57,402 research outputs found

    Talking Face Generation by Adversarially Disentangled Audio-Visual Representation

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    Talking face generation aims to synthesize a sequence of face images that correspond to a clip of speech. This is a challenging task because face appearance variation and semantics of speech are coupled together in the subtle movements of the talking face regions. Existing works either construct specific face appearance model on specific subjects or model the transformation between lip motion and speech. In this work, we integrate both aspects and enable arbitrary-subject talking face generation by learning disentangled audio-visual representation. We find that the talking face sequence is actually a composition of both subject-related information and speech-related information. These two spaces are then explicitly disentangled through a novel associative-and-adversarial training process. This disentangled representation has an advantage where both audio and video can serve as inputs for generation. Extensive experiments show that the proposed approach generates realistic talking face sequences on arbitrary subjects with much clearer lip motion patterns than previous work. We also demonstrate the learned audio-visual representation is extremely useful for the tasks of automatic lip reading and audio-video retrieval.Comment: AAAI Conference on Artificial Intelligence (AAAI 2019) Oral Presentation. Code, models, and video results are available on our webpage: https://liuziwei7.github.io/projects/TalkingFace.htm

    Unsupervised learning of clutter-resistant visual representations from natural videos

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    Populations of neurons in inferotemporal cortex (IT) maintain an explicit code for object identity that also tolerates transformations of object appearance e.g., position, scale, viewing angle [1, 2, 3]. Though the learning rules are not known, recent results [4, 5, 6] suggest the operation of an unsupervised temporal-association-based method e.g., Foldiak's trace rule [7]. Such methods exploit the temporal continuity of the visual world by assuming that visual experience over short timescales will tend to have invariant identity content. Thus, by associating representations of frames from nearby times, a representation that tolerates whatever transformations occurred in the video may be achieved. Many previous studies verified that such rules can work in simple situations without background clutter, but the presence of visual clutter has remained problematic for this approach. Here we show that temporal association based on large class-specific filters (templates) avoids the problem of clutter. Our system learns in an unsupervised way from natural videos gathered from the internet, and is able to perform a difficult unconstrained face recognition task on natural images: Labeled Faces in the Wild [8]

    Multi-View Face Recognition From Single RGBD Models of the Faces

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    This work takes important steps towards solving the following problem of current interest: Assuming that each individual in a population can be modeled by a single frontal RGBD face image, is it possible to carry out face recognition for such a population using multiple 2D images captured from arbitrary viewpoints? Although the general problem as stated above is extremely challenging, it encompasses subproblems that can be addressed today. The subproblems addressed in this work relate to: (1) Generating a large set of viewpoint dependent face images from a single RGBD frontal image for each individual; (2) using hierarchical approaches based on view-partitioned subspaces to represent the training data; and (3) based on these hierarchical approaches, using a weighted voting algorithm to integrate the evidence collected from multiple images of the same face as recorded from different viewpoints. We evaluate our methods on three datasets: a dataset of 10 people that we created and two publicly available datasets which include a total of 48 people. In addition to providing important insights into the nature of this problem, our results show that we are able to successfully recognize faces with accuracies of 95% or higher, outperforming existing state-of-the-art face recognition approaches based on deep convolutional neural networks

    The Many Moods of Emotion

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    This paper presents a novel approach to the facial expression generation problem. Building upon the assumption of the psychological community that emotion is intrinsically continuous, we first design our own continuous emotion representation with a 3-dimensional latent space issued from a neural network trained on discrete emotion classification. The so-obtained representation can be used to annotate large in the wild datasets and later used to trained a Generative Adversarial Network. We first show that our model is able to map back to discrete emotion classes with a objectively and subjectively better quality of the images than usual discrete approaches. But also that we are able to pave the larger space of possible facial expressions, generating the many moods of emotion. Moreover, two axis in this space may be found to generate similar expression changes as in traditional continuous representations such as arousal-valence. Finally we show from visual interpretation, that the third remaining dimension is highly related to the well-known dominance dimension from psychology
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