264 research outputs found

    Active orientation models for face alignment in-the-wild

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    We present Active Orientation Models (AOMs), generative models of facial shape and appearance, which extend the well-known paradigm of Active Appearance Models (AAMs) for the case of generic face alignment under unconstrained conditions. Robustness stems from the fact that the proposed AOMs employ a statistically robust appearance model based on the principal components of image gradient orientations. We show that when incorporated within standard optimization frameworks for AAM learning and fitting, this kernel Principal Component Analysis results in robust algorithms for model fitting. At the same time, the resulting optimization problems maintain the same computational cost. As a result, the main similarity of AOMs with AAMs is the computational complexity. In particular, the project-out version of AOMs is as computationally efficient as the standard project-out inverse compositional algorithm, which is admittedly one of the fastest algorithms for fitting AAMs. We verify experimentally that: 1) AOMs generalize well to unseen variations and 2) outperform all other state-of-the-art AAM methods considered by a large margin. This performance improvement brings AOMs at least in par with other contemporary methods for face alignment. Finally, we provide MATLAB code at http://ibug.doc.ic.ac.uk/resources

    Improving Facial Analysis and Performance Driven Animation through Disentangling Identity and Expression

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    We present techniques for improving performance driven facial animation, emotion recognition, and facial key-point or landmark prediction using learned identity invariant representations. Established approaches to these problems can work well if sufficient examples and labels for a particular identity are available and factors of variation are highly controlled. However, labeled examples of facial expressions, emotions and key-points for new individuals are difficult and costly to obtain. In this paper we improve the ability of techniques to generalize to new and unseen individuals by explicitly modeling previously seen variations related to identity and expression. We use a weakly-supervised approach in which identity labels are used to learn the different factors of variation linked to identity separately from factors related to expression. We show how probabilistic modeling of these sources of variation allows one to learn identity-invariant representations for expressions which can then be used to identity-normalize various procedures for facial expression analysis and animation control. We also show how to extend the widely used techniques of active appearance models and constrained local models through replacing the underlying point distribution models which are typically constructed using principal component analysis with identity-expression factorized representations. We present a wide variety of experiments in which we consistently improve performance on emotion recognition, markerless performance-driven facial animation and facial key-point tracking.Comment: to appear in Image and Vision Computing Journal (IMAVIS

    Investigating Spontaneous Facial Action Recognition through AAM Representations of the Face

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    The Facial Action Coding System (FACS) [Ekman et al., 2002] is the leading method for measuring facial movement in behavioral science. FACS has been successfully applied, but not limited to, identifying the differences between simulated and genuine pain, differences betweenwhen people are telling the truth versus lying, and differences between suicidal an

    GAGAN: Geometry-Aware Generative Adversarial Networks

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    Deep generative models learned through adversarial training have become increasingly popular for their ability to generate naturalistic image textures. However, aside from their texture, the visual appearance of objects is significantly influenced by their shape geometry; information which is not taken into account by existing generative models. This paper introduces the Geometry-Aware Generative Adversarial Networks (GAGAN) for incorporating geometric information into the image generation process. Specifically, in GAGAN the generator samples latent variables from the probability space of a statistical shape model. By mapping the output of the generator to a canonical coordinate frame through a differentiable geometric transformation, we enforce the geometry of the objects and add an implicit connection from the prior to the generated object. Experimental results on face generation indicate that the GAGAN can generate realistic images of faces with arbitrary facial attributes such as facial expression, pose, and morphology, that are of better quality than current GAN-based methods. Our method can be used to augment any existing GAN architecture and improve the quality of the images generated
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