90 research outputs found
Kinetic Geodesic Voronoi Diagrams in a Simple Polygon
We study the geodesic Voronoi diagram of a set S of n linearly moving sites inside a static simple polygon P with m vertices. We identify all events where the structure of the Voronoi diagram changes, bound the number of such events, and then develop a kinetic data structure (KDS) that maintains the geodesic Voronoi diagram as the sites move. To this end, we first analyze how often a single bisector, defined by two sites, or a single Voronoi center, defined by three sites, can change. For both these structures we prove that the number of such changes is at most O(mÂł), and that this is tight in the worst case. Moreover, we develop compact, responsive, local, and efficient kinetic data structures for both structures. Our data structures use linear space and process a worst-case optimal number of events. Our bisector KDS handles each event in O(log m) time, and our Voronoi center handles each event in O(logÂČ m) time. Both structures can be extended to efficiently support updating the movement of the sites as well. Using these data structures as building blocks we obtain a compact KDS for maintaining the full geodesic Voronoi diagram
Shortest Path Problems on a Polyhedral Surface
We develop algorithms to compute shortest path edge sequences, Voronoi diagrams, the Fréchet distance, and the diameter for a polyhedral surface
Minkowski Sum Construction and other Applications of Arrangements of Geodesic Arcs on the Sphere
We present two exact implementations of efficient output-sensitive algorithms
that compute Minkowski sums of two convex polyhedra in 3D. We do not assume
general position. Namely, we handle degenerate input, and produce exact
results. We provide a tight bound on the exact maximum complexity of Minkowski
sums of polytopes in 3D in terms of the number of facets of the summand
polytopes. The algorithms employ variants of a data structure that represents
arrangements embedded on two-dimensional parametric surfaces in 3D, and they
make use of many operations applied to arrangements in these representations.
We have developed software components that support the arrangement
data-structure variants and the operations applied to them. These software
components are generic, as they can be instantiated with any number type.
However, our algorithms require only (exact) rational arithmetic. These
software components together with exact rational-arithmetic enable a robust,
efficient, and elegant implementation of the Minkowski-sum constructions and
the related applications. These software components are provided through a
package of the Computational Geometry Algorithm Library (CGAL) called
Arrangement_on_surface_2. We also present exact implementations of other
applications that exploit arrangements of arcs of great circles embedded on the
sphere. We use them as basic blocks in an exact implementation of an efficient
algorithm that partitions an assembly of polyhedra in 3D with two hands using
infinite translations. This application distinctly shows the importance of
exact computation, as imprecise computation might result with dismissal of
valid partitioning-motions.Comment: A Ph.D. thesis carried out at the Tel-Aviv university. 134 pages
long. The advisor was Prof. Dan Halperi
09111 Abstracts Collection -- Computational Geometry
From March 8 to March 13, 2009, the Dagstuhl Seminar 09111 ``Computational Geometry \u27\u27 was held in Schloss Dagstuhl~--~Leibniz Center for Informatics.
During the seminar, several participants presented their current
research, and ongoing work and open problems were discussed. Abstracts of
the presentations given during the seminar as well as abstracts of
seminar results and ideas are put together in this paper. The first section
describes the seminar topics and goals in general.
Links to extended abstracts or full papers are provided, if available
Large bichromatic point sets admit empty monochromatic 4-gons
We consider a variation of a problem stated by ErdËos
and Szekeres in 1935 about the existence of a number
fES(k) such that any set S of at least fES(k) points in
general position in the plane has a subset of k points
that are the vertices of a convex k-gon. In our setting
the points of S are colored, and we say that a (not necessarily
convex) spanned polygon is monochromatic if
all its vertices have the same color. Moreover, a polygon
is called empty if it does not contain any points of
S in its interior. We show that any bichromatic set of
n â„ 5044 points in R2 in general position determines
at least one empty, monochromatic quadrilateral (and
thus linearly many).Postprint (published version
Abstracts for the twentyfirst European workshop on Computational geometry, Technische Universiteit Eindhoven, The Netherlands, March 9-11, 2005
This volume contains abstracts of the papers presented at the 21st European Workshop on Computational Geometry, held at TU Eindhoven (the Netherlands) on March 9â11, 2005. There were 53 papers presented at the Workshop, covering a wide range of topics. This record number shows that the field of computational geometry is very much alive in Europe. We wish to thank all the authors who submitted papers and presented their work at the workshop. We believe that this has lead to a collection of very interesting abstracts that are both enjoyable and informative for the reader. Finally, we are grateful to TU Eindhoven for their support in organizing the workshop and to the Netherlands Organisation for Scientific Research (NWO) for sponsoring the workshop
Towards Space Efficient Two-Point Shortest Path Queries in a Polygonal Domain
We devise a data structure that can answer shortest path queries for two
query points in a polygonal domain on vertices. For any , the space complexity of the data structure is and
queries can be answered in time. Alternatively, we can achieve a
space complexity of by relaxing the query time to
. This is the first improvement upon a conference paper by Chiang
and Mitchell from 1999. They present a data structure with space
complexity and query time. Our main result can be extended to
include a space-time trade-off. Specifically, we devise data structures with
space complexity
and query time, for any integer .
Furthermore, we present improved data structures with query time
for the special case where we restrict one (or both) of the query points to lie
on the boundary of . When one of the query points is restricted to lie on
the boundary, and the other query point is unrestricted, the space complexity
becomes . When both query points are on the boundary, the
space complexity is decreased further to , thereby
improving an earlier result of Bae and Okamoto.Comment: 28 pages, 9 figure
Collection of abstracts of the 24th European Workshop on Computational Geometry
International audienceThe 24th European Workshop on Computational Geomety (EuroCG'08) was held at INRIA Nancy - Grand Est & LORIA on March 18-20, 2008. The present collection of abstracts contains the 63 scientific contributions as well as three invited talks presented at the workshop
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