91,876 research outputs found

    Developing a corpus of strategic conversation in The Settlers of Catan

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    International audienceWe describe a dialogue model and an implemented annotation scheme for a pilot corpus of annotated online chats concerning bargaining negotiations in the game The Settlers of Catan. We will use this model and data to analyze how conversations proceed in the absence of strong forms of cooperativity, where agents have diverging motives. Here we concentrate on the description of our annotation scheme for negotiation dialogues, illustrated with our pilot data, and some perspectives for future research on the issue

    Games for a new climate: experiencing the complexity of future risks

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    This repository item contains a single issue of the Pardee Center Task Force Reports, a publication series that began publishing in 2009 by the Boston University Frederick S. Pardee Center for the Study of the Longer-Range Future.This report is a product of the Pardee Center Task Force on Games for a New Climate, which met at Pardee House at Boston University in March 2012. The 12-member Task Force was convened on behalf of the Pardee Center by Visiting Research Fellow Pablo Suarez in collaboration with the Red Cross/Red Crescent Climate Centre to “explore the potential of participatory, game-based processes for accelerating learning, fostering dialogue, and promoting action through real-world decisions affecting the longer-range future, with an emphasis on humanitarian and development work, particularly involving climate risk management.” Compiled and edited by Janot Mendler de Suarez, Pablo Suarez and Carina Bachofen, the report includes contributions from all of the Task Force members and provides a detailed exploration of the current and potential ways in which games can be used to help a variety of stakeholders – including subsistence farmers, humanitarian workers, scientists, policymakers, and donors – to both understand and experience the difficulty and risks involved related to decision-making in a complex and uncertain future. The dozen Task Force experts who contributed to the report represent academic institutions, humanitarian organization, other non-governmental organizations, and game design firms with backgrounds ranging from climate modeling and anthropology to community-level disaster management and national and global policymaking as well as game design.Red Cross/Red Crescent Climate Centr

    Research into the use of ICT and e-learning for work-based learning in the skills sector

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    This research has been commissioned by Becta to provide an evidence-based overview of the current use and effectiveness of work-based e-learning and its integration with more traditional learning methods. The specific objectives of the research were to: investigate the known impact of ICT and e-learning on the skills sector; and describe the ways in which ICT and e-learning can support key workforce development issues such as addressing skills gaps and achieving sustainability in training and development

    Research into the use of ICT and e-learning for work-based learning in the skills sector

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    The report provided an overview of the research commissioned by Becta into the use of ICT for learning by SMEs and the public sector, in the context of work-based learning (WBL). The findings were illustrated with a number of case studies and vignettes of good practice. The report was targeted at stakeholders in work-based learning (WBL)

    Going for growth: our future prosperity

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    Intelligent tutoring agent for settlers of Catan

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    An Intelligent Tutoring Agent (ITA) for the board game Settlers of Catan (SoC) is introduced. It uses CLIPS knowledge bases, connected by JCLIPS to a JAVA implementation of SoC. It is founded on a new theoretical framework that describes the development of negotiation skills in children. Using this framework, the ITA helps children in developing negotiation skills through play, which makes it unique in its kind
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