349 research outputs found
Serviços multimédia multicast de próxima geração
Mestrado em Engenharia Electrónica e TelecomunicaçõesUma das mais recentes conquistas na evolução móvel foi o 3G, permitindo o acesso a serviços multimédia com qualidade de serviço assegurada. No entanto, a tecnologia UMTS, tal como definida na sua Release ’99, é apenas capaz de transmitir em modo unicast, sendo manifestamente ineficiente para comunicações multimédia almejando grupos de utilizadores.
A tecnologia IMS surge na Release 5 do 3GPP que começou a responder já a algumas necessidades, permitindo comunicações sobre IP oferecendo serviços Internet a qualquer momento e em qualquer lugar sobre tecnologias de comunicação mĂłveis fornecendo pela primeira vez sessões multimĂ©dia satisfatĂłrias. A Release 6 por sua vez trouxe a tecnologia MBMS que permite transmissões em broadcast e multicast para redes mĂłveis. O MBMS fornece os serviços de aplicações multimĂ©dia que todos estavam Ă espera, tanto para os utilizadores como para os prestadores de serviços. O operador pode agora fazer uso da tecnologia existente aumentando todo o tipo de benefĂcios no serviço prestado ao cliente. Com a possĂvel integração destas duas tecnologias passa a ser possĂvel desenvolver serviços assentes em redes convergentes em que os conteĂşdos sĂŁo entregues usando tecnologias unicast, multicast ou broadcast. Neste contexto, o principal motivo deste trabalho consiste essencialmente em fazer uso dos recursos da rede terminando com o desperdĂcio dos mesmos e aumentando a eficiĂŞncia dos serviços atravĂ©s da integração das tecnologias IMS e MBMS.
O trabalho realizado começa com o estudo do estado da arte das telecomunicações mĂłveis com referĂŞncia Ă s tecnologias referidas, seguindo-se a apresentação da possĂvel integração IMS-MBMS e terminando com o projecto de uma plataforma de demonstração que no futuro possa ser uma implementação de serviço multimĂ©dia multicast. O objectivo principal Ă© mostrar os benefĂcios de um serviço que era normalmente executado em unicast relativamente ao modo multicast, fazendo uso da nova convergĂŞncia de tecnologias IMS e MBMS. Na conclusĂŁo do trabalho sĂŁo referidas as vantagens do uso de portadoras multicast e broadcast, tendo como perspectiva de que este trabalho possa ser um ponto de partida para um novo conjunto de serviços poupando recursos de rede e permitindo uma eficiĂŞncia considerável em serviços inovadores.3G is bang up to date in the mobile phone industry. It allows access to multimedia services and gives a guarantee of quality of service. The UMTS technology, defined in 3GPP Release ’99, provides an unicast transmission, but it is completely inefficient when it comes to multimedia group communications.
The IMS technology first appeared in Release 5 that has already started to consider the interests of the clients. It provides communications over IP, offering Internet services anytime, anywhere on mobile communication technologies. Also, it offers for the first time satisfactory multimedia sessions. On the other hand, Release 6 gave rise to the MBMS technology that provides broadcast and multicast transmissions for mobile networks. The MBMS provides multimedia applications services that everyone was waiting, including users and service providers. Now the operator makes use of existing technology in order to provide better costumer services. The possible integration of these two technologies will contribute to develop services based on converged networks in which contents are delivered through the unicast, multicast or broadcast technologies. Therefore, the objective of this work is basically to make use of network resources avoiding wastes and improving customer services through the integration of the IMS and the MBMS technologies.
