41,964 research outputs found
Learning What to Learn for Video Object Segmentation
Video object segmentation (VOS) is a highly challenging problem, since the
target object is only defined during inference with a given first-frame
reference mask. The problem of how to capture and utilize this limited target
information remains a fundamental research question. We address this by
introducing an end-to-end trainable VOS architecture that integrates a
differentiable few-shot learning module. This internal learner is designed to
predict a powerful parametric model of the target by minimizing a segmentation
error in the first frame. We further go beyond standard few-shot learning
techniques by learning what the few-shot learner should learn. This allows us
to achieve a rich internal representation of the target in the current frame,
significantly increasing the segmentation accuracy of our approach. We perform
extensive experiments on multiple benchmarks. Our approach sets a new
state-of-the-art on the large-scale YouTube-VOS 2018 dataset by achieving an
overall score of 81.5, corresponding to a 2.6% relative improvement over the
previous best result.Comment: First two authors contributed equall
Going Deeper into Action Recognition: A Survey
Understanding human actions in visual data is tied to advances in
complementary research areas including object recognition, human dynamics,
domain adaptation and semantic segmentation. Over the last decade, human action
analysis evolved from earlier schemes that are often limited to controlled
environments to nowadays advanced solutions that can learn from millions of
videos and apply to almost all daily activities. Given the broad range of
applications from video surveillance to human-computer interaction, scientific
milestones in action recognition are achieved more rapidly, eventually leading
to the demise of what used to be good in a short time. This motivated us to
provide a comprehensive review of the notable steps taken towards recognizing
human actions. To this end, we start our discussion with the pioneering methods
that use handcrafted representations, and then, navigate into the realm of deep
learning based approaches. We aim to remain objective throughout this survey,
touching upon encouraging improvements as well as inevitable fallbacks, in the
hope of raising fresh questions and motivating new research directions for the
reader
Embodied Visual Perception Models For Human Behavior Understanding
Many modern applications require extracting the core attributes of human behavior such as a person\u27s attention, intent, or skill level from the visual data. There are two main challenges related to this problem. First, we need models that can represent visual data in terms of object-level cues. Second, we need models that can infer the core behavioral attributes from the visual data. We refer to these two challenges as ``learning to see\u27\u27, and ``seeing to learn\u27\u27 respectively. In this PhD thesis, we have made progress towards addressing both challenges.
We tackle the problem of ``learning to see\u27\u27 by developing methods that extract object-level information directly from raw visual data. This includes, two top-down contour detectors, DeepEdge and HfL, which can be used to aid high-level vision tasks such as object detection. Furthermore, we also present two semantic object segmentation methods, Boundary Neural Fields (BNFs), and Convolutional Random Walk Networks (RWNs), which integrate low-level affinity cues into an object segmentation process. We then shift our focus to video-level understanding, and present a Spatiotemporal Sampling Network (STSN), which can be used for video object detection, and discriminative motion feature learning.
Afterwards, we transition into the second subproblem of ``seeing to learn\u27\u27, for which we leverage first-person GoPro cameras that record what people see during a particular activity. We aim to infer the core behavior attributes such as a person\u27s attention, intention, and his skill level from such first-person data. To do so, we first propose a concept of action-objects--the objects that capture person\u27s conscious visual (watching a TV) or tactile (taking a cup) interactions. We then introduce two models, EgoNet and Visual-Spatial Network (VSN), which detect action-objects in supervised and unsupervised settings respectively. Afterwards, we focus on a behavior understanding task in a complex basketball activity. We present a method for evaluating players\u27 skill level from their first-person basketball videos, and also a model that predicts a player\u27s future motion trajectory from a single first-person image
Crowdsourcing in Computer Vision
Computer vision systems require large amounts of manually annotated data to
properly learn challenging visual concepts. Crowdsourcing platforms offer an
inexpensive method to capture human knowledge and understanding, for a vast
number of visual perception tasks. In this survey, we describe the types of
annotations computer vision researchers have collected using crowdsourcing, and
how they have ensured that this data is of high quality while annotation effort
is minimized. We begin by discussing data collection on both classic (e.g.,
object recognition) and recent (e.g., visual story-telling) vision tasks. We
then summarize key design decisions for creating effective data collection
interfaces and workflows, and present strategies for intelligently selecting
the most important data instances to annotate. Finally, we conclude with some
thoughts on the future of crowdsourcing in computer vision.Comment: A 69-page meta review of the field, Foundations and Trends in
Computer Graphics and Vision, 201
Unsupervised Discovery of Parts, Structure, and Dynamics
Humans easily recognize object parts and their hierarchical structure by
watching how they move; they can then predict how each part moves in the
future. In this paper, we propose a novel formulation that simultaneously
learns a hierarchical, disentangled object representation and a dynamics model
for object parts from unlabeled videos. Our Parts, Structure, and Dynamics
(PSD) model learns to, first, recognize the object parts via a layered image
representation; second, predict hierarchy via a structural descriptor that
composes low-level concepts into a hierarchical structure; and third, model the
system dynamics by predicting the future. Experiments on multiple real and
synthetic datasets demonstrate that our PSD model works well on all three
tasks: segmenting object parts, building their hierarchical structure, and
capturing their motion distributions.Comment: ICLR 2019. The first two authors contributed equally to this wor
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