4,047 research outputs found

    Learnability and Models of Decision Making under Uncertainty

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    We study whether some of the most important models of decision-making under uncertainty are uniformly learnable, in the sense of PAC (probably approximately correct) learnability. Many studies in economics rely on Savage's model of (subjective) expected utility. The expected utility model is known to predict behavior that runs counter to how many agents actually make decisions (the contradiction usually takes the form of agents' choices in the Ellsberg paradox). As a consequence, economists have developed models of choice under uncertainty that seek to generalize the basic expected utility model. The resulting models are more general and therefore more flexible, and more prone to overfitting. The purpose of our paper is to understand this added flexibility better. We focus on the classical expected utility (EU) model, and its two most important generalizations: Choquet expected utility (CEU) and Max-min Expected Utility (MEU). Our setting involves an analyst whose task is to estimate or learn an agent's preference based on data available on the agent's choices. A model of preferences is PAC learnable if the analyst can construct a learning rule to precisely learn the agent's preference with enough data. When a model is not learnable we interpret it as the model being susceptible to overfitting. PAC learnability is known to be characterized by the model's VC dimension: thus our paper takes the form of a study of the VC dimension of economic models of choice under uncertainty. We show that EU and CEU have finite VC dimension, and are consequently learnable. Morever, the sample complexity of the former is linear, and of the latter is exponential, in the number of states of uncertainty. The MEU model is learnable when there are two states but is not learnable when there are at least three states, in which case the VC dimension is infinite. Our results also exhibit a close relationship between learnability and the underlying axioms which characterise the model

    Learnability and Models of Decision Making under Uncertainty

    Get PDF
    We study whether some of the most important models of decision-making under uncertainty are uniformly learnable, in the sense of PAC (probably approximately correct) learnability. Many studies in economics rely on Savage's model of (subjective) expected utility. The expected utility model is known to predict behavior that runs counter to how many agents actually make decisions (the contradiction usually takes the form of agents' choices in the Ellsberg paradox). As a consequence, economists have developed models of choice under uncertainty that seek to generalize the basic expected utility model. The resulting models are more general and therefore more flexible, and more prone to overfitting. The purpose of our paper is to understand this added flexibility better. We focus on the classical expected utility (EU) model, and its two most important generalizations: Choquet expected utility (CEU) and Max-min Expected Utility (MEU). Our setting involves an analyst whose task is to estimate or learn an agent's preference based on data available on the agent's choices. A model of preferences is PAC learnable if the analyst can construct a learning rule to precisely learn the agent's preference with enough data. When a model is not learnable we interpret it as the model being susceptible to overfitting. PAC learnability is known to be characterized by the model's VC dimension: thus our paper takes the form of a study of the VC dimension of economic models of choice under uncertainty. We show that EU and CEU have finite VC dimension, and are consequently learnable. Morever, the sample complexity of the former is linear, and of the latter is exponential, in the number of states of uncertainty. The MEU model is learnable when there are two states but is not learnable when there are at least three states, in which case the VC dimension is infinite. Our results also exhibit a close relationship between learnability and the underlying axioms which characterise the model

    Incentive Compatible Active Learning

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    We consider active learning under incentive compatibility constraints. The main application of our results is to economic experiments, in which a learner seeks to infer the parameters of a subject's preferences: for example their attitudes towards risk, or their beliefs over uncertain events. By cleverly adapting the experimental design, one can save on the time spent by subjects in the laboratory, or maximize the information obtained from each subject in a given laboratory session; but the resulting adaptive design raises complications due to incentive compatibility. A subject in the lab may answer questions strategically, and not truthfully, so as to steer subsequent questions in a profitable direction. We analyze two standard economic problems: inference of preferences over risk from multiple price lists, and belief elicitation in experiments on choice over uncertainty. In the first setting, we tune a simple and fast learning algorithm to retain certain incentive compatibility properties. In the second setting, we provide an incentive compatible learning algorithm based on scoring rules with query complexity that differs from obvious methods of achieving fast learning rates only by subpolynomial factors. Thus, for these areas of application, incentive compatibility may be achieved without paying a large sample complexity price.Comment: 22 page

    Classifying Monetary Economics: Fields and Methods from Past to Future

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    We propose a simple, yet sufficiently encompassing classification scheme of monetary economics. It comprises three fundamental fields and six recent areas that expand within and across these fields. The elements of our scheme are not found together and in their mutual relationships in earlier studies of the relevant literature, neither is this an attempt to produce a relatively complete systematization. Our intention in taking stock is not finality or exhaustiveness. We rather suggest a viewpoint and a possible ordering of the accumulating knowledge. Our hope is to stimulate an improved understanding of the evolving nature and internal consistency of monetary economics at large.monetary economics, monetary theory, monetary policy, public finance, classification, methodology

    Learning and optimal monetary policy

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    To conduct policy efficiently, central banks must use available data to infer, or learn, the relevant structural relationships in the economy. However, because a central bank's policy affects economic outcomes, the chosen policy may help or hinder its efforts to learn. This paper examines whether real-time learning allows a central bank to learn the economy's underlying structure and studies the impact that learning has on the performance of optimal policies under a variety of learning environments. Our main results are as follows. First, when monetary policy is formulated as an optimal discretionary targeting rule, we find that the rational expectations equilibrium and the optimal policy are real-time learnable. This result is robust to a range of assumptions concerning private sector learning behavior. Second, when policy is set with discretion, learning can lead to outcomes that are better than if the model parameters are known. Finally, if the private sector is learning, then unannounced changes to the policy regime, particularly changes to the inflation target, can raise policy loss considerably.Monetary policy

    Investigating UI displacements in an Adaptive Mobile Homescreen

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    The authors present a system that adapts application shortcuts (apps) on the homescreen of an Android smartphone, and investigate the effect of UI displacements that are caused by the choice of adaptive model and the order of apps in the homescreen layout. They define UI displacements to be the distance that items move between adaptations, and they use this as a measure of stability. An experiment with 12 participants is performed to evaluate the impact of UI displacements on the homescreen. To make the distribution of apps in the experiment task less contrived, naturally generated data from a pilot study is used. The authors’ results show that selection time is correlated to the magnitude of the previous UI displacement. Additionally, selection time and subjective rating improve significantly when the model is easy to understand and an alphabetical order is used, conditions that increase stability. However, rank order is preferred when the model updates frequently and is less easy to understand. The authors present their approach to adapting apps on the homescreen, and initial insights into UI displacements
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