthode de navigation visuelle topologique basée sur l'apprentissage, avec des stratégies de mise à jour du graphe, qui améliore les performances de navigation sur toute la durée de vie du robot. Nous nous inspirons des algorithmes de planification basés sur l'échantillonnage pour construire des graphes topologiques basés sur l'image, ce qui permet d'obtenir des graphes plus épars et d'améliorer les performances de navigation par rapport aux méthodes de base. En outre, contrairement aux contrôleurs qui apprennent à partir d'environnements d'entraînement fixes, nous montrons que notre modèle peut être affiné à l'aide d'un ensemble de données relativement petit provenant de l'environnement réel où le robot est déployé. Enfin, nous démontrons la forte performance du système dans des expériences de navigation de robots dans le monde réel.The ability for a robot to navigate using vision only is appealing due to its simplicity. Traditional vision-based navigation approaches require a prior map-building step that was arduous and prone to failure, or could only exactly follow previously executed trajectories. Newer learning-based visual navigation techniques reduce the reliance on a map and instead directly learn policies from image inputs for navigation. There are currently two prevalent paradigms: end-to-end approaches forego the explicit map representation entirely, and topological approaches which still preserve some loose connectivity of the space. However, while end-to-end methods tend to struggle in long-distance navigation tasks, topological map-based solutions are prone to failure due to spurious edges in the graph. In this work, we propose a learning-based topological visual navigation method with graph update strategies that improves lifelong navigation performance over time. We take inspiration from sampling-based planning algorithms to build image-based topological graphs, resulting in sparser graphs with higher navigation performance compared to baseline methods. Also, unlike controllers that learn from fixed training environments, we show that our model can be finetuned using a relatively small dataset from the real-world environment where the robot is deployed. Finally, we demonstrate strong system performance in real world robot navigation experiments

    Lifelong Federated Reinforcement Learning: A Learning Architecture for Navigation in Cloud Robotic Systems

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    This paper was motivated by the problem of how to make robots fuse and transfer their experience so that they can effectively use prior knowledge and quickly adapt to new environments. To address the problem, we present a learning architecture for navigation in cloud robotic systems: Lifelong Federated Reinforcement Learning (LFRL). In the work, We propose a knowledge fusion algorithm for upgrading a shared model deployed on the cloud. Then, effective transfer learning methods in LFRL are introduced. LFRL is consistent with human cognitive science and fits well in cloud robotic systems. Experiments show that LFRL greatly improves the efficiency of reinforcement learning for robot navigation. The cloud robotic system deployment also shows that LFRL is capable of fusing prior knowledge. In addition, we release a cloud robotic navigation-learning website based on LFRL

    A Deep Hierarchical Approach to Lifelong Learning in Minecraft

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    We propose a lifelong learning system that has the ability to reuse and transfer knowledge from one task to another while efficiently retaining the previously learned knowledge-base. Knowledge is transferred by learning reusable skills to solve tasks in Minecraft, a popular video game which is an unsolved and high-dimensional lifelong learning problem. These reusable skills, which we refer to as Deep Skill Networks, are then incorporated into our novel Hierarchical Deep Reinforcement Learning Network (H-DRLN) architecture using two techniques: (1) a deep skill array and (2) skill distillation, our novel variation of policy distillation (Rusu et. al. 2015) for learning skills. Skill distillation enables the HDRLN to efficiently retain knowledge and therefore scale in lifelong learning, by accumulating knowledge and encapsulating multiple reusable skills into a single distilled network. The H-DRLN exhibits superior performance and lower learning sample complexity compared to the regular Deep Q Network (Mnih et. al. 2015) in sub-domains of Minecraft

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    500 Computing Tips for Teachers and Lecturers by Phil Race and Steve McDowell, London: Kogan Page, 1996. ISBN: 0–7494–1931–8. 135 pages, paperback. £15.99

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    Steve McDowell and Phil Race, 500 Computing Tips for Trainers, London: Kogan Page, ISBN: 0–7494–2675–6. Paperback, 160 pages, £15.99

    Progressor: Social navigation support through open social student modeling

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    The increased volumes of online learning content have produced two problems: how to help students to find the most appropriate resources and how to engage them in using these resources. Personalized and social learning have been suggested as potential ways to address these problems. Our work presented in this paper combines the ideas of personalized and social learning in the context of educational hypermedia. We introduce Progressor, an innovative Web-based tool based on the concepts of social navigation and open student modeling that helps students to find the most relevant resources in a large collection of parameterized self-assessment questions on Java programming. We have evaluated Progressor in a semester-long classroom study, the results of which are presented in this paper. The study confirmed the impact of personalized social navigation support provided by the system in the target context. The interface encouraged students to explore more topics attempting more questions and achieving higher success rates in answering them. A deeper analysis of the social navigation support mechanism revealed that the top students successfully led the way to discovering most relevant resources by creating clear pathways for weaker students. © 2013 Taylor and Francis Group, LLC

    A Framework for the Design and Implementation of Learning Objects: a Competence-based Approach

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    This paper presents a framework for the design and implementation of learning objects using a competence-based approach. This framework is illustrated by the development of a standalone Windows application (Trilho GOA) whose primary purpose is to create standardized pedagogical contents trough the aggregation and standardization of instructional resources in several formats that can be used later on a Learning Management System (LMS) supporting SCORM 1.2. The paper contains a brief introduction to the developed software, its system architecture, main features and several pedagogical advantages for its users
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