57,402 research outputs found
Talking Face Generation by Adversarially Disentangled Audio-Visual Representation
Talking face generation aims to synthesize a sequence of face images that
correspond to a clip of speech. This is a challenging task because face
appearance variation and semantics of speech are coupled together in the subtle
movements of the talking face regions. Existing works either construct specific
face appearance model on specific subjects or model the transformation between
lip motion and speech. In this work, we integrate both aspects and enable
arbitrary-subject talking face generation by learning disentangled audio-visual
representation. We find that the talking face sequence is actually a
composition of both subject-related information and speech-related information.
These two spaces are then explicitly disentangled through a novel
associative-and-adversarial training process. This disentangled representation
has an advantage where both audio and video can serve as inputs for generation.
Extensive experiments show that the proposed approach generates realistic
talking face sequences on arbitrary subjects with much clearer lip motion
patterns than previous work. We also demonstrate the learned audio-visual
representation is extremely useful for the tasks of automatic lip reading and
audio-video retrieval.Comment: AAAI Conference on Artificial Intelligence (AAAI 2019) Oral
Presentation. Code, models, and video results are available on our webpage:
https://liuziwei7.github.io/projects/TalkingFace.htm
Unsupervised learning of clutter-resistant visual representations from natural videos
Populations of neurons in inferotemporal cortex (IT) maintain an explicit
code for object identity that also tolerates transformations of object
appearance e.g., position, scale, viewing angle [1, 2, 3]. Though the learning
rules are not known, recent results [4, 5, 6] suggest the operation of an
unsupervised temporal-association-based method e.g., Foldiak's trace rule [7].
Such methods exploit the temporal continuity of the visual world by assuming
that visual experience over short timescales will tend to have invariant
identity content. Thus, by associating representations of frames from nearby
times, a representation that tolerates whatever transformations occurred in the
video may be achieved. Many previous studies verified that such rules can work
in simple situations without background clutter, but the presence of visual
clutter has remained problematic for this approach. Here we show that temporal
association based on large class-specific filters (templates) avoids the
problem of clutter. Our system learns in an unsupervised way from natural
videos gathered from the internet, and is able to perform a difficult
unconstrained face recognition task on natural images: Labeled Faces in the
Wild [8]
Multi-View Face Recognition From Single RGBD Models of the Faces
This work takes important steps towards solving the following problem of current interest: Assuming that each individual in a population can be modeled by a single frontal RGBD face image, is it possible to carry out face recognition for such a population using multiple 2D images captured from arbitrary viewpoints? Although the general problem as stated above is extremely challenging, it encompasses subproblems that can be addressed today. The subproblems addressed in this work relate to: (1) Generating a large set of viewpoint dependent face images from a single RGBD frontal image for each individual; (2) using hierarchical approaches based on view-partitioned subspaces to represent the training data; and (3) based on these hierarchical approaches, using a weighted voting algorithm to integrate the evidence collected from multiple images of the same face as recorded from different viewpoints. We evaluate our methods on three datasets: a dataset of 10 people that we created and two publicly available datasets which include a total of 48 people. In addition to providing important insights into the nature of this problem, our results show that we are able to successfully recognize faces with accuracies of 95% or higher, outperforming existing state-of-the-art face recognition approaches based on deep convolutional neural networks
The Many Moods of Emotion
This paper presents a novel approach to the facial expression generation
problem. Building upon the assumption of the psychological community that
emotion is intrinsically continuous, we first design our own continuous emotion
representation with a 3-dimensional latent space issued from a neural network
trained on discrete emotion classification. The so-obtained representation can
be used to annotate large in the wild datasets and later used to trained a
Generative Adversarial Network. We first show that our model is able to map
back to discrete emotion classes with a objectively and subjectively better
quality of the images than usual discrete approaches. But also that we are able
to pave the larger space of possible facial expressions, generating the many
moods of emotion. Moreover, two axis in this space may be found to generate
similar expression changes as in traditional continuous representations such as
arousal-valence. Finally we show from visual interpretation, that the third
remaining dimension is highly related to the well-known dominance dimension
from psychology
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