3,056 research outputs found

    Learning by Making

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    Exploring the Enjoyment of Learning by Making

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    Here and then: Learning by making places with digital spatial story lines

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    In this article, we introduce and analyze learning experiences made possible by a teaching framework that we have developed and call digital spatial story lines (DSSLs). DSSLs offer a novel approach to learning on the move by engaging learners with related conceptual practices of archival curation, digital mapping, and the production of public history. Learners collaborate to make and follow map-based story lines that bridge archival media they curate in public libraries and museums onto city neighborhoods these media describe. Story lines can be followed as tours to explore under- or untold stories about a city’s public history at walking scale. To illustrate and study learning within the DSSL framework, we describe and analyze one design iteration from a larger, multi-year research project with local museum, library, and high school partners. Our analysis shows how making and following story lines provided opportunities for pre-service social studies teachers to engage with and learn about the public history of racial segregation, Civil Rights Movement activism, and American Roots Music in Nashville, Tennessee (aka the “Music City”). Our analysis focuses on using archival material to create and share public history as a mobile experience of being both “here-and-then”—a form of palimpsest in which learning on the move layers together historic places and the voices of different historical actors. We end with a discussion of who speaks for the public history of city neighborhoods and the prospects and limitations for teaching and learning with the DSSL framework

    Learning by Making. Erfahrungen mit dem MakerSpace

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    Entdecken, lernen, ausprobieren, konstruieren, forschen, werken, gemeinsam tun: ein MakerSpace ist ein Ort der Möglichkeiten. Neben der Arbeit mit Materialien wie Holz, Kunststoff, Ton und anderen tritt im MakerSpace die Digitaltechnik auf den Plan. Programmierung und Coding nehmen eine SchlĂŒsselposition in den meisten schulischen MakerSpace-Konzepten ein. CAD und 3D-Druck ergĂ€nzen die Möglichkeiten in Richtung Prototyping, Anwendungen zu Virtual- oder Augmented Reality erweitern den Fokus auf virtuelle Welten. In dem Artikel stellen Mitarbeiter*innen der Dr.- Ing. Paul Christiani GmbH & Co. KG das MakerSpace-Konzept vor und befragen LehrkrĂ€fte von Bildungseinrichtungen mit MakerSpaces zu deren Erfahrungen. (DIPF/Orig.

    Annual Report, 2017-2018

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    Celebrating Student Learning & Humboldt Native Voices Traveling Exhibit Welcome Leah Gazan Learning by Making Publish with HSU Press Diversity & Equity in the Library Students Build Flight Simulator Rocks, Socks, & Other Fun Summer Activities Grant to Support Local Community Building Connections Through Course Materials on Reserve Study Spaces By the Numbershttps://digitalcommons.humboldt.edu/library_pub/1015/thumbnail.jp

    Annual Report, 2018-2019 / Fall 2019 Newsletter

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    Special Edition: Celebrating Alexander von Humboldt\u27s 250th Birthday Celebrating Student Learning & Humboldt Native Voices Traveling Exhibit Welcome Leah Gazan Learning by Making Publish with HSU Press Diversity & Equity in the Library Students Build Flight Simulator Rocks, Socks, & Other Fun Summer Activities Grant to Support Local Community Building Connections Through Course Materials on Reserve Study Spaces By the Numbershttps://digitalcommons.humboldt.edu/library_pub/1041/thumbnail.jp

    Electronic adverse incident reporting in hospitals

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    The purpose of this study was to assess attitudes toward and use of an electronic adverse incident reporting system in all four hospitals in one NHS Scotland Health Board area. A questionnaire was used to assess Medical Consultants', Managers', and Nurses' attitudes and perceptions about electronic adverse incident reporting. Actual adverse incident reporting data were also analysed. The main findings from this study are that Consultants, Managers, and Nurses all had positive attitudes about responsibility for reporting adverse incidents. All respondents indicated that the design of and information collected by the electronic adverse incident reporting system (DATIX) was adequate but Consultants had more negative attitudes and perceptions than Managers and Nurses about DATIX. All respondents expressed negative attitudes about the amount and type of feedback they receive from reporting, and Consultants expressed more negative attitudes about how DATIX is managed than Managers and Nurses. Analysis of adverse incident reporting data found that the proportion of Consultants using DATIX to report incidents was significantly lower than that of Managers and Nurses. The findings suggest that there are no additional barriers to incident reporting associated with the use of a bespoke electronic adverse incident reporting system as compared to other types of systems. Although an electronic adverse incident reporting system may be able to increase incident reporting and facilitate organisational learning by making it easier to report incidents and analyse incident reporting data, strong leadership within hospitals / healthcare professions (or healthcare subcultures) is still required in order to promote and sustain incident reporting to improve patient safety

    The Implementation of Project Based Learning by Making Vlog in Teaching Speaking of Recount Text for Junior High School

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    Abstrak Penelitian ini bertujuan untuk memfasilitasi siswa untuk aktif dalam berbicara menggunakan bahasa Inggris, di mana diharapkan siswa menghasilkan produk sebagai bukti otentik siswa dalam kegiatan berbicara. Fokus dari penelitian ini adalah untuk melihat proses pembelajaran di kelas dan hasil pembelajaran yang telah diberikan. Selain itu, penelitian ini dirancang untuk menangkap semua fenomena yang berkaitan dengan bagaimana guru menjalankan Project Based Learning di kelas. Untuk pertanyaan penelitian pertama, data diperoleh melalui observasi selama kelas belajar menggunakan catatan lapangan sebagai catatan selama mengajar dan belajar sementara data untuk pertanyaan penelitian kedua diperoleh melalui VLOG atau yang biasa dikenal sebagai Blogging Video yang dibuat oleh siswa. dalam kelompok. Hasilnya menunjukkan bahwa dari ketujuh kelompok tersebut hanya ada satu kelompok yang menunjukkan kemampuan berbicara yang sangat baik dengan pengucapan yang baik. Untuk beberapa kelompok, mereka dapat menggunakan kosakata yang mudah dipahami oleh pemirsa. Sayangnya, ada satu kelompok yang kurang dalam beberapa aspek nilai dan aspek pelafalannya. Dapat disimpulkan bahwa guru dapat menerapkan PBL dengan benar dan benar sehingga dapat memfasilitasi siswa untuk berperan aktif dalam proses pembelajaran, terutama dalam hal berbicara yang dapat dilihat dari hasil video yang dibuat oleh siswa.Kata Kunci: Project Based Learning, Speaking, Teks recount Abstract This research aims to facilitate students to be active in speaking using English, in which it is hoped that the students produce a product as authentic evidence of students in speaking activity. The focus of this research is to see the learning process in the classroom and the results of the learning that has been given. In addition, this research is designed to catch all the phenomena related to how teacher ran Project Based Learning in the class. For the first research question, the data is obtained through observation during the learning class using the field note as a note during teaching and learning while the data for the second research question is obtained through a VLOG or commonly known as Video Blogging made by the students in groups. The result shows that from those seven groups there was only one group taht showed very good speaking skill with good pronunciation. For some groups, they were able to use vocabularies which were easily understood by the viewers. Unfortunately, there was one group that was lacking in some aspects of the value and the aspect of the pronunciation. It can be concluded that teachers can apply PBL properly and correctly so that it can facilitate students to play an active role in the learning process, especially in terms of speaking which can be seen from the results of the videos made by studentsKeywords: Project Based Learning, Speaking, Recount tex
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