799 research outputs found

    Large scale joint semantic re-localisation and scene understanding via globally unique instance coordinate regression

    Get PDF
    In this work we present a novel approach to joint semantic localisation and scene understanding. Our work is motivated by the need for localisation algorithms which not only predict 6-DoF camera pose but also simultaneously recognise surrounding objects and estimate 3D geometry. Such capabilities are crucial for computer vision guided systems which interact with the environment: autonomous driving, augmented reality and robotics. In particular, we propose a two step procedure. During the first step we train a convolutional neural network to jointly predict per-pixel globally unique instance labels and corresponding local coordinates for each instance of a static object (e.g. a building). During the second step we obtain scene coordinates by combining object center coordinates and local coordinates and use them to perform 6-DoF camera pose estimation. We evaluate our approach on real world (CamVid-360) and artificial (SceneCity) autonomous driving datasets. We obtain smaller mean distance and angular errors than state-of-the-art 6-DoF pose estimation algorithms based on direct pose regression and pose estimation from scene coordinates on all datasets. Our contributions include: (i) a novel formulation of scene coordinate regression as two separate tasks of object instance recognition and local coordinate regression and a demonstration that our proposed solution allows to predict accurate 3D geometry of static objects and estimate 6-DoF pose of camera on (ii) maps larger by several orders of magnitude than previously attempted by scene coordinate regression methods, as well as on (iii) lightweight, approximate 3D maps built from 3D primitives such as building-aligned cuboids.Toyota Corporatio

    From pixels to people : recovering location, shape and pose of humans in images

    Get PDF
    Humans are at the centre of a significant amount of research in computer vision. Endowing machines with the ability to perceive people from visual data is an immense scientific challenge with a high degree of direct practical relevance. Success in automatic perception can be measured at different levels of abstraction, and this will depend on which intelligent behaviour we are trying to replicate: the ability to localise persons in an image or in the environment, understanding how persons are moving at the skeleton and at the surface level, interpreting their interactions with the environment including with other people, and perhaps even anticipating future actions. In this thesis we tackle different sub-problems of the broad research area referred to as "looking at people", aiming to perceive humans in images at different levels of granularity. We start with bounding box-level pedestrian detection: We present a retrospective analysis of methods published in the decade preceding our work, identifying various strands of research that have advanced the state of the art. With quantitative exper- iments, we demonstrate the critical role of developing better feature representations and having the right training distribution. We then contribute two methods based on the insights derived from our analysis: one that combines the strongest aspects of past detectors and another that focuses purely on learning representations. The latter method outperforms more complicated approaches, especially those based on hand- crafted features. We conclude our work on pedestrian detection with a forward-looking analysis that maps out potential avenues for future research. We then turn to pixel-level methods: Perceiving humans requires us to both separate them precisely from the background and identify their surroundings. To this end, we introduce Cityscapes, a large-scale dataset for street scene understanding. This has since established itself as a go-to benchmark for segmentation and detection. We additionally develop methods that relax the requirement for expensive pixel-level annotations, focusing on the task of boundary detection, i.e. identifying the outlines of relevant objects and surfaces. Next, we make the jump from pixels to 3D surfaces, from localising and labelling to fine-grained spatial understanding. We contribute a method for recovering 3D human shape and pose, which marries the advantages of learning-based and model- based approaches. We conclude the thesis with a detailed discussion of benchmarking practices in computer vision. Among other things, we argue that the design of future datasets should be driven by the general goal of combinatorial robustness besides task-specific considerations.Der Mensch steht im Zentrum vieler Forschungsanstrengungen im Bereich des maschinellen Sehens. Es ist eine immense wissenschaftliche Herausforderung mit hohem unmittelbarem Praxisbezug, Maschinen mit der FĂ€higkeit auszustatten, Menschen auf der Grundlage von visuellen Daten wahrzunehmen. Die automatische Wahrnehmung kann auf verschiedenen Abstraktionsebenen erfolgen. Dies hĂ€ngt davon ab, welches intelligente Verhalten wir nachbilden wollen: die FĂ€higkeit, Personen auf der BildflĂ€che oder im 3D-Raum zu lokalisieren, die Bewegungen von Körperteilen und KörperoberflĂ€chen zu erfassen, Interaktionen einer Person mit ihrer Umgebung einschließlich mit anderen Menschen zu deuten, und vielleicht sogar zukĂŒnftige Handlungen zu antizipieren. In dieser Arbeit beschĂ€ftigen wir uns mit verschiedenen Teilproblemen die dem breiten Forschungsgebiet "Betrachten von Menschen" gehören. Beginnend mit der FußgĂ€ngererkennung prĂ€sentieren wir eine Analyse von Methoden, die im Jahrzehnt vor unserem Ausgangspunkt veröffentlicht wurden, und identifizieren dabei verschiedene ForschungsstrĂ€nge, die den Stand der Technik vorangetrieben haben. Unsere quantitativen Experimente zeigen die entscheidende Rolle sowohl der Entwicklung besserer Bildmerkmale als auch der Trainingsdatenverteilung. Anschließend tragen wir zwei Methoden bei, die auf den Erkenntnissen unserer Analyse basieren: eine Methode, die die stĂ€rksten Aspekte vergangener Detektoren kombiniert, eine andere, die sich im Wesentlichen auf das Lernen von Bildmerkmalen konzentriert. Letztere ĂŒbertrifft kompliziertere Methoden, insbesondere solche, die auf handgefertigten Bildmerkmalen basieren. Wir schließen unsere Arbeit zur FußgĂ€ngererkennung mit einer vorausschauenden Analyse ab, die mögliche Wege fĂŒr die zukĂŒnftige Forschung aufzeigt. Anschließend wenden wir uns Methoden zu, die Entscheidungen auf Pixelebene betreffen. Um Menschen wahrzunehmen, mĂŒssen wir diese sowohl praezise vom Hintergrund trennen als auch ihre Umgebung verstehen. Zu diesem Zweck fĂŒhren wir Cityscapes ein, einen umfangreichen Datensatz zum VerstĂ€ndnis von Straßenszenen. Dieser hat sich seitdem als Standardbenchmark fĂŒr Segmentierung und Erkennung etabliert. DarĂŒber hinaus entwickeln wir Methoden, die die Notwendigkeit teurer Annotationen auf Pixelebene reduzieren. Wir konzentrieren uns hierbei auf die Aufgabe der Umgrenzungserkennung, d. h. das Erkennen der Umrisse relevanter Objekte und OberflĂ€chen. Als nĂ€chstes machen wir den Sprung von Pixeln zu 3D-OberflĂ€chen, vom Lokalisieren und Beschriften zum prĂ€zisen rĂ€umlichen VerstĂ€ndnis. Wir tragen eine Methode zur SchĂ€tzung der 3D-KörperoberflĂ€che sowie der 3D-Körperpose bei, die die Vorteile von lernbasierten und modellbasierten AnsĂ€tzen vereint. Wir schließen die Arbeit mit einer ausfĂŒhrlichen Diskussion von Evaluationspraktiken im maschinellen Sehen ab. Unter anderem argumentieren wir, dass der Entwurf zukĂŒnftiger DatensĂ€tze neben aufgabenspezifischen Überlegungen vom allgemeinen Ziel der kombinatorischen Robustheit bestimmt werden sollte

