41,964 research outputs found

    Learning What to Learn for Video Object Segmentation

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    Video object segmentation (VOS) is a highly challenging problem, since the target object is only defined during inference with a given first-frame reference mask. The problem of how to capture and utilize this limited target information remains a fundamental research question. We address this by introducing an end-to-end trainable VOS architecture that integrates a differentiable few-shot learning module. This internal learner is designed to predict a powerful parametric model of the target by minimizing a segmentation error in the first frame. We further go beyond standard few-shot learning techniques by learning what the few-shot learner should learn. This allows us to achieve a rich internal representation of the target in the current frame, significantly increasing the segmentation accuracy of our approach. We perform extensive experiments on multiple benchmarks. Our approach sets a new state-of-the-art on the large-scale YouTube-VOS 2018 dataset by achieving an overall score of 81.5, corresponding to a 2.6% relative improvement over the previous best result.Comment: First two authors contributed equall

    Going Deeper into Action Recognition: A Survey

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    Understanding human actions in visual data is tied to advances in complementary research areas including object recognition, human dynamics, domain adaptation and semantic segmentation. Over the last decade, human action analysis evolved from earlier schemes that are often limited to controlled environments to nowadays advanced solutions that can learn from millions of videos and apply to almost all daily activities. Given the broad range of applications from video surveillance to human-computer interaction, scientific milestones in action recognition are achieved more rapidly, eventually leading to the demise of what used to be good in a short time. This motivated us to provide a comprehensive review of the notable steps taken towards recognizing human actions. To this end, we start our discussion with the pioneering methods that use handcrafted representations, and then, navigate into the realm of deep learning based approaches. We aim to remain objective throughout this survey, touching upon encouraging improvements as well as inevitable fallbacks, in the hope of raising fresh questions and motivating new research directions for the reader

    Embodied Visual Perception Models For Human Behavior Understanding

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    Many modern applications require extracting the core attributes of human behavior such as a person\u27s attention, intent, or skill level from the visual data. There are two main challenges related to this problem. First, we need models that can represent visual data in terms of object-level cues. Second, we need models that can infer the core behavioral attributes from the visual data. We refer to these two challenges as ``learning to see\u27\u27, and ``seeing to learn\u27\u27 respectively. In this PhD thesis, we have made progress towards addressing both challenges. We tackle the problem of ``learning to see\u27\u27 by developing methods that extract object-level information directly from raw visual data. This includes, two top-down contour detectors, DeepEdge and HfL, which can be used to aid high-level vision tasks such as object detection. Furthermore, we also present two semantic object segmentation methods, Boundary Neural Fields (BNFs), and Convolutional Random Walk Networks (RWNs), which integrate low-level affinity cues into an object segmentation process. We then shift our focus to video-level understanding, and present a Spatiotemporal Sampling Network (STSN), which can be used for video object detection, and discriminative motion feature learning. Afterwards, we transition into the second subproblem of ``seeing to learn\u27\u27, for which we leverage first-person GoPro cameras that record what people see during a particular activity. We aim to infer the core behavior attributes such as a person\u27s attention, intention, and his skill level from such first-person data. To do so, we first propose a concept of action-objects--the objects that capture person\u27s conscious visual (watching a TV) or tactile (taking a cup) interactions. We then introduce two models, EgoNet and Visual-Spatial Network (VSN), which detect action-objects in supervised and unsupervised settings respectively. Afterwards, we focus on a behavior understanding task in a complex basketball activity. We present a method for evaluating players\u27 skill level from their first-person basketball videos, and also a model that predicts a player\u27s future motion trajectory from a single first-person image

    Crowdsourcing in Computer Vision

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    Computer vision systems require large amounts of manually annotated data to properly learn challenging visual concepts. Crowdsourcing platforms offer an inexpensive method to capture human knowledge and understanding, for a vast number of visual perception tasks. In this survey, we describe the types of annotations computer vision researchers have collected using crowdsourcing, and how they have ensured that this data is of high quality while annotation effort is minimized. We begin by discussing data collection on both classic (e.g., object recognition) and recent (e.g., visual story-telling) vision tasks. We then summarize key design decisions for creating effective data collection interfaces and workflows, and present strategies for intelligently selecting the most important data instances to annotate. Finally, we conclude with some thoughts on the future of crowdsourcing in computer vision.Comment: A 69-page meta review of the field, Foundations and Trends in Computer Graphics and Vision, 201

    Unsupervised Discovery of Parts, Structure, and Dynamics

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    Humans easily recognize object parts and their hierarchical structure by watching how they move; they can then predict how each part moves in the future. In this paper, we propose a novel formulation that simultaneously learns a hierarchical, disentangled object representation and a dynamics model for object parts from unlabeled videos. Our Parts, Structure, and Dynamics (PSD) model learns to, first, recognize the object parts via a layered image representation; second, predict hierarchy via a structural descriptor that composes low-level concepts into a hierarchical structure; and third, model the system dynamics by predicting the future. Experiments on multiple real and synthetic datasets demonstrate that our PSD model works well on all three tasks: segmenting object parts, building their hierarchical structure, and capturing their motion distributions.Comment: ICLR 2019. The first two authors contributed equally to this wor
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