346 research outputs found

    Engineering data compendium. Human perception and performance. User's guide

    Get PDF
    The concept underlying the Engineering Data Compendium was the product of a research and development program (Integrated Perceptual Information for Designers project) aimed at facilitating the application of basic research findings in human performance to the design and military crew systems. The principal objective was to develop a workable strategy for: (1) identifying and distilling information of potential value to system design from the existing research literature, and (2) presenting this technical information in a way that would aid its accessibility, interpretability, and applicability by systems designers. The present four volumes of the Engineering Data Compendium represent the first implementation of this strategy. This is the first volume, the User's Guide, containing a description of the program and instructions for its use

    Integration of advanced teleoperation technologies for control of space robots

    Get PDF
    Teleoperated robots require one or more humans to control actuators, mechanisms, and other robot equipment given feedback from onboard sensors. To accomplish this task, the human or humans require some form of control station. Desirable features of such a control station include operation by a single human, comfort, and natural human interfaces (visual, audio, motion, tactile, etc.). These interfaces should work to maximize performance of the human/robot system by streamlining the link between human brain and robot equipment. This paper describes development of a control station testbed with the characteristics described above. Initially, this testbed will be used to control two teleoperated robots. Features of the robots include anthropomorphic mechanisms, slaving to the testbed, and delivery of sensory feedback to the testbed. The testbed will make use of technologies such as helmet mounted displays, voice recognition, and exoskeleton masters. It will allow tor integration and testing of emerging telepresence technologies along with techniques for coping with control link time delays. Systems developed from this testbed could be applied to ground control of space based robots. During man-tended operations, the Space Station Freedom may benefit from ground control of IVA or EVA robots with science or maintenance tasks. Planetary exploration may also find advanced teleoperation systems to be very useful

    Gloved Human-Machine Interface

    Get PDF
    Certain exemplary embodiments can provide a system, machine, device, manufacture, circuit, composition of matter, and/or user interface adapted for and/or resulting from, and/or a method and/or machine-readable medium comprising machine-implementable instructions for, activities that can comprise and/or relate to: tracking movement of a gloved hand of a human; interpreting a gloved finger movement of the human; and/or in response to interpreting the gloved finger movement, providing feedback to the human

    Effects of a Multitouch Keyboard on Wrist Posture, Typing Performance and Comfort

    Full text link
    Alan Hedge Geri GayThe design of computer keyboards is rapidly evolving as portable computing becomes increasingly ubiquitous due to wireless networking and the increased popularity of personal digital assistants and notebook computers. However, there is a balance between mobility and productivity, in terms of text-entry accuracy and speed, which needs to be maintained as computer keyboards become smaller and slimmer through the introduction of ultra low-profile designs. In addition, the ergonomic benefits, in terms of the reduction of awkward wrist postures and user comfort, of ultra-low profile designs are unclear. This study tests a new prototype ultra-low profile MultiTouch keyless keyboard (MTK) that uses a MultiTouch surface to create an extremely thin typing environment that requires no force to register a keystroke and allows mousing and gestural input on the same surface. In this study, the MTK was tested against a conventional keyboard (CK) for typing speed, accuracy, wrist postures and user comfort. It was hypothesized that the lack of key travel would increase speed and accuracy, while the ultra-thin design would reduce the amount of wrist extension, which could decrease the risk of a wrist injury or other hand and wrist musculoskeletal disorder. Finally, it was hypothesized that there would be a significant short-term learning effect on typing speed and accuracy for the MTK. A laboratory experiment was conducted with 6 males and 6 females typing using two QWERTY keyboard designs: a CK and a MTK. Subjects visited the lab for 1.5 hours for 2 non-consecutive days in the same week, for a total of 3 hours. Each visit consisted of eight randomly assigned 7.5-minute typing tasks of text passages of similar difficulty and identical length. Quantitative measures of typing speed and accuracy were collected using Typing Quick and Easy 13.0 and qualitative measures of user preference and comfort were gathered by self-report questionnaires. A wrist glove electrogoniometer system was used to record right-hand wrist positioning data, which was analyzed to assess the risk of injury. The two keyboards were evaluated in a repeated measures within-subjects factorial design. Subjects, typed slower (F1,11 = 41.86, p=0.000) and less accurately (F1,11 = 23.55, p=0.001) on the MTK during the typing tasks. Subjects preferred the CK and reported a higher level of ease (F1,11 = 49.732, p=0.00) and enjoyment (F1,11 = 51.129, p=0.00) during its use. Mean wrist extension was lower for the MTK (F1,11= 10.205, p=0.000) while radial and ulnar deviation did not differ significantly between the two keyboards. The MTK had a lower percentage of highest-risk wrist extension (F1,11= 6.437, p=0.028), and conversely, a higher percentage of neutral wrist posture (F1,11= 12.947, p=0.004). A significant positive linear trend was observed across the within-subjects scores for speed (F1,11= 9.308, p=0.011) and accuracy (F1,11= 11.903, p=0.005) across tasks in the MTK condition. Limitations to this study include practice effects, due to the naive subjects' lack of training on the MTK and the limited duration of exposure to this novel keyboard. Fatigue effects may have also been a factor, even though the experimental conditions were spread out over two non-consecutive days in the same week. Future research directions include additional testing of the unique mousing and gestural capabilities of the MTK. Other research suggests that practice and extended exposure to the MTK may raise performance to comparable levels associated with CK devices.College of Human Ecology, Cornell Universit

