296 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Energy-Efficient Power Control for Multiple-Relay Cooperative Networks Using Q-Learning

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    In this paper, we investigate the power control problem in a cooperative network with multiple wireless transmitters, multiple amplify-and-forward relays, and one destination. The relay communication can be either full duplex or half-duplex, and all source nodes interfere with each other at every intermediate relay node, and all active nodes (transmitters and relay nodes) interfere with each other at the base station. A game-theory-based power control algorithm is devised to allocate the powers among all active nodes. The source nodes aim at maximizing their energy efficiency (in bits per Joule per Hertz), whereas the relays aim at maximizing the network sum rate. We show that the proposed game admits multiple pure/mixed-strategy Nash equilibrium points. A Q-learning-based algorithm is then formulated to let the active players converge to the best Nash equilibrium point that combines good performance in terms of both energy efficiency and overall data rate. Numerical results show that the full-duplex scheme outperforms half-duplex configuration, Nash bargaining solution, the max-min fairness, and the max-rate optimization schemes in terms of energy efficiency, and outperforms the half-duplex mode, Nash bargaining system, and the max-min fairness scheme in terms of network sum rate

    Experimenting with Strategic Experimentation: Risk Taking, Neighborhood Size and Network Structure

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    This paper investigates the effects of neighborhood size and network structure on strategic experimentation. We analyze a multi-arm bandit game with one safe and two risky alternatives. In this setting, risk taking produces a learning externality and an opportunity for free riding. We conduct a laboratory experiment to investigate whether group size and the network structure affect risk taking. We find that group size has an effect on risk taking that is qualitatively in line with equilibrium predictions. Introducing an asymmetry among agents in the same network with respect to neighborhood size leads to substantial deviations from equilibrium play. Findings suggests that subjects react to changes in their direct neighborhood but fail to play a best-response to their position within the network.strategic experimentation, experiment, bandit game, risk taking

    Strategic equilibrium

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    Mathematical optimization and game theoretic methods for radar networks

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    Radar systems are undoubtedly included in the hall of the most momentous discoveries of the previous century. Although radars were initially used for ship and aircraft detection, nowadays these systems are used in highly diverse fields, expanding from civil aviation, marine navigation and air-defence to ocean surveillance, meteorology and medicine. Recent advances in signal processing and the constant development of computational capabilities led to radar systems with impressive surveillance and tracking characteristics but on the other hand the continuous growth of distributed networks made them susceptible to multisource interference. This thesis aims at addressing vulnerabilities of modern radar networks and further improving their characteristics through the design of signal processing algorithms and by utilizing convex optimization and game theoretic methods. In particular, the problems of beamforming, power allocation, jammer avoidance and uncertainty within the context of multiple-input multiple-output (MIMO) radar networks are addressed. In order to improve the beamforming performance of phased-array and MIMO radars employing two-dimensional arrays of antennas, a hybrid two-dimensional Phased-MIMO radar with fully overlapped subarrays is proposed. The work considers both adaptive (convex optimization, CAPON beamformer) and non-adaptive (conventional) beamforming techniques. The transmit, receive and overall beampatterns of the Phased-MIMO model are compared with the respective beampatterns of the phased-array and the MIMO schemes, proving that the hybrid model provides superior capabilities in beamforming. By incorporating game theoretic techniques in the radar field, various vulnerabilities and problems can be investigated. Hence, a game theoretic power allocation scheme is proposed and a Nash equilibrium analysis for a multistatic MIMO network is performed. A network of radars is considered, organized into multiple clusters, whose primary objective is to minimize their transmission power, while satisfying a certain detection criterion. Since no communication between the clusters is assumed, non-cooperative game theoretic techniques and convex optimization methods are utilized to tackle the power adaptation problem. During the proof of the existence and the uniqueness of the solution, which is also presented, important contributions on the SINR performance and the transmission power of the radars have been derived. Game theory can also been applied to mitigate jammer interference in a radar network. Hence, a competitive power allocation problem for a MIMO radar system in the presence of multiple jammers is investigated. The main objective of the radar network is to minimize the total power emitted by the radars while achieving a specific detection criterion for each of the targets-jammers, while the intelligent jammers have the ability to observe the radar transmission power and consequently decide its jamming power to maximize the interference to the radar system. In this context, convex optimization methods, noncooperative game theoretic techniques and hypothesis testing are incorporated to identify the jammers and to determine the optimal power allocation. Furthermore, a proof of the existence and the uniqueness of the solution is presented. Apart from resource allocation applications, game theory can also address distributed beamforming problems. More specifically, a distributed beamforming and power allocation technique for a radar system in the presence of multiple targets is considered. The primary goal of each radar is to minimize its transmission power while attaining an optimal beamforming strategy and satisfying a certain detection criterion for each of the targets. Initially, a strategic noncooperative game (SNG) is used, where there is no communication between the various radars of the system. Subsequently, a more coordinated game theoretic approach incorporating a pricing mechanism is adopted. Furthermore, a Stackelberg game is formulated by adding a surveillance radar to the system model, which will play the role of the leader, and thus the remaining radars will be the followers. For each one of these games, a proof of the existence and uniqueness of the solution is presented. In the aforementioned game theoretic applications, the radars are considered to know the exact radar cross section (RCS) parameters of the targets and thus the exact channel gains of all players, which may not be feasible in a real system. Therefore, in the last part of this thesis, uncertainty regarding the channel gains among the radars and the targets is introduced, which originates from the RCS fluctuations of the targets. Bayesian game theory provides a framework to address such problems of incomplete information. Hence, a Bayesian game is proposed, where each radar egotistically maximizes its SINR, under a predefined power constraint

    A Comprehensive Survey of Potential Game Approaches to Wireless Networks

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    Potential games form a class of non-cooperative games where unilateral improvement dynamics are guaranteed to converge in many practical cases. The potential game approach has been applied to a wide range of wireless network problems, particularly to a variety of channel assignment problems. In this paper, the properties of potential games are introduced, and games in wireless networks that have been proven to be potential games are comprehensively discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on Communications, vol. E98-B, no. 9, Sept. 201

    Strategic Equilibrium

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    An outcome in a noncooperative game is said to be self-enforcing, or a strategic equilibrium, if, whenever it is recommended to the players, no player has an incentive to deviate from it.This paper gives an overview of the concepts that have been proposed as formalizations of this requirement and of the properties and the applications of these concepts.In particular the paper discusses Nash equilibrium, together with its main coarsenings (correlated equilibrium, rationalizibility) and its main refinements (sequential, perfect, proper, persistent and stable equilibria).There is also an extensive discussion on equilibrium selection.noncooperative games;equilibrium analysis
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