2,429 research outputs found

    Ambition and Talent

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    We develop a career concerns model in which agents differ in taste for income in addition to ability, and derive basic implications of this framework. We argue that the model captures important aspects of ambition. Since ambitious agents are expected to work harder – and therefore be paid more – than unambitious ones, everyone might be induced to work hard to prove that they are ambitious. On the other hand, proving one’s ambition can be detrimental, because past outputs will be taken by the principal to reflect lower ability. Thus, “ambition-proving incentives” are likely to increase effort early in the career and decrease it later. Over a long horizon, ambition-proving incentives have a tendency to bootstrap themselves, and, if this effect is strong enough, to create significant incentives with little else motivating the agent. Finally, we discuss in detail two consequences of our framework for organizational design. To maximize effort, the principal wants to cater incentives to the best-performing employees, and wants to observe a measure of the agent’s effort (say, his hours) early, but not late, in the career.

    Why blame?

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    We provide experimental evidence that subjects blame others based on events they are not responsible for. In our experiment an agent chooses between a lottery and a safe asset; payment from the chosen option goes to a principal who then decides how much to allocate between the agent and a third party. We observe widespread blame: regardless of their choice, agents are blamed by principals for the outcome of the lottery, an event they are not responsible for. We provide an explanation of this apparently irrational behavior with a delegated-expertise principal-agent model, the subjects’ salient perturbation of the environment

    Digested Information as an Information Theoretic Motivation for Social Interaction

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    Within a universal agent-world interaction framework, based on Information Theory and Causal Bayesian Networks, we demonstrate how every agent that needs to acquire relevant information in regard to its strategy selection will automatically inject part of this information back into the environment. We introduce the concept of 'Digested Information' which both quantifies, and explains this phenomenon. Based on the properties of digested information, especially the high density of relevant information in other agents actions, we outline how this could motivate the development of low level social interaction mechanisms, such as the ability to detect other agents.Information Theory, Collective Behaviour, Inadvertent Social Information, Infotaxis, Digested Information, Bayesian Update

    Identity, reputation and social interaction with an application to sequential voting

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    We analyze binary choices in a random utility model assuming that the agent's preferences are affected by conformism (with respect to the behavior of the society) and coherence (with respect to his identity). We apply the analysis to sequential voting when voters like to win.identity; reputation; social interaction; random utility models; voting system.

    On Partially Controlled Multi-Agent Systems

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    Motivated by the control theoretic distinction between controllable and uncontrollable events, we distinguish between two types of agents within a multi-agent system: controllable agents, which are directly controlled by the system's designer, and uncontrollable agents, which are not under the designer's direct control. We refer to such systems as partially controlled multi-agent systems, and we investigate how one might influence the behavior of the uncontrolled agents through appropriate design of the controlled agents. In particular, we wish to understand which problems are naturally described in these terms, what methods can be applied to influence the uncontrollable agents, the effectiveness of such methods, and whether similar methods work across different domains. Using a game-theoretic framework, this paper studies the design of partially controlled multi-agent systems in two contexts: in one context, the uncontrollable agents are expected utility maximizers, while in the other they are reinforcement learners. We suggest different techniques for controlling agents' behavior in each domain, assess their success, and examine their relationship.Comment: See http://www.jair.org/ for any accompanying file

    Renegotiation-Proof Contracts with Moral Hazard and Persistent Private Information

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    How does renegotiation affect contracts between a principal and an agent subject to persistent private information and moral hazard? This paper introduces a concept of renegotiation-proofness, which adapts to stochastic games the concepts of weak renegotiation-proofness and internal consistency by exploiting natural comparisons across states. When the agent has exponential utility and cost of effort, each separating renegotiation-proof contract is characterized by a single “sensitivity" parameter, which determines how the agent's promised utility varies with reported cash flows. The optimal contract among those always causes immiserization. Reducing the agent's cost of effort can harm the principal by increasing the tension between moral hazard and reporting problems. Truthfulness of the constructed contracts is obtained by allowing jumps in cash flow reports and turning the agent's reporting problem into an impulse control problem. This approach shows that self-correcting reports are optimal off the equilibrium path. The paper also discusses the case of partially pooling contracts and of permanent outside options for the agent, illustrating the interaction between cash-flow persistence, renegotiation, moral hazard, and information revelation.Repeated Agency, Asymmetric Information, Persistent Information, Contract Theory, Principal Agent, Limited Commitment, Renegotiation, Recursive Contracts JEL Classification Numbers: D82, D86, C73, G30

    Peer Effects and Social Preferences in Voluntary Cooperation

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    Substantial evidence suggests the behavioral relevance of social preferences and also the importance of social influence effects ("peer effects"). Yet, little is known about how peer effects and social preferences are related. In a three-person gift-exchange experiment we find causal evidence for peer effects in voluntary cooperation: agents' efforts are positively related despite the absence of material payoff interdependencies. We confront this result with major theories of social preferences which predict that efforts are unrelated, or negatively related. Some theories allow for positively-related efforts but cannot explain most observations. Conformism, norm following and considerations of social esteem are candidate explanations.social preferences, voluntary cooperation, peer effects, reflection problem, gift exchange, conformism, social norms, social esteem
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