65,939 research outputs found
Learning to Rank Academic Experts in the DBLP Dataset
Expert finding is an information retrieval task that is concerned with the
search for the most knowledgeable people with respect to a specific topic, and
the search is based on documents that describe people's activities. The task
involves taking a user query as input and returning a list of people who are
sorted by their level of expertise with respect to the user query. Despite
recent interest in the area, the current state-of-the-art techniques lack in
principled approaches for optimally combining different sources of evidence.
This article proposes two frameworks for combining multiple estimators of
expertise. These estimators are derived from textual contents, from
graph-structure of the citation patterns for the community of experts, and from
profile information about the experts. More specifically, this article explores
the use of supervised learning to rank methods, as well as rank aggregation
approaches, for combing all of the estimators of expertise. Several supervised
learning algorithms, which are representative of the pointwise, pairwise and
listwise approaches, were tested, and various state-of-the-art data fusion
techniques were also explored for the rank aggregation framework. Experiments
that were performed on a dataset of academic publications from the Computer
Science domain attest the adequacy of the proposed approaches.Comment: Expert Systems, 2013. arXiv admin note: text overlap with
arXiv:1302.041
Finding Academic Experts on a MultiSensor Approach using Shannon's Entropy
Expert finding is an information retrieval task concerned with the search for
the most knowledgeable people, in some topic, with basis on documents
describing peoples activities. The task involves taking a user query as input
and returning a list of people sorted by their level of expertise regarding the
user query. This paper introduces a novel approach for combining multiple
estimators of expertise based on a multisensor data fusion framework together
with the Dempster-Shafer theory of evidence and Shannon's entropy. More
specifically, we defined three sensors which detect heterogeneous information
derived from the textual contents, from the graph structure of the citation
patterns for the community of experts, and from profile information about the
academic experts. Given the evidences collected, each sensor may define
different candidates as experts and consequently do not agree in a final
ranking decision. To deal with these conflicts, we applied the Dempster-Shafer
theory of evidence combined with Shannon's Entropy formula to fuse this
information and come up with a more accurate and reliable final ranking list.
Experiments made over two datasets of academic publications from the Computer
Science domain attest for the adequacy of the proposed approach over the
traditional state of the art approaches. We also made experiments against
representative supervised state of the art algorithms. Results revealed that
the proposed method achieved a similar performance when compared to these
supervised techniques, confirming the capabilities of the proposed framework
Hi-Val: Iterative Learning of Hierarchical Value Functions for Policy Generation
Task decomposition is effective in manifold applications where the global complexity of a problem makes planning and decision-making too demanding. This is true, for example, in high-dimensional robotics domains, where (1) unpredictabilities and modeling limitations typically prevent the manual specification of robust behaviors, and (2) learning an action policy is challenging due to the curse of dimensionality. In this work, we borrow the concept of Hierarchical Task Networks (HTNs) to decompose the learning procedure, and we exploit Upper Confidence Tree (UCT) search to introduce HOP, a novel iterative algorithm for hierarchical optimistic planning with learned value functions. To obtain better generalization and generate policies, HOP simultaneously learns and uses action values. These are used to formalize constraints within the search space and to reduce the dimensionality of the problem. We evaluate our algorithm both on a fetching task using a simulated 7-DOF KUKA light weight arm and, on a pick and delivery task with a Pioneer robot
A reusable iterative optimization software library to solve combinatorial problems with approximate reasoning
Real world combinatorial optimization problems such as scheduling are
typically too complex to solve with exact methods. Additionally, the problems
often have to observe vaguely specified constraints of different importance,
the available data may be uncertain, and compromises between antagonistic
criteria may be necessary. We present a combination of approximate reasoning
based constraints and iterative optimization based heuristics that help to
model and solve such problems in a framework of C++ software libraries called
StarFLIP++. While initially developed to schedule continuous caster units in
steel plants, we present in this paper results from reusing the library
components in a shift scheduling system for the workforce of an industrial
production plant.Comment: 33 pages, 9 figures; for a project overview see
http://www.dbai.tuwien.ac.at/proj/StarFLIP
ICE: Enabling Non-Experts to Build Models Interactively for Large-Scale Lopsided Problems
Quick interaction between a human teacher and a learning machine presents
numerous benefits and challenges when working with web-scale data. The human
teacher guides the machine towards accomplishing the task of interest. The
learning machine leverages big data to find examples that maximize the training
value of its interaction with the teacher. When the teacher is restricted to
labeling examples selected by the machine, this problem is an instance of
active learning. When the teacher can provide additional information to the
machine (e.g., suggestions on what examples or predictive features should be
used) as the learning task progresses, then the problem becomes one of
interactive learning.
To accommodate the two-way communication channel needed for efficient
interactive learning, the teacher and the machine need an environment that
supports an interaction language. The machine can access, process, and
summarize more examples than the teacher can see in a lifetime. Based on the
machine's output, the teacher can revise the definition of the task or make it
more precise. Both the teacher and the machine continuously learn and benefit
from the interaction.
We have built a platform to (1) produce valuable and deployable models and
(2) support research on both the machine learning and user interface challenges
of the interactive learning problem. The platform relies on a dedicated,
low-latency, distributed, in-memory architecture that allows us to construct
web-scale learning machines with quick interaction speed. The purpose of this
paper is to describe this architecture and demonstrate how it supports our
research efforts. Preliminary results are presented as illustrations of the
architecture but are not the primary focus of the paper
Self-tuned Visual Subclass Learning with Shared Samples An Incremental Approach
Computer vision tasks are traditionally defined and evaluated using semantic
categories. However, it is known to the field that semantic classes do not
necessarily correspond to a unique visual class (e.g. inside and outside of a
car). Furthermore, many of the feasible learning techniques at hand cannot
model a visual class which appears consistent to the human eye. These problems
have motivated the use of 1) Unsupervised or supervised clustering as a
preprocessing step to identify the visual subclasses to be used in a
mixture-of-experts learning regime. 2) Felzenszwalb et al. part model and other
works model mixture assignment with latent variables which is optimized during
learning 3) Highly non-linear classifiers which are inherently capable of
modelling multi-modal input space but are inefficient at the test time. In this
work, we promote an incremental view over the recognition of semantic classes
with varied appearances. We propose an optimization technique which
incrementally finds maximal visual subclasses in a regularized risk
minimization framework. Our proposed approach unifies the clustering and
classification steps in a single algorithm. The importance of this approach is
its compliance with the classification via the fact that it does not need to
know about the number of clusters, the representation and similarity measures
used in pre-processing clustering methods a priori. Following this approach we
show both qualitatively and quantitatively significant results. We show that
the visual subclasses demonstrate a long tail distribution. Finally, we show
that state of the art object detection methods (e.g. DPM) are unable to use the
tails of this distribution comprising 50\% of the training samples. In fact we
show that DPM performance slightly increases on average by the removal of this
half of the data.Comment: Updated ICCV 2013 submissio
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