45,973 research outputs found
PlaceRaider: Virtual Theft in Physical Spaces with Smartphones
As smartphones become more pervasive, they are increasingly targeted by
malware. At the same time, each new generation of smartphone features
increasingly powerful onboard sensor suites. A new strain of sensor malware has
been developing that leverages these sensors to steal information from the
physical environment (e.g., researchers have recently demonstrated how malware
can listen for spoken credit card numbers through the microphone, or feel
keystroke vibrations using the accelerometer). Yet the possibilities of what
malware can see through a camera have been understudied. This paper introduces
a novel visual malware called PlaceRaider, which allows remote attackers to
engage in remote reconnaissance and what we call virtual theft. Through
completely opportunistic use of the camera on the phone and other sensors,
PlaceRaider constructs rich, three dimensional models of indoor environments.
Remote burglars can thus download the physical space, study the environment
carefully, and steal virtual objects from the environment (such as financial
documents, information on computer monitors, and personally identifiable
information). Through two human subject studies we demonstrate the
effectiveness of using mobile devices as powerful surveillance and virtual
theft platforms, and we suggest several possible defenses against visual
malware
Recommended from our members
CreaTable Content and Tangible Interaction in Aphasia
Multimedia digital content (combining pictures, text and music) is ubiquitous. The process of creating such content using existing tools typically requires complex, language-laden interactions which pose a challenge for users with aphasia (a language impairment following brain injury). Tangible interactions offer a potential means to address this challenge, however, there has been little work exploring their potential for this purpose. In this paper, we present CreaTable – a platform that enables us to explore tangible interaction as a means of supporting digital content creation for people with aphasia. We report details of the co-design of CreaTable and findings from a digital creativity workshop. Workshop findings indicated that CreaTable enabled people with aphasia to create something they would not otherwise have been able to. We report how users’ aphasia profiles affected their experience, describe tensions in collaborative content creation and provide insight into more accessible content creation using tangibles
Multi-contrast imaging and digital refocusing on a mobile microscope with a domed LED array
We demonstrate the design and application of an add-on device for improving the diagnostic and research capabilities of CellScope--a low-cost, smartphone-based point-of-care microscope. We replace the single LED illumination of the original CellScope with a programmable domed LED array. By leveraging recent advances in computational illumination, this new device enables simultaneous multi-contrast imaging with brightfield, darkfield, and phase imaging modes. Further, we scan through illumination angles to capture lightfield datasets, which can be used to recover 3D intensity and phase images without any hardware changes. This digital refocusing procedure can be used for either 3D imaging or software-only focus correction, reducing the need for precise mechanical focusing during field experiments. All acquisition and processing is performed on the mobile phone and controlled through a smartphone application, making the computational microscope compact and portable. Using multiple samples and different objective magnifications, we demonstrate that the performance of our device is comparable to that of a commercial microscope. This unique device platform extends the field imaging capabilities of CellScope, opening up new clinical and research possibilities
Ten Quick Tips for Using a Raspberry Pi
Much of biology (and, indeed, all of science) is becoming increasingly
computational. We tend to think of this in regards to algorithmic approaches
and software tools, as well as increased computing power. There has also been a
shift towards slicker, packaged solutions--which mirrors everyday life, from
smart phones to smart homes. As a result, it's all too easy to be detached from
the fundamental elements that power these changes, and to see solutions as
"black boxes". The major goal of this piece is to use the example of the
Raspberry Pi--a small, general-purpose computer--as the central component in a
highly developed ecosystem that brings together elements like external
hardware, sensors and controllers, state-of-the-art programming practices, and
basic electronics and physics, all in an approachable and useful way. External
devices and inputs are easily connected to the Pi, and it can, in turn, control
attached devices very simply. So whether you want to use it to manage
laboratory equipment, sample the environment, teach bioinformatics, control
your home security or make a model lunar lander, it's all built from the same
basic principles. To quote Richard Feynman, "What I cannot create, I do not
understand".Comment: 12 pages, 2 figure
- …