45,118 research outputs found

    Labelled Lambda-calculi with Explicit Copy and Erase

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    We present two rewriting systems that define labelled explicit substitution lambda-calculi. Our work is motivated by the close correspondence between Levy's labelled lambda-calculus and paths in proof-nets, which played an important role in the understanding of the Geometry of Interaction. The structure of the labels in Levy's labelled lambda-calculus relates to the multiplicative information of paths; the novelty of our work is that we design labelled explicit substitution calculi that also keep track of exponential information present in call-by-value and call-by-name translations of the lambda-calculus into linear logic proof-nets

    Catalytic and communicating Petri nets are Turing complete

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    In most studies about the expressiveness of Petri nets, the focus has been put either on adding suitable arcs or on assuring that a complete snapshot of the system can be obtained. While the former still complies with the intuition on Petri nets, the second is somehow an orthogonal approach, as Petri nets are distributed in nature. Here, inspired by membrane computing, we study some classes of Petri nets where the distribution is partially kept and which are still Turing complete

    Generalization and Equilibrium in Generative Adversarial Nets (GANs)

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    We show that training of generative adversarial network (GAN) may not have good generalization properties; e.g., training may appear successful but the trained distribution may be far from target distribution in standard metrics. However, generalization does occur for a weaker metric called neural net distance. It is also shown that an approximate pure equilibrium exists in the discriminator/generator game for a special class of generators with natural training objectives when generator capacity and training set sizes are moderate. This existence of equilibrium inspires MIX+GAN protocol, which can be combined with any existing GAN training, and empirically shown to improve some of them.Comment: This is an updated version of an ICML'17 paper with the same title. The main difference is that in the ICML'17 version the pure equilibrium result was only proved for Wasserstein GAN. In the current version the result applies to most reasonable training objectives. In particular, Theorem 4.3 now applies to both original GAN and Wasserstein GA

    Sequentiality vs. Concurrency in Games and Logic

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    Connections between the sequentiality/concurrency distinction and the semantics of proofs are investigated, with particular reference to games and Linear Logic.Comment: 35 pages, appeared in Mathematical Structures in Computer Scienc

    Introduction to linear logic and ludics, part II

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    This paper is the second part of an introduction to linear logic and ludics, both due to Girard. It is devoted to proof nets, in the limited, yet central, framework of multiplicative linear logic and to ludics, which has been recently developped in an aim of further unveiling the fundamental interactive nature of computation and logic. We hope to offer a few computer science insights into this new theory

    The Geometry of Concurrent Interaction: Handling Multiple Ports by Way of Multiple Tokens (Long Version)

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    We introduce a geometry of interaction model for Mazza's multiport interaction combinators, a graph-theoretic formalism which is able to faithfully capture concurrent computation as embodied by process algebras like the π\pi-calculus. The introduced model is based on token machines in which not one but multiple tokens are allowed to traverse the underlying net at the same time. We prove soundness and adequacy of the introduced model. The former is proved as a simulation result between the token machines one obtains along any reduction sequence. The latter is obtained by a fine analysis of convergence, both in nets and in token machines

    Local antithetic sampling with scrambled nets

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    We consider the problem of computing an approximation to the integral I=∫[0,1]df(x)dxI=\int_{[0,1]^d}f(x) dx. Monte Carlo (MC) sampling typically attains a root mean squared error (RMSE) of O(n−1/2)O(n^{-1/2}) from nn independent random function evaluations. By contrast, quasi-Monte Carlo (QMC) sampling using carefully equispaced evaluation points can attain the rate O(n−1+ε)O(n^{-1+\varepsilon}) for any ε>0\varepsilon>0 and randomized QMC (RQMC) can attain the RMSE O(n−3/2+ε)O(n^{-3/2+\varepsilon}), both under mild conditions on ff. Classical variance reduction methods for MC can be adapted to QMC. Published results combining QMC with importance sampling and with control variates have found worthwhile improvements, but no change in the error rate. This paper extends the classical variance reduction method of antithetic sampling and combines it with RQMC. One such method is shown to bring a modest improvement in the RMSE rate, attaining O(n−3/2−1/d+ε)O(n^{-3/2-1/d+\varepsilon}) for any ε>0\varepsilon>0, for smooth enough ff.Comment: Published in at http://dx.doi.org/10.1214/07-AOS548 the Annals of Statistics (http://www.imstat.org/aos/) by the Institute of Mathematical Statistics (http://www.imstat.org
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