116 research outputs found
Investigation of a lattice Boltzmann model with a variable speed of sound
A lattice Boltzmann model is considered in which the speed of sound can be
varied independently of the other parameters. The range over which the speed of
sound can be varied is investigated and good agreement is found between
simulations and theory. The onset of nonlinear effects due to variations in the
speed of sound is also investigated and good agreement is again found with
theory. It is also shown that the fluid viscosity is not altered by changing
the speed of sound
Direct simulation of liquid-gas-solid flow with a free surface lattice Boltzmann method
Direct numerical simulation of liquid-gas-solid flows is uncommon due to the
considerable computational cost. As the grid spacing is determined by the
smallest involved length scale, large grid sizes become necessary -- in
particular if the bubble-particle aspect ratio is on the order of 10 or larger.
Hence, it arises the question of both feasibility and reasonability. In this
paper, we present a fully parallel, scalable method for direct numerical
simulation of bubble-particle interaction at a size ratio of 1-2 orders of
magnitude that makes simulations feasible on currently available
super-computing resources. With the presented approach, simulations of bubbles
in suspension columns consisting of more than fully resolved
particles become possible. Furthermore, we demonstrate the significance of
particle-resolved simulations by comparison to previous unresolved solutions.
The results indicate that fully-resolved direct numerical simulation is indeed
necessary to predict the flow structure of bubble-particle interaction problems
correctly.Comment: submitted to International Journal of Computational Fluid Dynamic
Simulating quantum mechanics on a quantum computer
Algorithms are described for efficiently simulating quantum mechanical
systems on quantum computers. A class of algorithms for simulating the
Schrodinger equation for interacting many-body systems are presented in some
detail. These algorithms would make it possible to simulate nonrelativistic
quantum systems on a quantum computer with an exponential speedup compared to
simulations on classical computers. Issues involved in simulating relativistic
systems of Dirac and gauge particles are discussed.Comment: 22 pages LaTeX; Expanded version of a talk given by WT at the
PhysComp '96 conference, BU, Boston MA, November 1996. Minor corrections
made, references adde
Some preliminary results on a high order asymptotic preserving computationally explicit kinetic scheme
In this short paper, we intend to describe one way to construct arbitrarily
high order kinetic schemes on regular meshes. The method can be arbitrarily
high order in space and time, run at least CFL one, is asymptotic preserving
and computationally explicit, i.e., the computational costs are of the same
order of a fully explicit scheme. We also introduce a non linear stability
method that enables to simulate problems with discontinuities, and it does not
kill the accuracy for smooth regular solutions
Flood Routing Based on Diffusion Wave Equation Using Lattice Boltzmann Method
AbstractOne-dimensional diffusion wave equation is a simplified form of the full Saint Venant equations by neglecting the inertia terms. In this study, the Lattice Boltzmann method for the linear diffusion wave equation was developed. In order to verify the calculation accuracy of it, the analytical solution and Muskingum method were also introduced. Excellent agreement was obtained between observed data and numerical prediction. The results show that the Lattice Boltzmann method is a very competitive method for solving diffusion wave equation in terms of computational efficiency and accuracy
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