    Enhancing RGB-D SLAM Using Deep Learning

    Get PDF

    A review on deep learning techniques for 3D sensed data classification

    Get PDF
    Over the past decade deep learning has driven progress in 2D image understanding. Despite these advancements, techniques for automatic 3D sensed data understanding, such as point clouds, is comparatively immature. However, with a range of important applications from indoor robotics navigation to national scale remote sensing there is a high demand for algorithms that can learn to automatically understand and classify 3D sensed data. In this paper we review the current state-of-the-art deep learning architectures for processing unstructured Euclidean data. We begin by addressing the background concepts and traditional methodologies. We review the current main approaches including; RGB-D, multi-view, volumetric and fully end-to-end architecture designs. Datasets for each category are documented and explained. Finally, we give a detailed discussion about the future of deep learning for 3D sensed data, using literature to justify the areas where future research would be most valuable.Comment: 25 pages, 9 figures. Review pape

    RoMa: Revisiting Robust Losses for Dense Feature Matching

    Full text link
    Dense feature matching is an important computer vision task that involves estimating all correspondences between two images of a 3D scene. In this paper, we revisit robust losses for matching from a Markov chain perspective, yielding theoretical insights and large gains in performance. We begin by constructing a unifying formulation of matching as a Markov chain, based on which we identify two key stages which we argue should be decoupled for matching. The first is the coarse stage, where the estimated result needs to be globally consistent. The second is the refinement stage, where the model needs precise localization capabilities. Inspired by the insight that these stages concern distinct issues, we propose a coarse matcher following the regression-by-classification paradigm that provides excellent globally consistent, albeit not exactly localized, matches. This is followed by a local feature refinement stage using well-motivated robust regression losses, yielding extremely precise matches. Our proposed approach, which we call RoMa, achieves significant improvements compared to the state-of-the-art. Code is available at https://github.com/Parskatt/RoM
    • 

    corecore