The executed work starts with the mobile telecommunications state of the art with reference to the referred technologies, followed by the IMS-MBMS convergence presentation and finishing with the proposal for implementation of a service platform that can be used for a multimedia multicast service. The main point is to show the benefits of a service that has been normally executed in unicast mode over the multicast mode, making use of the new IMS and MBMS technologies integration. To closure the work it is referred the advantages to use multicast and broadcast bearers, with the perspective that this work could be a starting point to a new set of services, saving network resources and allowing for innovate services a considerable efficency
Mobility through Heterogeneous Networks in a 4G Environment
Serving and Managing users in a heterogeneous environment. 17th WWRF Meeting in Heidelberg, Germany, 15 - 17 November 2006. [Proceeding presented at WG3 - Co-operative and Ad-hoc Networks]The increase will of ubiquitous access of the users to the requested services points towards the integration of heterogeneous networks. In this sense, a user shall be able to access its services through different access technologies, such as WLAN, Wimax, UMTS and DVB technologies, from the same or different network operators, and to seamless move between different networks with active communications. In this paper we propose a mobility architecture able to support this users’ ubiquitous access and seamless movement, while simultaneously bringing a large flexibility to access network operators
MBMS—IP Multicast/Broadcast in 3G Networks
In this article, the Multimedia Broadcast and Multicast Service (MBMS) as standardized in 3GPP is presented. With MBMS, multicast and broadcast capabilities are introduced into cellular networks. After an introduction into MBMS technology, MBMS radio bearer realizations are presented. Different MBMS bearer services like broadcast mode, enhanced broadcast mode and multicast mode are discussed. Streaming and download services over MBMS are presented and supported media codecs are listed. Service layer components as defined in Open Mobile Alliance (OMA) are introduced. For a Mobile TV use case capacity improvements achieved by MBMS are shown. Finally, evolution of MBMS as part of 3GPP standardization is presented
On the optimization of power assignment to support multicast applications in HAP-based systems
The goal of this research work is to investigate how efficient High Altitude Platforms (HAPs) can be in supporting
Multimedia Broadcast/Multicast Service (MBMS) in scenarios in which the terrestrial coverage is not available. Specifically, we
propose to implement an effective Radio Resources Management (RRM) policy into the HAP Radio Network Controller (H-RNC), whose main aim is to increase the overall system capacity. The proposed technique achieves its goal by dynamically selecting the most efficient multicast transport channel in terms of power consumption, chosen amongst Dedicated Channel (DCH), Forward Access Channel (FACH), and High Speed Downlink
Shared Channel (HS-DSCH). Advantages deriving from the joint use of channels belonging to different categories are exploited.
Results achieved when using the proposed RRM are quite manifest and witnesses to the necessity of providing such a feature when deploying integrated HAP/Terrestrial platforms supporting MBMS services.Peer ReviewedPostprint (published version
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
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A survey of handover algorithms in DVB-H
Digital Video Broadcasting for Handhelds (DVB-H) is a standard for
broadcasting IP Datacast (IPDC) services to mobile handheld terminals.
Based on the DVB-T standard, DVB-H adds new features such as time
slicing, MPE-FEC, in-depth interleavers, mandatory cell id identifier,
optional 4K-modulation mode and the use of 5 MHz bandwidth in addition
to the usually used 6, 7, or 8 MHz raster. IPDC over DVB-H is proposed
for ETSI to complement the DVB-H standard by combining IPDC and
DVB-H in an end-to-end system. Handover in such unidirectional broadcasting
networks is a novel issue. In the last few years since the birth of
DVB-H technology, great attention has been given to the performance
analysis of DVB-H mobile terminals. Handover is one of the main research
topics for DVB-H in mobile scenarios. Better reception quality and greater
power efficiency are considered to be the main targets of handover
research for DVB-H. New algorithms for different handover stages in
DVB-H have been the subject of recent research and are currently being
studied. Further novel algorithms need to be designed to improve the
mobile reception quality. This article provides a comprehensive survey of
the handover algorithms in DVB-H. A systematic evaluation and categorization
approach is proposed based on the problems the algorithms solve
and the handover stages being focused on. Criteria are proposed and analyzed
to facilitate designing better handover algorithms for DVB-H that
have been identified from the research conducted by the author
Effective radio resource management for multimedia broadcast/multicast services in UMTS networks
WOS:000242097300001 (NÂş de Acesso Web of Science)Broadcast and multicast offer a significant improvement of spectrum utilization, and become particularly important where information channels are shared among several users. Mobile cellular environments are expected to evolve with the technological approaches necessary to facilitate the deployment of multimedia services, such as streaming, file download, and carousel services. The perspective that video streaming in wireless networks services is an attractive service to end-users has spurred the research in this area. To provide for a video delivery platform in UMTS, the third generation partnership project (3GPP) addressed this problem with the introduction of the multimedia broadcast and multicast services (MBMS) in 3GPP Release 6. In this document we analyse several effective radio resource management techniques to provide MBMS, namely, use of nonuniform QAM constellations, multicode, and macrodiversity to guarantee the optimal distribution of QoS depending on the location of mobiles.info:eu-repo/semantics/publishedVersio
A Cross-System Approach for Multimedia Services with IP Multicast in 4G Networks
The increased demand for multimedia services by mobile end users in recent years have driven both Broadcast and Wireless Network operators to develop new systems and architectures for the deployment of such services. The proposed solutions are nonetheless limited either in terms of QoS or Capabilities to deliver new interactive services. This paper highlights strengths and drawbacks of the existing technologies in terms of QoS, Security and Mobility. In order to fill the gap between current solutions we propose a new architecture that builds itself on the synergies created by a heterogeneous network made of existing delivering technologies, such as 3GPP/MBMS and DVB, where services can be delivered to end-users in the most appropriate way for end-users and operators alike. A prototype implementation is further described.EU project - IST-2002- 506997 Daidalos I
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