11,606 research outputs found

    Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases

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    In this paper, we introduce a novel framework for automatic Semantic Video Annotation. As this framework detects possible events occurring in video clips, it forms the annotating base of video search engine. To achieve this purpose, the system has to able to operate on uncontrolled wide-domain videos. Thus, all layers have to be based on generic features. This framework aims to bridge the "semantic gap", which is the difference between the low-level visual features and the human's perception, by finding videos with similar visual events, then analyzing their free text annotation to find a common area then to decide the best description for this new video using commonsense knowledgebases. Experiments were performed on wide-domain video clips from the TRECVID 2005 BBC rush standard database. Results from these experiments show promising integrity between those two layers in order to find expressing annotations for the input video. These results were evaluated based on retrieval performance

    Content-based Video Retrieval by Integrating Spatio-Temporal and Stochastic Recognition of Events

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    As amounts of publicly available video data grow the need to query this data efficiently becomes significant. Consequently content-based retrieval of video data turns out to be a challenging and important problem. We address the specific aspect of inferring semantics automatically from raw video data. In particular, we introduce a new video data model that supports the integrated use of two different approaches for mapping low-level features to high-level concepts. Firstly, the model is extended with a rule-based approach that supports spatio-temporal formalization of high-level concepts, and then with a stochastic approach. Furthermore, results on real tennis video data are presented, demonstrating the validity of both approaches, as well us advantages of their integrated us

    Video databases annotation enhancing using commonsense knowledgebases for indexing and retrieval

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    The rapidly increasing amount of video collections, especially on the web, motivated the need for intelligent automated annotation tools for searching, rating, indexing and retrieval purposes. These videos collections contain all types of manually annotated videos. As this annotation is usually incomplete and uncertain and contains misspelling words, search using some keywords almost do retrieve only a portion of videos which actually contains the desired meaning. Hence, this annotation needs filtering, expanding and validating for better indexing and retrieval. In this paper, we present a novel framework for video annotation enhancement, based on merging two widely known commonsense knowledgebases, namely WordNet and ConceptNet. In addition to that, a comparison between these knowledgebases in video annotation domain is presented. Experiments were performed on random wide-domain video clips, from the \emph{vimeo.com} website. Results show that searching for a video over enhanced tags, based on our proposed framework, outperforms searching using the original tags. In addition to that, the annotation enhanced by our framework outperforms both those enhanced by WordNet and ConceptNet individually, in terms of tags enrichment ability, concept diversity and most importantly retrieval performance

    Detecting complex events in user-generated video using concept classifiers

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    Automatic detection of complex events in user-generated videos (UGV) is a challenging task due to its new characteristics differing from broadcast video. In this work, we firstly summarize the new characteristics of UGV, and then explore how to utilize concept classifiers to recognize complex events in UGV content. The method starts from manually selecting a variety of relevant concepts, followed byconstructing classifiers for these concepts. Finally, complex event detectors are learned by using the concatenated probabilistic scores of these concept classifiers as features. Further, we also compare three different fusion operations of probabilistic scores, namely Maximum, Average and Minimum fusion. Experimental results suggest that our method provides promising results. It also shows that Maximum fusion tends to give better performance for most complex events

    SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videos

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    In this paper, we introduce SoccerNet, a benchmark for action spotting in soccer videos. The dataset is composed of 500 complete soccer games from six main European leagues, covering three seasons from 2014 to 2017 and a total duration of 764 hours. A total of 6,637 temporal annotations are automatically parsed from online match reports at a one minute resolution for three main classes of events (Goal, Yellow/Red Card, and Substitution). As such, the dataset is easily scalable. These annotations are manually refined to a one second resolution by anchoring them at a single timestamp following well-defined soccer rules. With an average of one event every 6.9 minutes, this dataset focuses on the problem of localizing very sparse events within long videos. We define the task of spotting as finding the anchors of soccer events in a video. Making use of recent developments in the realm of generic action recognition and detection in video, we provide strong baselines for detecting soccer events. We show that our best model for classifying temporal segments of length one minute reaches a mean Average Precision (mAP) of 67.8%. For the spotting task, our baseline reaches an Average-mAP of 49.7% for tolerances δ\delta ranging from 5 to 60 seconds. Our dataset and models are available at https://silviogiancola.github.io/SoccerNet.Comment: CVPR Workshop on Computer Vision in Sports 201

    Semantic annotation in ubiquitous healthcare skills-based learning environments

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    This paper describes initial work on developing a semantic annotation system for the augmentation of skills-based learning for Healthcare. Scenario driven skills-based learning takes place in an augmented hospital ward simulation involving a patient simulator known as SimMan. The semantic annotation software enables real-time annotations of these simulations for debriefing of the students, student self study and better analysis of the learning approaches of mentors. A description of the developed system is provided with initial findings and future directions for the work.<br/
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