    Predicting and Reducing the Impact of Errors in Character-Based Text Entry

    Get PDF
    This dissertation focuses on the effect of errors in character-based text entry techniques. The effect of errors is targeted from theoretical, behavioral, and practical standpoints. This document starts with a review of the existing literature. It then presents results of a user study that investigated the effect of different error correction conditions on popular text entry performance metrics. Results showed that the way errors are handled has a significant effect on all frequently used error metrics. The outcomes also provided an understanding of how users notice and correct errors. Building on this, the dissertation then presents a new high-level and method-agnostic model for predicting the cost of error correction with a given text entry technique. Unlike the existing models, it accounts for both human and system factors and is general enough to be used with most character-based techniques. A user study verified the model through measuring the effects of a faulty keyboard on text entry performance. Subsequently, the work then explores the potential user adaptation to a gesture recognizer’s misrecognitions in two user studies. Results revealed that users gradually adapt to misrecognition errors by replacing the erroneous gestures with alternative ones, if available. Also, users adapt to a frequently misrecognized gesture faster if it occurs more frequently than the other error-prone gestures. Finally, this work presents a new hybrid approach to simulate pressure detection on standard touchscreens. The new approach combines the existing touch-point- and time-based methods. Results of two user studies showed that it can simulate pressure detection more reliably for at least two pressure levels: regular (~1 N) and extra (~3 N). Then, a new pressure-based text entry technique is presented that does not require tapping outside the virtual keyboard to reject an incorrect or unwanted prediction. Instead, the technique requires users to apply extra pressure for the tap on the next target key. The performance of the new technique was compared with the conventional technique in a user study. Results showed that for inputting short English phrases with 10% non-dictionary words, the new technique increases entry speed by 9% and decreases error rates by 25%. Also, most users (83%) favor the new technique over the conventional one. Together, the research presented in this dissertation gives more insight into on how errors affect text entry and also presents improved text entry methods

    Development of preliminary design concept for a multifunction display and control system for the Orbiter crew station. Task 4: Design concept recommendation

    Get PDF
    Application of multifunction display and control systems to the NASA Orbiter spacecraft offers the potential for reducing crew workload and improving the presentation of system status and operational data to the crew. A design concept is presented for the application of a multifunction display and control system (MFDCS) to the Orbital Maneuvering System and Electrical Power Distribution and Control System on the Orbiter spacecraft. The MFDCS would provide the capability for automation of procedures, fault prioritization and software reconfiguration of the MFDCS data base. The MFDCS would operate as a stand-alone processor to minimize the impact on the current Orbiter software. Supervisory crew command of all current functions would be retained through the use of several operating modes in the system. Both the design concept and the processes followed in defining the concept are described

    Engineering data compendium. Human perception and performance, volume 3

    Get PDF
    The concept underlying the Engineering Data Compendium was the product of a research and development program (Integrated Perceptual Information for Designers project) aimed at facilitating the application of basic research findings in human performance to the design of military crew systems. The principal objective was to develop a workable strategy for: (1) identifying and distilling information of potential value to system design from existing research literature, and (2) presenting this technical information in a way that would aid its accessibility, interpretability, and applicability by system designers. The present four volumes of the Engineering Data Compendium represent the first implementation of this strategy. This is Volume 3, containing sections on Human Language Processing, Operator Motion Control, Effects of Environmental Stressors, Display Interfaces, and Control Interfaces (Real/Virtual)

