971 research outputs found

    Design Fiction Diegetic Prototyping: A Research Framework for Visualizing Service Innovations

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    The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.Purpose: This paper presents a design fiction diegetic prototyping methodology and research framework for investigating service innovations that reflect future uses of new and emerging technologies. Design/methodology/approach: Drawing on speculative fiction, we propose a methodology that positions service innovations within a six-stage research development framework. We begin by reviewing and critiquing designerly approaches that have traditionally been associated with service innovations and futures literature. In presenting our framework, we provide an example of its application to the Internet of Things (IoT), illustrating the central tenets proposed and key issues identified. Findings: The research framework advances a methodology for visualizing future experiential service innovations, considering how realism may be integrated into a designerly approach. Research limitations/implications: Design fiction diegetic prototyping enables researchers to express a range of ‘what if’ or ‘what can it be’ research questions within service innovation contexts. However, the process encompasses degrees of subjectivity and relies on knowledge, judgment and projection. Practical implications: The paper presents an approach to devising future service scenarios incorporating new and emergent technologies in service contexts. The proposed framework may be used as part of a range of research designs, including qualitative, quantitative and mixed method investigations. Originality: Operationalizing an approach that generates and visualizes service futures from an experiential perspective contributes to the advancement of techniques that enables the exploration of new possibilities for service innovation research

    Geovisual Analytics Environment for Supporting the Resilience of Maritime Surveillance System

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    International audienceThis paper presents an original approach for supporting the resilience in Maritime Domain Awareness, based on geovisual analytics. While many research projects focus on developing rules for detecting anomalies at by automated means, there is no support to visual exploration led by human operators. We investigate the use of visual methods for analyzing mobility data of ships. Behaviors of interest can be known (modeled) or unknown, asking for various ways of visualizing and studying the information. We assume that supporting the use of geovisual analytics will make the exploration and the analysis process easier, reducing the cognitive load of the tasks led by the actors of maritime surveillance. The detection and the identification of threats at sea are improved by using adequate visualization methods, regarding the context of use. Our suggested framework is based on ontologies for maritime domain awareness and geovisual analytics environments, coupled to rules

    A Review and Characterization of Progressive Visual Analytics

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    Progressive Visual Analytics (PVA) has gained increasing attention over the past years. It brings the user into the loop during otherwise long-running and non-transparent computations by producing intermediate partial results. These partial results can be shown to the user for early and continuous interaction with the emerging end result even while it is still being computed. Yet as clear-cut as this fundamental idea seems, the existing body of literature puts forth various interpretations and instantiations that have created a research domain of competing terms, various definitions, as well as long lists of practical requirements and design guidelines spread across different scientific communities. This makes it more and more difficult to get a succinct understanding of PVA’s principal concepts, let alone an overview of this increasingly diverging field. The review and discussion of PVA presented in this paper address these issues and provide (1) a literature collection on this topic, (2) a conceptual characterization of PVA, as well as (3) a consolidated set of practical recommendations for implementing and using PVA-based visual analytics solutions

    Improving the Evaluation Performance of Space-Time Trellis Code through STTC Visualisation Tool

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    What Exactly is an Insight? A Literature Review

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    Insights are often considered the ideal outcome of visual analysis sessions. However, there is no single definition of what an insight is. Some scholars define insights as correlations, while others define them as hypotheses or aha moments. This lack of a clear definition can make it difficult to build visualization tools that effectively support insight discovery. In this paper, we contribute a comprehensive literature review that maps the landscape of existing insight definitions. We summarize key themes regarding how insight is defined, with the goal of helping readers identify which definitions of insight align closely with their research and tool development goals. Based on our review, we also suggest interesting research directions, such as synthesizing a unified formalism for insight and connecting theories of insight to other critical concepts in visualization research.Comment: Technical report. arXiv admin note: text overlap with arXiv:2206.0476

    Animated Courseware Support for Teaching Database Design

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    Database technologies are a core component of computing technology curricula. Their importance will only continue to expand as more and more data are retained in database systems. An effective database system is predicated on a good data model. Database design is the conceptualization of an underlying data model that progresses from identifying user requirements to graphically depicting those requirements and finally mapping the graphical models to a set of tables implemented in a physical database system. The abstract nature of much of database design makes it challenging to teach. This paper presents a set of software animations designed to support the teaching of database design concepts. Topic areas covered include mapping problem descriptions to Entity Relationship (ER) diagrams, mapping ER diagrams to tables, normalization and denormalization and comparison of various ER notation sets. The animations are fairly intuitive to use and are independent of any specific database text or product. They are intended to provide supplemental instructional support and also provide students with additional learning opportunities

    The design-by-adaptation approach to universal access: learning from videogame technology

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    This paper proposes an alternative approach to the design of universally accessible interfaces to that provided by formal design frameworks applied ab initio to the development of new software. This approach, design-byadaptation, involves the transfer of interface technology and/or design principles from one application domain to another, in situations where the recipient domain is similar to the host domain in terms of modelled systems, tasks and users. Using the example of interaction in 3D virtual environments, the paper explores how principles underlying the design of videogame interfaces may be applied to a broad family of visualization and analysis software which handles geographical data (virtual geographic environments, or VGEs). One of the motivations behind the current study is that VGE technology lags some way behind videogame technology in the modelling of 3D environments, and has a less-developed track record in providing the variety of interaction methods needed to undertake varied tasks in 3D virtual worlds by users with varied levels of experience. The current analysis extracted a set of interaction principles from videogames which were used to devise a set of 3D task interfaces that have been implemented in a prototype VGE for formal evaluation

    A Task-Centered Visualization Design Environment and a Method for Measuring the Complexity of Visualization Designs

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    Recent years have seen a growing interest in the emerging area of computer security visualization which is about developing visualization methods to help solve computer security problems. In this thesis, we will first present a method for measuring the complexity of information visualization designs. The complexity is measured in terms of visual integration, number of separable dimensions for each visual unit, the complexity of interpreting the visual attributes, number of visual units, and the efficiency of visual search. This method is designed to better assist fellow developers to quickly evaluate multiple design choices, potentially enables computer to automatically measure the complexity of visualization data. We will also analyze the design space of network security visualization. Our main contribution is a new taxonomy that consists of three dimensions – data, visualizations, and tasks. Each dimension is further divided into hierarchical layers, and for each layer we have identified key parameters for making major design choices. This new taxonomy provides a comprehensive framework that can guide network security visualization developers to systematically explore the design space and make informed design decisions. It can also help developers or users systematically evaluate existing network security visualization techniques and systems. Finally it helps developers identify gaps in the design space and create new techniques. Taxonomy showed that most of the existing computer security visualization programs are data centered. However, some studies have shown that task centered visualization is perhaps more effective. To test this hypothesis, we propose a task centered visualization design framework, in which tasks are explicitly identified and organized and visualizations are constructed for specific tasks and their related data parameters. The center piece of this framework is a task tree which dynamically links the raw data with automatically generated visualization. The task tree serves as a high level interaction technique that allows users to conduct problem solving naturally at the task level, while still giving end users flexible control over the visualization construction. This work is currently being extended by building a prototype visualization system based on a Task-centered Visualization Design Architecture
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