    Implementing operator-centric cockpit design in the EA-6B ICAP III aircraft

    Get PDF
    The EA-6B Prowler aircraft was designed and built in the late 1960s by the Grumman Aerospace Corporation for the United States Navy and Marine Corps as a tactical electronic warfare (EW) platform. High losses of U.S attack aircraft to surface-to-air missiles (SAMs) in the Southeast Asia theater led to the requirement for a carrier-based tactical aircraft capable of providing EW support in the form of electronic jamming in support of strike aircraft. The EA-6B became the aircraft that fulfilled the EW requirement. The thirty years that have passed since the introduction of the EA-6B has seen many additional weapons system capabilities added to the aircraft. However, the hardware used by the aircrew to employ these additional capabilities has changed little, resulting in operator information overload during combat operations. This thesis investigated the information overload problem associated with operating a complex integrated weapons system using legacy and non-integrated controls and displays. A review of pertinent literature and military standards, coupled with the author\u27s extensive personal experience as an EA-6B Electronic Countermeasures Officer were used as the basis of research An operator-centric cockpit design methodology utilizing human factors engineering and the systems engineering approach to problem-solving was used to identify problems associated with the contractor\u27s proposed cockpit design for the Improved Capability III (ICAP III) EA-6B Prowler aircraft. The problems identified were. (1) critical weapons system failure alerts can go unnoticed by the ECMOs, (2) a limited display area is available for the presentation of weapons system information, (3) a high operator workload is required to monitor the status of the AN/ALQ-99 jammer pods, (4) navigational situational awareness in the rear cockpit is extremely poor, (5) the current rear cockpit pointing devices increase logistical support requirements and enforce negative habit transfer, and (6) alphanumeric character entry into the integrated weapons system is inefficient Once identified, the methodology was employed by the author to develop a proposed cockpit design that will eliminate the problems and improve operator and system performance. If adopted and implemented by the manufacturers of the ICAP III program, the cockpit hardware and layout changes proposed by the author will result in minimal friction at the system interfaces, thus improving overall system performance Specific recommendations that should be included to the ICAP III cockpit design are: Install a synthesized weapons system voice warning system to provide aural alerts to the ECMO 2/3 crew stations in the event of jammer pod degradations during active Electronic Attack operations. Install 8 5 inches wide by 11 inches tall (93 5 m2) color-capable AMLCD Multifunction Displays at each of the ECMO 2/3 crew stations to provide for operator visual interaction with the weapons system. Install 7 5 inches wide by 65 inches tall (48.75 square inches) color-capable AMLCD Pod Status Displays at each of the ECMO 2/3 crew stations to provide an automated real-time simultaneous status display of the ALQ-99 jammer pods Install 3.9 inches wide by 3.3 inches tall (12.87 square inches) Electronic Horizontal Situation Indicators repeaters at each of the ECMO 2/3 crew stations to assist in navigational situational awareness. Install pointing devices on the ECMO 2/3 consoles that are identical to the pointing devices installed in the forward cockpit to provide for operator tactile interaction with the weapons system Install 4.75 inches wide by 5 75 inches tall (27.3 square inches) touch-sensitive data entry keyboards on the ECMO 2/3 pedestals to serve as a primary alphanumeric entry device and secondary tactile interface with the weapons system

    The role of feedback in the production of skilled finger sequences

    Get PDF
    Actions involving fine control of the hand, for example, grasping an object, rely heavily on sensory information from the fingertips. Although the integration of feedback during the execution of individual movements is well understood, less is known about the use of sensory feedback in the control of skilled movement sequences. To address this gap, we trained participants to produce sequences of finger movements on a keyboard-like device over a 4-day training period. Participants received haptic, visual, and auditory feedback indicating the occurrence of each finger press. We then either transiently delayed or advanced the feedback for a single press by a small amount of time (30 or 60 ms). We observed that participants rapidly adjusted their ongoing finger press by either accelerating or prolonging the ongoing press, in accordance with the direction of the perturbation. Furthermore, we could show that this rapid behavioral modulation was driven by haptic feedback. Although these feedback-driven adjustments reduced in size with practice, they were still clearly present at the end of training. In contrast to the directionally specific effect we observed on the perturbed press, a feedback perturbation resulted in a delayed onset of the subsequent presses irrespective of perturbation direction or feedback modality. This observation is consistent with a hierarchical organization of even very skilled and fast movement sequences, with different levels reacting distinctly to sensory perturbations. NEW & NOTEWORTHY Sensory feedback is important during the execution of a movement. However, little is known about how sensory feedback is used during the production of movement sequences. Here, we show two distinct feedback processes in the execution of fast finger movement sequences. By transiently delaying or advancing the feedback of a single press within a sequence, we observed a directionally specific effect on the perturbed press and a directionally non-specific effect on the subsequent presses

    Representing Interpersonal Touch Directions by Tactile Apparent Motion Using Smart Bracelets

    Get PDF
    We present a novel haptic interaction to vibro-tactually connect an interpersonal touch using bracelet devices. A pair of bracelet devices identifies the user who is actively touching and the other who is passively touched, defining the direction as being from the former to the latter. By controlling the vibrational feedback, the pair induces a tactile apparent motion representing the direction between two hands. The bracelets are comprised of our developed interpersonal body area network module, an acceleration sensor, and a vibrator. The devices communicate with each other through electrical current flowing along the hands to identify the direction by sharing accelerations just before a touch and to synchronize the feedback in less than ten milliseconds. Experiment 1 demonstrates that the vibration propagated from a bracelet device to the wearer\u27s hand is perceivable by another. Experiment 2 determines sets of optimal actuation parameters, stimulus onset asynchrony, and duration of vibration to induce the tactile apparent motion based on a psychophysical approach. In addition, vibration propagation between hands is observed. Experiment 3 demonstrates the capability of the developed device to present the haptic interaction
    corecore